BEGIN:VCALENDAR
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PRODID:-//American Young Coder - ECPv6.10.1.1//NONSGML v1.0//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-ORIGINAL-URL:https://www.ayclogic.com
X-WR-CALDESC:Events for American Young Coder
REFRESH-INTERVAL;VALUE=DURATION:PT1H
X-Robots-Tag:noindex
X-PUBLISHED-TTL:PT1H
BEGIN:VTIMEZONE
TZID:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:20220313T100000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:20221106T090000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220115T090000
DTEND;TZID=America/Los_Angeles:20220115T100000
DTSTAMP:20260424T102649
CREATED:20220116T024803Z
LAST-MODIFIED:20220116T024803Z
UID:11136-1642237200-1642240800@www.ayclogic.com
SUMMARY:9 AM - Android Game Development With Java
DESCRIPTION:Today We Do:\n\nWe added sound effect when launching the fireball by using SoundPool.\n\nHomework\n\nNo homework
URL:https://www.ayclogic.com/event/9-am-android-game-development-with-java-7/
CATEGORIES:Android Game Development,Java
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220115T100000
DTEND;TZID=America/Los_Angeles:20220115T110000
DTSTAMP:20260424T102649
CREATED:20220116T030021Z
LAST-MODIFIED:20220116T030021Z
UID:11138-1642240800-1642244400@www.ayclogic.com
SUMMARY:10 AM - Intro To Java - Gamas
DESCRIPTION:Today We Do\n\nWe finished reducing the player’s health when attacking monster.\nWe installed Android Studio.\n\nHomework\n\nIn Monster inheritance. add the monster healing feature. Inside Monster.java\, add a method called “heal(int healingPoint)” . Use this new method when you are healing the monster. When you heal a monster\, make sure the monster does not attack you. Look at below\n\nWhat is your name: Gamas\nHow much health you want: 100\n\nGamas has 100 health remaining.\nPlease select one of the following monsters:\n- troll - health remaining: 50\n- dragon - health remaining: 100\n- water golem - health remaining: 30\nEnter your selection (Enter 'exit' to quit): troll\n\nWhat do you want to do with the troll:\n1. Magic attack\n2. Melee attack\n3. Arrow attack\n4. Heal\nEnter your selection:4\n\nHEAL THE MONSTER troll\nHow much health points you want to heal: 50\nAfter healing\, troll now has 100 health points remaining.\n\nGamas has 100 health remaining.\nPlease select one of the following monsters:\n- troll - health remaining: 100\n- dragon - health remaining: 100\n- water golem - health remaining: 30\nEnter your selection (Enter 'exit' to quit):
URL:https://www.ayclogic.com/event/10-am-intro-to-java-gamas-4/
CATEGORIES:Introduction To Java,Java
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220115T110000
DTEND;TZID=America/Los_Angeles:20220115T120000
DTSTAMP:20260424T102649
CREATED:20220115T064918Z
LAST-MODIFIED:20220115T064918Z
UID:11103-1642244400-1642248000@www.ayclogic.com
SUMMARY:11 AM - Scratch 1 - Indo - Gamas
DESCRIPTION:Today We Do\n\nWe continued with Cheese Chase\, we learned by using My Block (or Function)\, we can reduce the number of codes that we do.\nWe added a feature to make the mouse not able to go through the wall.\n\nHomework\n\nContinue Cheese Chase by next week I want everyone to finish cheese chase from pages 50 to 69.
URL:https://www.ayclogic.com/event/11-am-scratch-1-indo-gamas-2/
CATEGORIES:Scratch Class,Scratch Class Level 1
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220115T110000
DTEND;TZID=America/Los_Angeles:20220115T120000
DTSTAMP:20260424T102649
CREATED:20220115T200604Z
LAST-MODIFIED:20220115T200604Z
UID:11106-1642244400-1642248000@www.ayclogic.com
SUMMARY:11 AM - Scratch 1 - Abigail
DESCRIPTION:What we did today\n\nWe learned about x and y coordinates.\nWe started drawing shapes on Scratch\, using x and y coordinates.\n\nHomework\n\nGraph the triangle and octagon on Scratch (look at your grid paper for reference)
URL:https://www.ayclogic.com/event/11-am-scratch-1-abigail-6/
CATEGORIES:Scratch Class,Scratch Class Level 1
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220115T120000
DTEND;TZID=America/Los_Angeles:20220115T130000
DTSTAMP:20260424T102649
CREATED:20220115T210231Z
LAST-MODIFIED:20220115T210231Z
UID:11108-1642248000-1642251600@www.ayclogic.com
SUMMARY:12 PM - Intro To Java - Gamas
DESCRIPTION:Today We Do\n\nWe created Restaurant class with 3 attributes: name\, type and capacity.\nWe continued with RestaurantSystem\, added 2 features: add new restaurant and list all restaurants.\n\nHomework\n\nCreate getter and setter of Restaurant.name and Restaurant.capacity.\nFor setCapacity method\, check inside the method if the capacity is less than 1\, then don’t set the capacity\, but print “Invalid capacity\, it has to be 1 or more”.\nIn listAllRestaurant method\, print restaurant info like the following “<restaurant name> – <type> – <capacity> people.” . For example\, “Kang Ho Dong – Korean BBQ – 50 people”
URL:https://www.ayclogic.com/event/12-pm-intro-to-java-gamas-4/
CATEGORIES:Introduction To Java,Java
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220115T130000
DTEND;TZID=America/Los_Angeles:20220115T140000
DTSTAMP:20260424T102649
CREATED:20220115T220255Z
LAST-MODIFIED:20220115T220333Z
UID:11110-1642251600-1642255200@www.ayclogic.com
SUMMARY:1 PM - Python Game Development
DESCRIPTION:Today \n\nWe went over the homework.\nWe reviewed some trigonometry\nWe rotated the turret so it faces the direction of the mouse.\n\nHomework \n\nAdd a sprite class for the enemy tank using the image in Enemy_Tanks.  Create a separate class for this.\nBonus: Add a turret for the enemy tank using the folder in files in the same folder.\nIt should look something like this
URL:https://www.ayclogic.com/event/1-pm-python-game-development-44/
CATEGORIES:Advanced Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220115T140000
DTEND;TZID=America/Los_Angeles:20220115T150000
DTSTAMP:20260424T102649
CREATED:20220116T001951Z
LAST-MODIFIED:20220116T001951Z
UID:11119-1642255200-1642258800@www.ayclogic.com
SUMMARY:2 PM - Intro To Python - Gamas
DESCRIPTION:Today We Do\n\nWe completed RobuxShoppingCart.\n\nHomework\n\nNext week we will do review of all we have learned so far because2 weeks later is final exam.\nPlease study the RobuxShoppingCart project and the regular ShoppingCart project (the one where you can buy Egg\, Orange Juice and Bread).\nStudy the turtle\, especially how to create draw_face1 or draw_cloud or draw_tree.
URL:https://www.ayclogic.com/event/2-pm-intro-to-python-gamas-12/
CATEGORIES:Python Class,Python Level 1
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220115T140000
DTEND;TZID=America/Los_Angeles:20220115T150000
DTSTAMP:20260424T102649
CREATED:20220117T184404Z
LAST-MODIFIED:20220117T184404Z
UID:11150-1642255200-1642258800@www.ayclogic.com
SUMMARY:2PM - Intro to Python - Latisha
DESCRIPTION:Today We Did:\n\nContinued working on Hangman\n\nHomework:\n\nIn Hangman.py\, use a while loop to continuously print the 9 lives symbols and the list of clues\, then ask the user to “guess a letter or the whole word: “\nNOTE: Please submit your homework file inside the google drive folder by Friday at 7pm\n\nIf you have any questions\, please send an email to latisha@ayclogic.com
URL:https://www.ayclogic.com/event/2pm-intro-to-python-latisha-13/
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220115T140000
DTEND;TZID=America/Los_Angeles:20220115T150000
DTSTAMP:20260424T102649
CREATED:20220122T003850Z
LAST-MODIFIED:20220122T003850Z
UID:11220-1642255200-1642258800@www.ayclogic.com
SUMMARY:2 PM Scratch Level 1
DESCRIPTION:Today We Did\n\nWe reviewed the practice test that we took the week for homework.\nTalked again about what to do when a sprite reaches the edge of a screen.\n\nFor Homework\n\nThere is no homework besides reviewing for the test next week.\nIf you have any questions you may prepare them for before the test.
URL:https://www.ayclogic.com/event/2-pm-scratch-level-1-7/
CATEGORIES:Scratch Class,Scratch Class Level 1
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220115T150000
DTEND;TZID=America/Los_Angeles:20220115T160000
DTSTAMP:20260424T102649
CREATED:20220116T001212Z
LAST-MODIFIED:20220116T001212Z
UID:11116-1642258800-1642262400@www.ayclogic.com
SUMMARY:3 pm Scratch level 1 - Bill
DESCRIPTION:Today We:\n\nStarted the punch dummy project\nDrew the eye sprite\nMade the eye sense when it was touched by the mouse pointer and broadcast a new message\, Move Back And Forth\nMade it move left and right when it receives Move Back and Forth\nMade sure it snapped back into it’s original position after moving back and forth\nDrew the face\nMade it move with the eye\nMade another face costume to change to when it is hit\nDownloaded and imported a custom POW! effect image and boxing glove\nMade the POW! image randomly go to a position inside the top left corner of the screen\nMade the POW! image only show up when the dummy is hit\nMade it so the eye will sense being hit by video sensing movement\nFixed up\, resized\, and rotated the boxing glove sprite\nMade the boxing glove sprite follow the mouse pointer\nFinished the Punch Dummy project\n\nYour HW:\n\nNone
URL:https://www.ayclogic.com/event/3-pm-scratch-level-1-bill-3/
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220115T150000
DTEND;TZID=America/Los_Angeles:20220115T160000
DTSTAMP:20260424T102649
CREATED:20220116T001444Z
LAST-MODIFIED:20220116T001628Z
UID:11115-1642258800-1642262400@www.ayclogic.com
SUMMARY:3 PM - Scratch Level 2 - Allison
DESCRIPTION:Today we:\n\nContinued the Spaceship 2.0 project\nCoded Fireball clones to delete when touching the Asteroid clones\nCreate the fireball variable\nSet it the fireball variable to 2 when the Green Flag is clicked\nSet a limit on how many fireballs we can create. Once the fireball variable reaches 0\, we cannot create any more fireballs\nCoded the fireball variable to go up by 1 when the Rocketship sprite touches Fireball Power-up clones\nCoded the Fireball Power-up clones to delete when touching the Rocketship sprite\nCreated the Bomb Power-up sprite\n\nHomework:\n\nKevin: \n\nTry to figure out why your Bomb clones are not showing so it’ll be easier for you to do your homework. Don’t worry if you can’t figure it out\, we will go over it next week\n\n\nEveryone: \nSet a limit on how many bombs we can use by following the instructions below:\n\nCreate a bomb variable and set the bomb variable to 2 when the Green Flag is clicked\nAdd codes so Bomb clones can only be created when the bomb variable is greater than 0\nCode the bomb variable to go up by 1 when the Rocketship sprite touches the Bomb Power-up clones\nCode Bomb Power-up clones to delete when touching Rocketship sprite\n\n\nYou can look at codes in the Rocketship sprite and Fireball Power-up sprite for help\nContact us if you have any questions or need any help
URL:https://www.ayclogic.com/event/3-pm-scratch-level-2-allison-6/
CATEGORIES:Scratch Class,Scratch Class Level 2
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220115T160000
DTEND;TZID=America/Los_Angeles:20220115T170000
DTSTAMP:20260424T102649
CREATED:20220116T002239Z
LAST-MODIFIED:20220116T002239Z
UID:11123-1642262400-1642266000@www.ayclogic.com
SUMMARY:3 PM - Intro To Java - Gamas
DESCRIPTION:Today We Do:\n\nWe learn about Object Oriented Programming (OOP) where we use classes and methods.\n\nHomework\n\nContinue with the Jan15ObjectOrientedProgramming program. Make sure all of the features below are working\n\nPlease select from one of the menu:\n1. say hello AYCLOGIC\n2. Greeting\n3. Add 4 numbers\n4. Favorite Movie\n5. Tell me your age\n6. Exit\nPlease enter your selection:
URL:https://www.ayclogic.com/event/3-pm-intro-to-java-gamas-2/
CATEGORIES:Introduction To Java
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220115T163000
DTEND;TZID=America/Los_Angeles:20220115T173000
DTSTAMP:20260424T102649
CREATED:20220116T014502Z
LAST-MODIFIED:20220116T015024Z
UID:11125-1642264200-1642267800@www.ayclogic.com
SUMMARY:4:30 PM - Scratch Level 1
DESCRIPTION:Today we:\n\nStarted the Name Animation project\nAdded sprites from the Scratch Library\nCreated sprites\nCoded sprites to change colors\, play a sound effect\, spin\, change size\, and change the brightness effect when the sprites are clicked\nAdded a background\n\nHomework:\nHomework Pt. 1: \n\n\n\nConfirm your Scratch email\nClick on the link and print out the image for next class: Numbered Shapes In Grid\n\n\n\nHomework Pt. 2 – Name Animation project: \n\n\n\nAdd sprites from the Scratch Library and create sprites to spell out the rest of your first name and the first letter of your last name\nCode these sprites to do different things when clicked. You can choose to change ghost effect\, change pixelated effect\, change colors\, play different sound effects\, a combination of these effects\, or any other effects you want.\nYou can use code the sprites to do anything you want as long as it’s not the same as the other sprites. (Ex: Since our second sprite spins\, you cannot code another sprite to spin. However\, you can code another sprite to spin while also changing ghost effect at the same time)\n\n\nContact gamas@ayclogic.com or allison.682.lee@gmail.com if you have any questions or need any help
URL:https://www.ayclogic.com/event/430-pm-scratch-level-1-11/
CATEGORIES:Scratch Class,Scratch Class Level 1
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220115T170000
DTEND;TZID=America/Los_Angeles:20220115T180000
DTSTAMP:20260424T102649
CREATED:20220116T023631Z
LAST-MODIFIED:20220116T023631Z
UID:11131-1642266000-1642269600@www.ayclogic.com
SUMMARY:5 PM - Intro To Java - Gamas
DESCRIPTION:Today We Do\n\nWe continued with SchoolApplication.\nWe added add teacher and add student.\nWe added getter methods for Student’s attributes.\nWe added List All Students feature to list all students that is in the system.\n\nHomework\n\nAdd List All Teachers feature. This should be very similar to List All Students. Look at example below\n\n\nSchool System:\n1. Add a student\n2. Add a teacher\n3. Find student\n4. Find teacher\n5. List all students\n6. List all teachers\n99. Exit\nEnter your selection :2\nWhat is the teacher's first name? John\nWhat is the teacher's last name? Cheng\nWhat is the teacher's age? 101\nWhat is the teacher's subject of expertise? Java\nA new teacher has been created: John\n\nSchool System:\n1. Add a student\n2. Add a teacher\n3. Find student\n4. Find teacher\n5. List all students\n6. List all teachers\n99. Exit\nEnter your selection :2\nWhat is the teacher's first name? Mike\nWhat is the teacher's last name? Fadden\nWhat is the teacher's age? 50\nWhat is the teacher's subject of expertise? Python\nA new teacher has been created: Mike\n\nSchool System:\n1. Add a student\n2. Add a teacher\n3. Find student\n4. Find teacher\n5. List all students\n6. List all teachers\n99. Exit\nEnter your selection :6\nJohn Cheng is 101 years old and taught Java subject.\nMike Fadden is 50 years old and taught Python subject.\n\n\n\nAdd code to do Find Student. In find student\, the program will ask for the first name of the student that the user is trying to find. And then you should use for loop to go through each student in the list and when you find a match of the firstName\, you should print the student info. Look at example below\n\n\nSchool System:\n1. Add a student\n2. Add a teacher\n3. Find student\n4. Find teacher\n5. List all students\n6. List all teachers\n99. Exit\nEnter your selection :1\nWhat is your first name?Gamas\nWhat is your last name?Chang\nWhat is your age?100\nGamas\n\nSchool System:\n1. Add a student\n2. Add a teacher\n3. Find student\n4. Find teacher\n5. List all students\n6. List all teachers\n99. Exit\nEnter your selection :1\nWhat is your first name?Aidan\nWhat is your last name?Chau\nWhat is your age?13\nAidan\n\nSchool System:\n1. Add a student\n2. Add a teacher\n3. Find student\n4. Find teacher\n5. List all students\n6. List all teachers\n99. Exit\nEnter your selection :3\nEnter the first name of the student you are trying to find: Gamas\nWe found Gamas. Gamas Chang is 100 years old.\n\nSchool System:\n1. Add a student\n2. Add a teacher\n3. Find student\n4. Find teacher\n5. List all students\n6. List all teachers\n99. Exit\nEnter your selection :3\nEnter the first name of the student you are trying to find: Aidan\nWe found Aidan. Aidan Chau is 99 years old.
URL:https://www.ayclogic.com/event/5-pm-intro-to-java-gamas-3/
CATEGORIES:Introduction To Java,Java
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220115T180000
DTEND;TZID=America/Los_Angeles:20220115T190000
DTSTAMP:20260424T102649
CREATED:20220116T023738Z
LAST-MODIFIED:20220116T023738Z
UID:11133-1642269600-1642273200@www.ayclogic.com
SUMMARY:6 PM - Intro To Python - David
DESCRIPTION:Today We Do\nWe did 1st Intro To Python quiz\, it is 10% of your grade.
URL:https://www.ayclogic.com/event/6-pm-intro-to-python-david-11/
CATEGORIES:Python Class,Python Level 1
END:VEVENT
END:VCALENDAR