BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//American Young Coder - ECPv6.10.1.1//NONSGML v1.0//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-WR-CALNAME:American Young Coder
X-ORIGINAL-URL:https://www.ayclogic.com
X-WR-CALDESC:Events for American Young Coder
REFRESH-INTERVAL;VALUE=DURATION:PT1H
X-Robots-Tag:noindex
X-PUBLISHED-TTL:PT1H
BEGIN:VTIMEZONE
TZID:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:20220313T100000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:20221106T090000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220207T170000
DTEND;TZID=America/Los_Angeles:20220207T180000
DTSTAMP:20260424T061337
CREATED:20220208T020837Z
LAST-MODIFIED:20220208T020837Z
UID:11499-1644253200-1644256800@www.ayclogic.com
SUMMARY:5pm Scratch Level 2 - Bill
DESCRIPTION:Today We:\n\nContinued the Fireball Fighting project\nImported in our custom images\nResized the images and made them face the right way\nCreated the movement for 1 character using a Player Speed variable\nMade a copy of that code for the other character\nStarted to work on the fireballs\nResized the fireballs and rotated them\nMade the fireballs continuously move left/right towards the side of the other player\n\nYour HW:\n\nMake it so when the fireball crosses the border off the screen on the other player’s side\, the fireball clone is deleted\n\nYou CAN NOT use the “touching edge” code\n\n\nAfter that is done\, make it so the other side character’s fireball works exactly the same as this character’s fireball. (Click and drag the scripts into the other fireball and change a few things to make the fireball move in the right direction like we did with the player movement)
URL:https://www.ayclogic.com/event/5pm-scratch-level-2-bill-17/
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220207T170000
DTEND;TZID=America/Los_Angeles:20220207T180000
DTSTAMP:20260424T061337
CREATED:20220214T094858Z
LAST-MODIFIED:20220214T094858Z
UID:11593-1644253200-1644256800@www.ayclogic.com
SUMMARY:5PM - Advanced Digital Illustration
DESCRIPTION:MONDAY \nToday we continued the Penny Haywood project. We finished up the entire sketch now including the hands\, legs\, hair and broom. The underlaying “body sketch” is turned off\, so we can see the work we’ve done clearly\, and fix up anything that looks messy. \n \nHOMEWORK \n\nContinue working on Nephanee. Last week we started to sketch her clothes – continue to add more detail and refinement to sketching her clothes. You can work in as many or as few layers as you want for now.\nFINAL PROJECT is approaching. You don’t need to start on anything yet\, but please think about a character you want to draw. It can be any human character\, something that already exists\, or a character you made up by yourself. We will talk about this in class.
URL:https://www.ayclogic.com/event/5pm-advanced-digital-illustration-39/
CATEGORIES:Digital Illustration,Intermediate Digital Illustration
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220207T180000
DTEND;TZID=America/Los_Angeles:20220207T190000
DTSTAMP:20260424T061337
CREATED:20220208T030536Z
LAST-MODIFIED:20220208T030536Z
UID:11501-1644256800-1644260400@www.ayclogic.com
SUMMARY:6 PM – Coding Olympic Training
DESCRIPTION:Homework \nHerdle Problem\, You can check the details of this problem here: http://www.usaco.org/index.php?page=viewproblem2&cpid=1179 \n# Build answer and guess\ngreen = 0\nyellow = 0\nanswer_dic = {}\nanswer = ['A'\, 'B'\, 'C'\, 'D'\, 'E'\, 'F'\, 'D'\, 'H'\, 'I']\nguess =  ['Z'\, 'Z'\, 'Z'\, 'D'\, 'Z'\, 'Z'\, 'Z'\, 'D'\, 'D']\nI also encourage all of you to try \nhttp://www.usaco.org/index.php?page=viewproblem2&cpid=1180 \nand \nhttp://www.usaco.org/index.php?page=viewproblem2&cpid=1181 \nbut please make sure you understand herdle problem and can write the right solution.
URL:https://www.ayclogic.com/event/6-pm-coding-olympic-training-5/
END:VEVENT
END:VCALENDAR