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X-WR-CALDESC:Events for American Young Coder
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TZOFFSETFROM:-0800
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DTSTART:20220313T100000
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DTSTART:20221106T090000
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DTSTART;TZID=America/Los_Angeles:20220324T170000
DTEND;TZID=America/Los_Angeles:20220324T180000
DTSTAMP:20260424T014412
CREATED:20220325T010125Z
LAST-MODIFIED:20220325T010125Z
UID:12172-1648141200-1648144800@www.ayclogic.com
SUMMARY:5 PM Scratch Level 2 - Alexander Lee
DESCRIPTION:Today We Did\n\nWe started with the Movie Ticket price project\nWe reviewed using the user input\nFigure out how to set answers to the variables\n\nFor Homework\n\nDo the practice test that was sent to your email.
URL:https://www.ayclogic.com/event/5-pm-scratch-level-2-alexander-lee-12/
CATEGORIES:Scratch Class,Scratch Class Level 2
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BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220324T170000
DTEND;TZID=America/Los_Angeles:20220324T180000
DTSTAMP:20260424T014412
CREATED:20220325T063646Z
LAST-MODIFIED:20220325T063646Z
UID:12177-1648141200-1648144800@www.ayclogic.com
SUMMARY:5PM - Python Game Development - Latisha
DESCRIPTION:Today We Did:\n\nWorked on Birdie\n\nDeleted Fireballs if they go off-screen\nWorked on Giant Fireball\nAdd Giant Fireball Cooldown\n\n\n\nHomework:\n\nkill the birds if they go off the screen\nIf the giant fireball and bird collide\, make the bird disappear and add the speed of the bird to your score\n\nIf you have any questions\, please send an email to latisha@ayclogic.com
URL:https://www.ayclogic.com/event/5pm-python-game-development-latisha-10/
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BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220324T190000
DTEND;TZID=America/Los_Angeles:20220324T200000
DTSTAMP:20260424T014412
CREATED:20220325T030247Z
LAST-MODIFIED:20220325T030247Z
UID:12174-1648148400-1648152000@www.ayclogic.com
SUMMARY:7 PM - Intro To Java - Gamas
DESCRIPTION:Today We Do\n\nWe learned about how to fix Java errors.\nWe continued on PetSystem\n\nHomework\n\nContinue with PetSystem\nAdd feature to change name and change age.\nWhen you want to change pet’s name and age\, aside from calling the setName and setAge in the Pet class\, you also have to remove the old Pet from the map because it is using the old name. And add the new Pet with the new name.\nLook at expected behavior below\n\nMenu\n1. Add pet\n2. List all pets\n3. Find pet by name\n4. Change pet's age\n5. Change pet's name\n6. Exit\nPlease make your selection (1-4):1\n\nENTER NEW PET\nPet Species: Dog\nPet Name: Stitch\nPet age: 6\n\nMenu\n1. Add pet\n2. List all pets\n3. Find pet by name\n4. Change pet's age\n5. Change pet's name\n6. Exit\nPlease make your selection (1-4):2\nStitch - Dog - 6\n\nMenu\n1. Add pet\n2. List all pets\n3. Find pet by name\n4. Change pet's age\n5. Change pet's name\n6. Exit\nPlease make your selection (1-4):5\n\nCHANGE PET NAME\nEnter the pet's name that you want to find: Stitch\nGive me a new name: Atlas\nYou changed Stitch to Atlas\n\nMenu\n1. Add pet\n2. List all pets\n3. Find pet by name\n4. Change pet's age\n5. Change pet's name\n6. Exit\nPlease make your selection (1-4):2\nAtlas - Dog - 6
URL:https://www.ayclogic.com/event/7-pm-intro-to-java-gamas-11/
CATEGORIES:Introduction To Java,Java
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