BEGIN:VCALENDAR
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PRODID:-//American Young Coder - ECPv6.10.1.1//NONSGML v1.0//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-ORIGINAL-URL:https://www.ayclogic.com
X-WR-CALDESC:Events for American Young Coder
REFRESH-INTERVAL;VALUE=DURATION:PT1H
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X-PUBLISHED-TTL:PT1H
BEGIN:VTIMEZONE
TZID:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:20200308T100000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:20201101T090000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20200620T090000
DTEND;TZID=America/Los_Angeles:20200620T100000
DTSTAMP:20260605T165244
CREATED:20200620T160002Z
LAST-MODIFIED:20200620T160002Z
UID:3739-1592643600-1592647200@www.ayclogic.com
SUMMARY:9 AM - Python Game Development
DESCRIPTION:Homework:\n\nPage 168 to 169
URL:https://www.ayclogic.com/event/9-am-python-game-development-8/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20200620T100000
DTEND;TZID=America/Los_Angeles:20200620T110000
DTSTAMP:20260605T165244
CREATED:20200620T184133Z
LAST-MODIFIED:20200620T184133Z
UID:3741-1592647200-1592650800@www.ayclogic.com
SUMMARY:10 AM - Python Game Development
DESCRIPTION:Homework:\n\nInside main.py\n\nWe want to make sure the fireball cannot be launched too frequently.\nSimilar on how to we put delay on creating bird and cloud\, we need to delay creation of fireball.
URL:https://www.ayclogic.com/event/10-am-python-game-development-18/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20200620T110000
DTEND;TZID=America/Los_Angeles:20200620T120000
DTSTAMP:20260605T165244
CREATED:20200620T184556Z
LAST-MODIFIED:20200620T184556Z
UID:3743-1592650800-1592654400@www.ayclogic.com
SUMMARY:11 AM - Python Game Development
DESCRIPTION:Homework:\n\nCreate Cloud class. It should be very similar to Bird class.\nIt will have x\, y\, direction\, screen\nReplace the code that loads the bird images with load all 3 cloud images.\nNo need to resize the image.
URL:https://www.ayclogic.com/event/11-am-python-game-development-10/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20200620T130000
DTEND;TZID=America/Los_Angeles:20200620T140000
DTSTAMP:20260605T165244
CREATED:20200620T210013Z
LAST-MODIFIED:20200623T032627Z
UID:3745-1592658000-1592661600@www.ayclogic.com
SUMMARY:1 PM - Intro To Python
DESCRIPTION:Homework:\n\nPage 138\nCreate a function with return value\, “convert_kg_to_gram”\n\nIt has one parameter: “kg”\nInside the function it will return the value of 1 Kilogram from the parameter into gram. There are 1000 gram in 1 Kilogram.\nReturn the value.\nGet input from user “Enter number of Kilogram: “\nWhatever user enter\, pass to the “convert_kg_to_g” function\nCall the function\, get the result and print the result to the screen\nIf you code correctly\, you should be getting something like this in the shell.\n\nEnter number of Kilogram: 1\nThere are 1000 grams in 1 kilograms.\n\nEnter number of Kilogram: 2\nThere are 2000 grams in 2 kilograms.
URL:https://www.ayclogic.com/event/1-pm-intro-to-python-8/
CATEGORIES:Python Class,Python Level 1
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20200620T140000
DTEND;TZID=America/Los_Angeles:20200620T150000
DTSTAMP:20260605T165244
CREATED:20200620T222516Z
LAST-MODIFIED:20200621T031556Z
UID:3749-1592661600-1592665200@www.ayclogic.com
SUMMARY:2 PM - Intro To Python
DESCRIPTION:We finished StarryNight.\nYour homework is to start your final project. Come up with an outline and have something in Turtle working to show the class.
URL:https://www.ayclogic.com/event/2-pm-intro-to-python-13/
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20200620T150000
DTEND;TZID=America/Los_Angeles:20200620T160000
DTSTAMP:20260605T165244
CREATED:20200620T223840Z
LAST-MODIFIED:20200621T024614Z
UID:3751-1592665200-1592668800@www.ayclogic.com
SUMMARY:3 PM - Intro To Java
DESCRIPTION:Homework:\n\nCreate a new JavaFX project\nFollow instruction in here: https://www.ayclogic.com/java-exercise-6-java-fx-login-dialog/
URL:https://www.ayclogic.com/event/3-pm-intro-to-java-14/
CATEGORIES:Introduction To Java
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20200620T160000
DTEND;TZID=America/Los_Angeles:20200620T170000
DTSTAMP:20260605T165244
CREATED:20200620T235952Z
LAST-MODIFIED:20200620T235952Z
UID:3753-1592668800-1592672400@www.ayclogic.com
SUMMARY:4PM-Scratch Level 2
DESCRIPTION:We continued with the Doom on the Broom project.\nHomework\n\nComplete page 116 in the book.
URL:https://www.ayclogic.com/event/4pm-scratch-level-2-29/
CATEGORIES:Scratch Class,Scratch Class Level 2
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20200620T160000
DTEND;TZID=America/Los_Angeles:20200620T170000
DTSTAMP:20260605T165244
CREATED:20200621T005941Z
LAST-MODIFIED:20200621T005941Z
UID:3756-1592668800-1592672400@www.ayclogic.com
SUMMARY:4 PM Scratch Level 2
DESCRIPTION:Today we started Spaceship 2.0.\nFor Homework:\n\nCopy the asteroid and change it to a Fireball Powerup.\nThe Fireball Powerup should be a circle with an F in the middle.\nWhen the spaceship touches the Fireball Powerup the Fireball variable should go up by one and the powerup will disappear.\nThe project: https://scratch.mit.edu/projects/406518651/
URL:https://www.ayclogic.com/event/4-pm-scratch-level-2-13/
CATEGORIES:Scratch Class,Scratch Class Level 2
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20200620T170000
DTEND;TZID=America/Los_Angeles:20200620T180000
DTSTAMP:20260605T165244
CREATED:20200621T010140Z
LAST-MODIFIED:20200621T010140Z
UID:3758-1592672400-1592676000@www.ayclogic.com
SUMMARY:5 PM Scratch Level 2
DESCRIPTION:Today we continued with the Jumpy Monkey project.\nWe were able to add in a level 2 with more bananas and a dinosaur.\nWe have no homework today! So you guys can rest up and prepare for the next class.
URL:https://www.ayclogic.com/event/5-pm-scratch-level-2-7/
CATEGORIES:Scratch Class,Scratch Class Level 2
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20200620T180000
DTEND;TZID=America/Los_Angeles:20200620T190000
DTSTAMP:20260605T165244
CREATED:20200621T021500Z
LAST-MODIFIED:20200621T021500Z
UID:3760-1592676000-1592679600@www.ayclogic.com
SUMMARY:6 PM - Intro To Python
DESCRIPTION:Homework:\n\nInside Hangman program\, complete the code inside “update_clue(guessed_letter)” function. This function should replace the question mark inside the “clue” variable with the letter that user entered.\nThe code should look very similar to the one we did inside June20_LoopingList.py. You can find this code inside the google drive.
URL:https://www.ayclogic.com/event/6-pm-intro-to-python-15/
CATEGORIES:Python Class,Python Level 1
END:VEVENT
END:VCALENDAR