BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//American Young Coder - ECPv6.10.1.1//NONSGML v1.0//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-ORIGINAL-URL:https://www.ayclogic.com
X-WR-CALDESC:Events for American Young Coder
REFRESH-INTERVAL;VALUE=DURATION:PT1H
X-Robots-Tag:noindex
X-PUBLISHED-TTL:PT1H
BEGIN:VTIMEZONE
TZID:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:20210314T100000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:20211107T090000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210420T160000
DTEND;TZID=America/Los_Angeles:20210420T170000
DTSTAMP:20260425T125627
CREATED:20210422T063630Z
LAST-MODIFIED:20210422T063630Z
UID:7243-1618934400-1618938000@www.ayclogic.com
SUMMARY:4PM - Python Game Development
DESCRIPTION:Today we did:\n\nIntegrated Player into our game\nCreated a function to add tubes into the game\nCreated timer to delay creation of tubes\n\n\nHomework:\n\nDetect collision between the Player and the Tube\, and make the Player disappear if hit. Use the Pygame Cheatsheet as a helper.\n\n\n\nIf you have any questions\, please send an email to latisha@ayclogic.com
URL:https://www.ayclogic.com/event/4pm-python-game-development-4/
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210420T170000
DTEND;TZID=America/Los_Angeles:20210420T180000
DTSTAMP:20260425T125627
CREATED:20210423T203705Z
LAST-MODIFIED:20210424T005356Z
UID:7252-1618938000-1618941600@www.ayclogic.com
SUMMARY:5 PM Scratch Level 2
DESCRIPTION:Today we were able to finish up studying for the exam this coming week.\nMake sure to have an email with you when you come to take the test.\nPrepare any questions you may still have so that I can answer them at the beginning of class.\nBe sure to check out these projects for review:\n\nSpaceship\nFireball Fighting\nAlso make sure that you completely understand how the and/or code works and how they are different from each other.
URL:https://www.ayclogic.com/event/5-pm-scratch-level-2-45/
CATEGORIES:Scratch Class,Scratch Class Level 2
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210420T170000
DTEND;TZID=America/Los_Angeles:20210420T180000
DTSTAMP:20260425T125627
CREATED:20210426T060829Z
LAST-MODIFIED:20210426T060829Z
UID:7316-1618938000-1618941600@www.ayclogic.com
SUMMARY:5PM - Intro to Python
DESCRIPTION:Today we did:\n\nBegan Grocery Checkout System\nCreated forever loop and variables to keep track of things happening inside the loop\nCompleted cases where user enters 1\, 4\, or anything not in 1-4\n\n\nHomework:\n\nFinish final project and email the code to latisha@ayclogic.com before class on Tuesday 04/27\n\n\n\nIf you have any questions\, please send an email to latisha@ayclogic.com
URL:https://www.ayclogic.com/event/5pm-intro-to-python-14/
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210420T180000
DTEND;TZID=America/Los_Angeles:20210420T190000
DTSTAMP:20260425T125627
CREATED:20210421T235520Z
LAST-MODIFIED:20210421T235816Z
UID:7210-1618941600-1618945200@www.ayclogic.com
SUMMARY:6 PM - Python Game Development
DESCRIPTION:We continued with Wack-a-mole final project.\n\nWe displayed the Play Button.\nWhen user click on the Play Button\, it will start the game.\nWhen Mole attack\, reduce the health (heart symbols).\n\n\nHomework:\n\nWhen the health goes to 0\, display GAME OVER page.\nWhen the score reach to 10\, display GAME WIN page.\nWhen Hammer hit the mole\, add the plov.wav sound effect. You need to copy this sound effect from either birdie or flappy duck project.\nDisplay Title.png on top of the play button.
URL:https://www.ayclogic.com/event/6-pm-python-game-development-123/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210420T180000
DTEND;TZID=America/Los_Angeles:20210420T190000
DTSTAMP:20260425T125627
CREATED:20210422T023009Z
LAST-MODIFIED:20210422T023158Z
UID:7224-1618941600-1618945200@www.ayclogic.com
SUMMARY:6PM - Intermediate Digital Illustration
DESCRIPTION:TUESDAY CLASS \nToday we started on a new project to draw the character Colt from Brawl Stars. \nBuilding on the lesson from last week\, this time we are drawing a full-body character figure by using the proportions measurements\, joint locations\, and stick-man lines to make an overall “puppet” sketch of the character. We measured that Colt is about 2.5 heads tall. \nIn class\, we finished the puppet sketch of his body and pose\, and we finished doing the lines for the face and head. \n(as pictured below) \n \nHOMEWORK \n\nDraw four or more puppet figures in various poses. You need at least four different poses. Standing straight up doesn’t count since we have done that pose for last time’s homework.\nSome pose ideas: sitting down\, laying down\, striking a pose\, jumping\, running\, walking the dog\, tying shoes\, kicking\, punching\, playing a sport\, crouching\, etc.\nYou can also look for poses online\, in books or magazines\, or even looking at real-life people.\nNo tracing. That was last week’s homework.\n\n 
URL:https://www.ayclogic.com/event/6pm-intermediate-digital-illustration-9/
CATEGORIES:Digital Illustration,Intermediate Digital Illustration
END:VEVENT
END:VCALENDAR