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X-ORIGINAL-URL:https://www.ayclogic.com
X-WR-CALDESC:Events for American Young Coder
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TZID:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:20210314T100000
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BEGIN:STANDARD
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:20211107T090000
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BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211113T090000
DTEND;TZID=America/Los_Angeles:20211113T100000
DTSTAMP:20260424T125423
CREATED:20211113T211400Z
LAST-MODIFIED:20211113T211400Z
UID:10444-1636794000-1636797600@www.ayclogic.com
SUMMARY:9 AM - Android Game Development - Gamas
DESCRIPTION:Today We Do:\n\nWe made 3 birds appear on the screen moving to the left.\nWe created bird to appear periodically using timer.\nWe organized our codes so codes that belong to sprite was moved to its sprite class. For example\, the code that is responsible to rotate the background x coordinate was moved from GameView.java into Background.update() method.\nFor Bird.java\, Player.java and Background.java\, we added a new method draw(Canvas) which will be responsible to draw these characters. We moved some of the codes from GameView.draw() into each of these sprite.draw(canvas).\n\nHomework\n\nInside GameView.createBird() method\, make the bird y coordinate random from 0 to screenHeight.\nCreate a new class Bullet.java. This will be a new sprite for bullet/fireball. Use R.drawable.bullet for the image. Look at how we did Player.java and Bird.java to do this one.\nMake the size about 1/5 of the original size.\nAdd the update() and draw(Canvas canvas) accordingly. Just like how we did in Bird.java\, Player.java and Background.java. Review the class recording if you did not attend the class.\nInside Bullet.update()\, move the bullet to the right.\nAdd the Bullet into GameView and make it appear on the screen.
URL:https://www.ayclogic.com/event/9-am-android-game-development-gamas/
CATEGORIES:Introduction To Java,Java
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211113T100000
DTEND;TZID=America/Los_Angeles:20211113T110000
DTSTAMP:20260424T125423
CREATED:20211114T001912Z
LAST-MODIFIED:20211114T001912Z
UID:10446-1636797600-1636801200@www.ayclogic.com
SUMMARY:10 AM - Intro To Java - Gamas
DESCRIPTION:Today We Do\n\nWe reviewed quiz result.\n\nHomework\n\nCreate a new Java Project (File > New Project) call this project “MonsterInheritance“.\nInside this new project\, create a new Java file/class: Monster.java\nInside this new class\, create 2 attributes: String species and int health.\nCreate a new Java class: MonsterSystem.java\nInside MonsterSystem\, create a Map monsterMap;\nInside MonsterSystem\, add a method initializeMonster(). Inside this method\, user will add monster’s species as the key and Monster class as the value.\n\nMonster class with species “dragon” and health – 100.\nMonster class with species “troll” and health – 50.\nMonster class with species “water golem” and health – 30.
URL:https://www.ayclogic.com/event/10-am-intro-to-java-gamas/
CATEGORIES:Introduction To Java,Java
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211113T110000
DTEND;TZID=America/Los_Angeles:20211113T120000
DTSTAMP:20260424T125423
CREATED:20211113T050016Z
LAST-MODIFIED:20211113T050016Z
UID:10426-1636801200-1636804800@www.ayclogic.com
SUMMARY:SAT - 11 AM - Scratch 2 - Indo
DESCRIPTION:Homework\n\nSimilar to how we limit the fireball\, you guys should limit the bomb.\nCreate a power up sprite\, draw the sprite with big letter F. Just like asteroid\, it will show up from the top of the screen going down. When the rocket touch this sprite\, this sprite will disappear and “fireball” variable will increase by 1.\nCreate a power up sprite\, draw the sprite with big letter B. Just like asteroid\, it will show up from the top of the screen going down. When the rocket touch this sprite\, this sprite will disappear and “BOMB” variable will increase by 1.
URL:https://www.ayclogic.com/event/sat-11-am-scratch-2-indo/
CATEGORIES:Scratch Class,Scratch Class Level 1
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211113T120000
DTEND;TZID=America/Los_Angeles:20211113T130000
DTSTAMP:20260424T125423
CREATED:20211113T205720Z
LAST-MODIFIED:20211113T205720Z
UID:10442-1636804800-1636808400@www.ayclogic.com
SUMMARY:12 PM - Intro To Java - Gamas
DESCRIPTION:Homework\n\nContinue on Nov13Magic8BallV1. You want the magic 8 program to be able to answer at least Yes\, No or Maybe.\nExpected result would be\n\nWelcome to AYCLOGIC Magic 8 Ball game.\n\nEnter a yes or no question (enter 'exit' to quit): Is Gamas handsome?\nOf course\n\nEnter a yes or no question (enter 'exit' to quit): Is Gamas a genius?\nI doubt it.\n\nEnter a yes or no question (enter 'exit' to quit): exit\nBye bye
URL:https://www.ayclogic.com/event/12-pm-intro-to-java-gamas/
CATEGORIES:Introduction To Java,Java
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211113T140000
DTEND;TZID=America/Los_Angeles:20211113T150000
DTSTAMP:20260424T125423
CREATED:20211113T225915Z
LAST-MODIFIED:20211113T225915Z
UID:10449-1636812000-1636815600@www.ayclogic.com
SUMMARY:2PM - Intro to Python - Latisha
DESCRIPTION:Today we learned:\n\nFunctions without return\n\nHomework:\n\nDo pg. 130-132 from the textbook\, as well as the TRY-IT-YOURSELF on pg.131\, in a file called Nov13_FunctionsWithoutReturnHomework.py\n\nIf you have any questions\, please send an email to latisha@ayclogic.com
URL:https://www.ayclogic.com/event/2pm-intro-to-python-latisha-9/
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211113T140000
DTEND;TZID=America/Los_Angeles:20211113T150000
DTSTAMP:20260424T125423
CREATED:20211114T022519Z
LAST-MODIFIED:20211114T022519Z
UID:10463-1636812000-1636815600@www.ayclogic.com
SUMMARY:2 PM - Intro To Python - Gamas
DESCRIPTION:Today We Do\n\nWe did Turtle project draw face2.\nWe draw face2 continuously using different x and y coordinates.\n\nHomework\n\nIn this class you need to create a Python digital drawing project using Turtle module. This is 20% of your class grade. If you did not do well in your 1st and 2nd quiz\, this is your chance to boost your grade.\nBefore you do the turtle project\, you first have to submit a proposal. Please create a drawing in a piece of paper\, with colors in term of what you want to create. Take a picture of the drawing and email it to me at gamas@ayclogic.com. Sample of the proposal are like the following  \nFrom these 2 proposal\, you can see the python turtle result in this youtube recording:\nPlease also review this project criteria: https://www.ayclogic.com/intro-to-python-final-project-criteria/
URL:https://www.ayclogic.com/event/2-pm-intro-to-python-gamas-8/
CATEGORIES:Python Class,Python Level 1
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211113T150000
DTEND;TZID=America/Los_Angeles:20211113T160000
DTSTAMP:20260424T125423
CREATED:20211113T235256Z
LAST-MODIFIED:20211113T235256Z
UID:10452-1636815600-1636819200@www.ayclogic.com
SUMMARY:3 PM - OOP Python - Nathaniel
DESCRIPTION:Today we:\n\nCompleted the Driver system homework\nAnd reviewed Object Oriented Programming concepts\n\nHomework:\n\nStudy the class material we’ve learned thus far (Try doing the final exam practice by yourself)\nFinal exam will take place next Saturday on November 20
URL:https://www.ayclogic.com/event/3-pm-oop-python-nathaniel-6/
CATEGORIES:OOP Python
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211113T150000
DTEND;TZID=America/Los_Angeles:20211113T160000
DTSTAMP:20260424T125423
CREATED:20211114T000015Z
LAST-MODIFIED:20211119T044237Z
UID:10454-1636815600-1636819200@www.ayclogic.com
SUMMARY:3 PM - Intro To Java - Gamas
DESCRIPTION:Homework:\n\nCreate your homework in Nov13VariablesAndDataTypesHomework.java\nDo exercises number 1 to 3 only from https://www.ayclogic.com/java-variables-datatypes/ . No need to do number 4.
URL:https://www.ayclogic.com/event/3-pm-intro-to-java-gamas/
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211113T150000
DTEND;TZID=America/Los_Angeles:20211113T160000
DTSTAMP:20260424T125423
CREATED:20211114T002153Z
LAST-MODIFIED:20211114T002153Z
UID:10457-1636815600-1636819200@www.ayclogic.com
SUMMARY:3 PM - Scratch Level 1 - Allison
DESCRIPTION:Today we:\n\nHad the Retake Final Test\n\nHomework:\n\nNo homework this week\nContact us if you have any questions or need any help
URL:https://www.ayclogic.com/event/3-pm-scratch-level-1-allison-11/
CATEGORIES:Scratch Class,Scratch Class Level 1
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211113T150000
DTEND;TZID=America/Los_Angeles:20211113T160000
DTSTAMP:20260424T125423
CREATED:20211114T023621Z
LAST-MODIFIED:20211114T023621Z
UID:10465-1636815600-1636819200@www.ayclogic.com
SUMMARY:3pm Scratch Level 1 - Bill
DESCRIPTION:Today We:\n\nStarted the Christmas Card version 2 project\nMade a new Marquee text sprite\nMade it scroll across the screen and move down every time it reaches the end of the screen\nMade two new Arrow sprites\nMade them point towards the Christmas tree with a cool moving animation.\n\nYour HW:\n\nImport the Christmas bells image that you downloaded last week as a sprite into scratch\nMake it show up on screen only after you click the Christmas tree\nDraw a new sprite banner and make it say From: {Your Name Goes Here}\nMake it glide from the top down to the bottom left when you click the Christmas tree (Similar to the gift)\n\n 
URL:https://www.ayclogic.com/event/3pm-scratch-level-1-bill-6/
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211113T163000
DTEND;TZID=America/Los_Angeles:20211113T173000
DTSTAMP:20260424T125423
CREATED:20211114T013836Z
LAST-MODIFIED:20211114T013836Z
UID:10459-1636821000-1636824600@www.ayclogic.com
SUMMARY:Scratch Level 1 - 4:30 PM
DESCRIPTION:Today we:\n\nContinued the Animal Race project\nAdded the Dog Start sprite\nCoded the Dog sprite to go to the Dog Start sprite when the Green Flag is clicked\nCoded the Dog sprite to be in front of the Dog Start sprite\nCoded the Cat sprite to count\nCreated the Finish Line sprite\n\nHomework:\n\nAdd a Bat sprite\nAdd an Arrow 1 sprite and rename it to Bat Start\nRead and do the codes in Scratch Book Pg. 54\nContact us if you have any questions or need any help
URL:https://www.ayclogic.com/event/scratch-level-1-430-pm/
CATEGORIES:Scratch Class,Scratch Class Level 1
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211113T170000
DTEND;TZID=America/Los_Angeles:20211113T180000
DTSTAMP:20260424T125423
CREATED:20211114T020156Z
LAST-MODIFIED:20211114T020156Z
UID:10461-1636822800-1636826400@www.ayclogic.com
SUMMARY:5 PM - Intro To Java
DESCRIPTION:Homework\n\nCreate a new Java file Nov13IfElseInputHomework.java\nDo exercises in https://www.ayclogic.com/java-exercise-2b-input-from-shell-and-if-else/
URL:https://www.ayclogic.com/event/5-pm-intro-to-java-4/
CATEGORIES:Introduction To Java,Java
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211113T180000
DTEND;TZID=America/Los_Angeles:20211113T190000
DTSTAMP:20260424T125423
CREATED:20211114T030318Z
LAST-MODIFIED:20211114T030318Z
UID:10467-1636826400-1636830000@www.ayclogic.com
SUMMARY:6 PM - Intro to Python - David
DESCRIPTION:Today We:\n\nLearned about lists\nLearned how to add to lists using the append and insert methods\nLearned how to remove from lists using del\, pop\, and remove methods\nLearned how to get the length of a list using len\n\nHomework:\n\nPage 36: 3-2\nPage 42: 3-4\, 3-5\, 3-6\n\nReally good class today\, you guys understood everything very well! If you have any questions\, please email david@ayclogic.com
URL:https://www.ayclogic.com/event/6-pm-intro-to-python-david-5/
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