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X-WR-CALNAME:American Young Coder
X-ORIGINAL-URL:https://www.ayclogic.com
X-WR-CALDESC:Events for American Young Coder
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TZID:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:20220313T100000
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TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:20221106T090000
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BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220611T090000
DTEND;TZID=America/Los_Angeles:20220611T100000
DTSTAMP:20260423T185237
CREATED:20220611T181812Z
LAST-MODIFIED:20220611T181812Z
UID:13467-1654938000-1654941600@www.ayclogic.com
SUMMARY:9 AM - Intro To Java - Gamas
DESCRIPTION:1 hour Java quiz
URL:https://www.ayclogic.com/event/9-am-intro-to-java-gamas-8/
CATEGORIES:Introduction To Java,Java
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220611T100000
DTEND;TZID=America/Los_Angeles:20220611T110000
DTSTAMP:20260423T185237
CREATED:20220611T040539Z
LAST-MODIFIED:20220611T040539Z
UID:13465-1654941600-1654945200@www.ayclogic.com
SUMMARY:10 AM - Scratch 2 - Indo - Gamas
DESCRIPTION:Today We Do\n\nWe added the feature to make the projectile big after the player touch the star.\nWe made sure that the big projectile did not disappear when it touch the top and bottom edge.\nWe changed the variable names to match the character names. For example\, instead of rightPlayerOP it became narutoOP.\n\nHomework\n\nMake the right player projectile big when the right player touch the star\,\nMake the right player big projectile NOT disappear when it touch the top or bottom corner.\nNo class until July 16
URL:https://www.ayclogic.com/event/10-am-scratch-2-indo-gamas-2/
CATEGORIES:Scratch Class,Scratch Class Level 1
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220611T100000
DTEND;TZID=America/Los_Angeles:20220611T110000
DTSTAMP:20260423T185237
CREATED:20220611T182717Z
LAST-MODIFIED:20220611T182717Z
UID:13469-1654941600-1654945200@www.ayclogic.com
SUMMARY:10 AM - Minecraft Modding With Java - Gamas
DESCRIPTION:Today We Do\n\nWe added Saturn Dragon Fireball Axe\nWe added Saturn Lightning Axe which can smite nearby enemies (within 10 spaces) with lightning.\n\nHomework\n\nChange the image for saturn_dragon_fireball_axe.png to be different than the saturn_lightning_axe.png.\nCreate NeptuneAxe class which can make nearby enemies floats and be on fire for 10 seconds when you right click on the axe. Create your own image.
URL:https://www.ayclogic.com/event/10-am-minecraft-modding-with-java-gamas-2/
CATEGORIES:Java,Minecraft Modding With Java
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220611T110000
DTEND;TZID=America/Los_Angeles:20220611T120000
DTSTAMP:20260423T185237
CREATED:20220611T192407Z
LAST-MODIFIED:20220611T192407Z
UID:13472-1654945200-1654948800@www.ayclogic.com
SUMMARY:11 AM - Scratch 2 - Abigail
DESCRIPTION:What we did today\n\nWe continued working on the Spaceship game.\n\nHomework\n\nMake the Bomb sprite go to the Spaceship sprite when pressing “b” key. (use the code from Fireball sprite)\nMake the Bomb sprite move upwards. (use the code from Fireball sprite)
URL:https://www.ayclogic.com/event/11-am-scratch-2-abigail/
CATEGORIES:Scratch Class,Scratch Class Level 2
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220611T120000
DTEND;TZID=America/Los_Angeles:20220611T130000
DTSTAMP:20260423T185237
CREATED:20220611T212435Z
LAST-MODIFIED:20220611T212435Z
UID:13476-1654948800-1654952400@www.ayclogic.com
SUMMARY:12 PM - Intro To Java - Gamas
DESCRIPTION:Today We Do\n\nWe learned how to clear both original and converted temperature fields.\nWe learned how to remove the decimal points in the temperature.\nWe learned how to deploy Android application.\n\nHomework\n\nI emailed the Java Practice to prepare for Final test on June 25. Please do this practice coding. Submit your result BEFORE the class starts.
URL:https://www.ayclogic.com/event/12-pm-intro-to-java-gamas-19/
CATEGORIES:Introduction To Java,Java
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220611T130000
DTEND;TZID=America/Los_Angeles:20220611T140000
DTSTAMP:20260423T185237
CREATED:20220611T210310Z
LAST-MODIFIED:20220611T210310Z
UID:13474-1654952400-1654956000@www.ayclogic.com
SUMMARY:SAT - 1 PM - Advanced Python Game Development - Chet
DESCRIPTION:Today We Do\n\nWe reviewed the homework.\nWe enabled multiple waves of enemies.\nWe make the player’s health decrease when enemies is off the screen and still alive.\nWe hide hotspot when there is no floating towers.\n\nHomework\n\n\n\nAdd the “assets/images/cancelPurchaseButton.png” appear on the screen on the left side of the Towers for purchase when there is a floating tower.\nWhen you click on the “Cancel Purchase” button\, make the floating tower disappear and return the money to self.coins. self.floating_tower_group.sprites()[0].kill()\nAdd background song for your game. Go to opengameart.org and find a good song for your game. Find the .wav file and add it to your assets folder and play it when the game is in session.
URL:https://www.ayclogic.com/event/sat-1-pm-advanced-python-game-development-chet/
CATEGORIES:Advanced Python Game Development,Python Class
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220611T130000
DTEND;TZID=America/Los_Angeles:20220611T140000
DTSTAMP:20260423T185237
CREATED:20220618T003301Z
LAST-MODIFIED:20220618T003301Z
UID:13582-1654952400-1654956000@www.ayclogic.com
SUMMARY:1 PM Intro To Java - Alex
DESCRIPTION:Today We Did:\n\nToday we learned about how to use HashMap.\nWe talked about how to add and remove things from a HashMap\, and also how to list out all the values and keys.\n\nFor Homework:\n\nCreate a new method that will list out all of the Restaurants that are in the list that we created so far.\nThe restaurants should be listed by printing out their name\, phone number\, and age and look like this “Name – Phone Number – Age”
URL:https://www.ayclogic.com/event/1-pm-intro-to-java-alex-5/
CATEGORIES:Introduction To Java,Java
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220611T150000
DTEND;TZID=America/Los_Angeles:20220611T160000
DTSTAMP:20260423T185237
CREATED:20220613T184634Z
LAST-MODIFIED:20220613T185058Z
UID:13500-1654959600-1654963200@www.ayclogic.com
SUMMARY:3 PM - Scratch Level 2 - Allison
DESCRIPTION:Today we:\n\nReviewed and finished the Mary Had a Little Lamb project using list\nStarted the Supermarket project\nCoded the Cat sprite to say the categories by using list\nCoded the Watermelon sprite to rotate when the Cat sprite says the category “Fruit”\n\nHomework:\n\nReminder: Please email your homework the night before class to allison@ayclogic.com. Don’t forget to share your project\, as well as write your name and Scratch project link in the email. \nAdd the following sprites: Apple\, Banana\, Muffin\, Bread\, Donut\, Jar\, and Milk\nWhen the Cat sprite says the category “Fruit”\, code the Apple and Banana sprites to rotate left and right (like the Watermelon sprite)\nWhen the Cat sprite says the category “Baked Goods”\, code the Muffin\, Bread\, and Donut sprites to rotate left and right\nWhen the Cat sprite says the category “Other”\, code the Jar and Milk sprites to rotate left and right\nContact us if you have any questions or need any help
URL:https://www.ayclogic.com/event/3-pm-scratch-level-2-allison-21/
CATEGORIES:Scratch Class,Scratch Class Level 2
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220611T163000
DTEND;TZID=America/Los_Angeles:20220611T173000
DTSTAMP:20260423T185237
CREATED:20220614T050732Z
LAST-MODIFIED:20220614T050913Z
UID:13515-1654965000-1654968600@www.ayclogic.com
SUMMARY:4:30 PM - Scratch Level 1 - Allison
DESCRIPTION:Today we:\n\nContinued the Spaceship project\nAdded the Asteroid sprite and edited its codes\nAdded a Game Over Banner sprite\nCoded the game to stop and make the Game Over Banner show if the Rocketship touches the Asteroid\n\nHomework:\n\nWhen the game starts\, create a timer that starts from 0 and counts up (example: 0…1….2….etc.)\nCode the timer to stop when the game is over\nCode the game to keep track of the high score\nIf you’d like a reference\, the Window Cleaner project has a timer that counts from 60 to 0 and also keeps track of the high score. Note: the codes needed for homework will be a little different than the codes in the Window Cleaner project\nContact us at gamas@ayclogic.com or allison@ayclogic.com if you have any questions or need any help
URL:https://www.ayclogic.com/event/430-pm-scratch-level-1-allison-3/
CATEGORIES:Scratch Class,Scratch Class Level 1
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220611T170000
DTEND;TZID=America/Los_Angeles:20220611T180000
DTSTAMP:20260423T185237
CREATED:20220612T021552Z
LAST-MODIFIED:20220614T015924Z
UID:13478-1654966800-1654970400@www.ayclogic.com
SUMMARY:5 PM - Python OOP - Latisha
DESCRIPTION:Today We Do\n\nWe review homework.\n\nHomework\n\nFinish last week homework.\nCreate a new file book.py and add a new class Book. Inside the class\, add these attributes: name\, author\, publication_year\nCreate a new file book_main.py and add a new class BookSystem.\nInside BookSystem\, create a dictionary book_dictionary.\nInside BookSystem create a new method application_loop().\nThis BookSystem will have the following features\n\nEnter one of the following:\n1. Add Book\n2. List all books\n3. Find book by name\n4. List all books before year 2010\n0. Exit\nPlease enter your selection: 1\n\nADD NEW BOOK\nEnter book name: Chamber Of Secrets\nEnter book author: JK Rowling\nEnter publication year: 1998\n\nEnter one of the following:\n1. Add Book\n2. List all books\n3. Find book by name\n4. List all books before year 2010\n0. Exit\nPlease enter your selection: 2\n\nLIST ALL BOOKS\nChamber Of Secrets by JK Rowling\, published on 1998
URL:https://www.ayclogic.com/event/5-pm-python-oop-latisha/
CATEGORIES:Python Class,Python Level 1
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220611T180000
DTEND;TZID=America/Los_Angeles:20220611T190000
DTSTAMP:20260423T185237
CREATED:20220616T211027Z
LAST-MODIFIED:20220616T211040Z
UID:13560-1654970400-1654974000@www.ayclogic.com
SUMMARY:6 PM - Intro To Python - Bill
DESCRIPTION:Today We:\n\nContinued the Shopping Cart project\nCreated a list of strings to hold all the items the user has purchased\nCreated a new add_item_to_cart function with 2 parameters: item_name and cost\nListed all the items the user purchased after they exit the program\nFinished the Shopping Cart project\n\nYour HW:\n\nCreate a new program called “June_11_RobuxShoppingCart”. This program will be similar to the shopping cart program that we made:\nWelcome to Robux Bank\, you have 300 robux in the beginning.\n\nWhat do you want to do: \n1. Buy hat 100 Robux\n2. Buy hair 150 Robux\n3. VIP Server 500 Robux\n4. Add more Robux\n5. Exit\nEnter your selection: 1\nYou purchased a Hat. You have 200 robux remaining.\n\nWhat do you want to do: \n1. Buy hat 100 Robux\n2. Buy hair 150 Robux\n3. VIP Server 500 Robux\n4. Add more Robux\n5. Exit\nEnter your selection: 2\nYou purchased a Hair. You have 50 robux remaining.\n\nWhat do you want to do: \n1. Buy hat 100 Robux\n2. Buy hair 150 Robux\n3. VIP Server 500 Robux\n4. Add more Robux\n5. Exit\nEnter your selection: 3\nYou only have 50 robux remaining. Therefore you cannot purchase VIP Server for 500 robux.\n\nWhat do you want to do: \n1. Buy hat 100 Robux\n2. Buy hair 150 Robux\n3. VIP Server 500 Robux\n4. Add more Robux\n5. Exit\nEnter your selection: 5\n\nYou have purchased the following items:\n1. Hat\n2. Hair\nYour remaining Robux balance is 50 Robux.\nPlease allow the user to keep track of the amount of money spent and the items purchased. You do not need to worry about option 4 yet\, we will cover this in the next class. \nIf you have any questions\, please email me at billhan@ayclogic.com
URL:https://www.ayclogic.com/event/6-pm-intro-to-python-bill-7/
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