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X-WR-CALNAME:American Young Coder
X-ORIGINAL-URL:https://www.ayclogic.com
X-WR-CALDESC:Events for American Young Coder
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TZID:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:20210314T100000
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TZOFFSETFROM:-0700
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DTSTART:20211107T090000
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BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210414T170000
DTEND;TZID=America/Los_Angeles:20210414T180000
DTSTAMP:20260425T112812
CREATED:20210415T010455Z
LAST-MODIFIED:20210415T010455Z
UID:7096-1618419600-1618423200@www.ayclogic.com
SUMMARY:5pm Scratch Level 2
DESCRIPTION:Today We: \n\nContinued the Fire ball Fighting game\nMade it so that when you pressed v or m\, a fire ball would launch out\nMade it so that You can only have 5 fireballs on the screen at a time\nMade it so that you have health points and you lose health points when you get hit\nCreated the invisible game loop sprite\nCreated the apple power up sprite\nPut the code to spawn apple power ups inside the game loop sprite\n\nYour HW: \n\nMake it so that when either player touches the apple power up\, they get + 1 health\nRight now\, the apple can spawn on the outer edges of the screen where they are hard to get. Make it so that the apples have a range where they can randomly spawn and not be on the edges of the screen\n\nRemember/Look at the cheese from the cheese chase project if you need help or get stuck.
URL:https://www.ayclogic.com/event/5pm-scratch-level-2-21/
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210414T170000
DTEND;TZID=America/Los_Angeles:20210414T180000
DTSTAMP:20260425T112812
CREATED:20210417T054845Z
LAST-MODIFIED:20210417T054845Z
UID:7147-1618419600-1618423200@www.ayclogic.com
SUMMARY:5PM - Beginner Digital Illustration
DESCRIPTION:WEDNESDAY CLASS \nToday we finished drawing the Hyacinth\, Tulips\, and Muscari flowers. We also learned how to organize our layers into folders. \nHOMEWORK \nClean and fix up your drawing\, and make any changes you need to so that it is ready for next class. \nAlso please put all the Muscari flower layers into its own folder. Your layers should look like the image below.
URL:https://www.ayclogic.com/event/5pm-beginner-digital-illustration-16/
CATEGORIES:Beginner Digital Illustration,Digital Illustration
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210414T180000
DTEND;TZID=America/Los_Angeles:20210414T190000
DTSTAMP:20260425T112812
CREATED:20210415T015607Z
LAST-MODIFIED:20210415T034228Z
UID:7098-1618423200-1618426800@www.ayclogic.com
SUMMARY:6 PM - Python Game Development
DESCRIPTION:We went over the homework to slow down the creation of clouds.\nWe reviewed the code and the game loop.\nWe added a direction to the Bird\, and flipped it.\nI’ve uploaded the code here.\nHomework\n\nWe want the clouds to move both to the right and the left.  Start by creating a new “direction” attribute in the Cloud class\, similar to what we did in the Bird class.\nThen modify the create_cloud function to pass in a random direction.\nFinally make sure clouds that move to the left start on the left side of the screen.  You don’t need to flip the clouds.
URL:https://www.ayclogic.com/event/7098/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210414T190000
DTEND;TZID=America/Los_Angeles:20210414T200000
DTSTAMP:20260425T112812
CREATED:20210415T031745Z
LAST-MODIFIED:20210515T213754Z
UID:7101-1618426800-1618430400@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:We went over the homework to add the tube\nWe moved the constants to the config file\nWe created tubes with a delay timer\nWe created up and down facing tubes\nWe went over a technique to create tubes with a give height from the top and then did the same for the up facing tubes.\nI’ve uploaded the code here.\n Homework\n\nCreate a new sprite class called “Player” and make move it across the screen.\nAdd logic to make the player flap its wings.  You can follow similar logic for what we used to create the Player and flap its wings in the Birdie project.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-45/
CATEGORIES:Python Game Development
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