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PRODID:-//American Young Coder - ECPv6.10.1.1//NONSGML v1.0//EN
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X-ORIGINAL-URL:https://www.ayclogic.com
X-WR-CALDESC:Events for American Young Coder
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BEGIN:VTIMEZONE
TZID:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:20220313T100000
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BEGIN:STANDARD
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:20221106T090000
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BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20221119T063000
DTEND;TZID=America/Los_Angeles:20221119T193000
DTSTAMP:20260423T120334
CREATED:20221120T034308Z
LAST-MODIFIED:20221120T034308Z
UID:16513-1668839400-1668886200@www.ayclogic.com
SUMMARY:6:30 PM - Digital Illustration - Abigail
DESCRIPTION:What we did today\n\nWe continued working on the Simba drawing.\n\nHomework\n\nMAKE A NEW LAYER\, and find a cool eye design off the internet and draw it on Simba’s eyes.\n\nExample:
URL:https://www.ayclogic.com/event/630-pm-digital-illustration-abigail/
CATEGORIES:Beginner Digital Illustration,Digital Illustration
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20221119T090000
DTEND;TZID=America/Los_Angeles:20221119T100000
DTSTAMP:20260423T120334
CREATED:20221119T180659Z
LAST-MODIFIED:20221202T031435Z
UID:16482-1668848400-1668852000@www.ayclogic.com
SUMMARY:9AM – Intro to Python – Saagar Mahadev
DESCRIPTION:Today we did:\n\nwent over the looping through lists/strings homework\nfinished hangman game with functionality for win\, lose\, update clues\, repeated guesses\, health\nbriefly went over what will be on the quiz\n\nHomework\nQuiz is coming up in 3ish weeks\, so it’s time to prepare. Do the following problems in a file called Quiz2ReviewHW.py: https://www.ayclogic.com/intro-to-python-exercises-for-quiz-2/. As always\, feel free to ask any questions. Prepare well and study hard we’re almost done you got this. Let’s end strongly!
URL:https://www.ayclogic.com/event/9am-intro-to-python-saagar-mahadev-2/
CATEGORIES:Python Class,Python Level 1
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20221119T103000
DTEND;TZID=America/Los_Angeles:20221119T113000
DTSTAMP:20260423T120334
CREATED:20221119T194311Z
LAST-MODIFIED:20221119T194324Z
UID:16485-1668853800-1668857400@www.ayclogic.com
SUMMARY:10:30 AM – Scratch 1 – Yitong
DESCRIPTION:Today we:\n\nLearned about coordinates.\nFound the coordinates for the square and the rectangle.\nStarted the Draw Shapes project.\n\nHomework:\n\n Draw the 5th letter of your name. Make the 5th letter spin the opposite way of your 2nd letter.\n\n\n\n\nPRINT OUT THE IMAGE I HAD YOU GUYS SAVE IF YOU DON’T HAVE IT!!\n\n\n\n\nEmail me if you need help: yitong@ayclogic.com
URL:https://www.ayclogic.com/event/16485/
CATEGORIES:Scratch Class,Scratch Class Level 1
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20221119T110000
DTEND;TZID=America/Los_Angeles:20221119T120000
DTSTAMP:20260423T120334
CREATED:20221119T200955Z
LAST-MODIFIED:20221119T200955Z
UID:16489-1668855600-1668859200@www.ayclogic.com
SUMMARY:11 AM - Scratch 1 - Abigail
DESCRIPTION:What we did today\n\nWe continued working on the Animal Race project.\n\nHomework\n\nFinish up modifying your Dog/Bat win banners.\nFinish up the code if you’re not done. (“When green flag clicked -> hide” and “When I recieve Dog/Bat -> show”)
URL:https://www.ayclogic.com/event/11-am-scratch-1-abigail-25/
CATEGORIES:Scratch Class,Scratch Class Level 1
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20221119T120000
DTEND;TZID=America/Los_Angeles:20221119T130000
DTSTAMP:20260423T120334
CREATED:20221119T211112Z
LAST-MODIFIED:20221119T211112Z
UID:16492-1668859200-1668862800@www.ayclogic.com
SUMMARY:12 PM - Android Game Development - Gamas
DESCRIPTION:Homework\n\nNo class on Thanksgiving week\, the class will resume on December 3rd.\nContinue on Birdie Dragon game. When launch fireball button is clicked\, create a new Fireball Sprite in front of the player. And make the fireball move the the right.
URL:https://www.ayclogic.com/event/12-pm-android-game-development-gamas-7/
CATEGORIES:Android Game Development,Java
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20221119T123000
DTEND;TZID=America/Los_Angeles:20221119T133000
DTSTAMP:20260423T120334
CREATED:20221119T214120Z
LAST-MODIFIED:20221119T214120Z
UID:16494-1668861000-1668864600@www.ayclogic.com
SUMMARY:12:30 PM - Scratch 2 - Abigail
DESCRIPTION:What we did today\n\nWe started working on the Jumpy Monkey project.\n\nHomework\n\nDo page 93 on your yellow Scratch book.
URL:https://www.ayclogic.com/event/1230-pm-scratch-2-abigail-6/
CATEGORIES:Scratch Class,Scratch Class Level 2
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20221119T130000
DTEND;TZID=America/Los_Angeles:20221119T140000
DTSTAMP:20260423T120334
CREATED:20221119T235511Z
LAST-MODIFIED:20221202T235720Z
UID:16838-1668862800-1668866400@www.ayclogic.com
SUMMARY:1 PM - Intro to Java - Alex Lee
DESCRIPTION:Today We Did:\n\nWe created the Temperature Spinner Listener which shows the multiple options that we can convert such as Celsius to Fahrenheit or Celsius to Kelvin.\n\nFor Homework:\n\nPick a language for your convertButtonName in a different language than English such as Chinese or Spanish.\nThen use the convertButtonName to change the convertButtons name by selecting the correct attribute.
URL:https://www.ayclogic.com/event/1-pm-intro-to-java-alex-lee-7/
CATEGORIES:Introduction To Java,Java
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20221119T160000
DTEND;TZID=America/Los_Angeles:20221119T170000
DTSTAMP:20260423T120334
CREATED:20221120T005650Z
LAST-MODIFIED:20221120T005650Z
UID:16497-1668873600-1668877200@www.ayclogic.com
SUMMARY:4 PM - Intro To Java - Alex
DESCRIPTION:Homework:\n\nWe are going to be editing the Magic8Ball one last time\, this time using methods.\nIn the Magic8BallV3 class you will need to have 3 methods and they are run()\, provideResponse()\, and getInputFromUser().\nLook to your previous java files that are using methods if you are stuck at any point.
URL:https://www.ayclogic.com/event/4-pm-intro-to-java-alex/
CATEGORIES:Introduction To Java,Java
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20221119T160000
DTEND;TZID=America/Los_Angeles:20221119T170000
DTSTAMP:20260423T120334
CREATED:20221120T182053Z
LAST-MODIFIED:20221120T182053Z
UID:16523-1668873600-1668877200@www.ayclogic.com
SUMMARY:4PM - Python Game Development - Latisha
DESCRIPTION:Today We Did\n\nWent over Group Project\n\nHomework\n\nMeet with your group and create a project proposal\, describing your game and how it will work and include the links to the assets and sounds that you want to use. Share the document with latishasumardy@gmail.com before class.\nMake draw_countdown() method that will draw the text “Countdown: 0”. Then call it in the game_in_session and make sure it’s drawn in the top right corner.\n\nNO CLASS NEXT WEEK BECAUSE OF THANKSGIVING HOLIDAY \nIf you have any questions\, feel free to email me at latisha@ayclogic.com
URL:https://www.ayclogic.com/event/4pm-python-game-development-latisha-13/
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20221119T163000
DTEND;TZID=America/Los_Angeles:20221119T173000
DTSTAMP:20260423T120334
CREATED:20221120T015453Z
LAST-MODIFIED:20221120T015753Z
UID:16499-1668875400-1668879000@www.ayclogic.com
SUMMARY:4:30 PM – Scratch Level 2 – Allison
DESCRIPTION:Today we:\n\nUsed the ghost effect for the Level Banner\nUsed “My Blocks” to switch costumes for the Level Banner\nCoded the Ghost sprite to move faster at level 2\nCoded the Mouse\, Ghost\, and Beetle sprites to go to a specific spot when the second level starts\nCoded the game to finish when the score is equal to 50\nCreated a “You Win” banner costume\, and coded it to show when the player wins the game\nCoded the entire game to stop when the player wins the game\nAdded a background\nFinished the Cheese Chase project\n\nImportant Reminders:\n\nTo celebrate Thanksgiving\, the school will be closed from Monday 11/21 – Sunday 11/27. There is no class next week. Our next class will be on Saturday 12/3.\n\nHomework:\n\nIn the Cheese Chase project:\nWhen the game is over and when the player wins\, use “My Blocks” to code the Banner sprite to switch costume\, show\, and stop all\nHint: Look at the Level Banner’s codes for help\nContact us if you have any questions or need any help
URL:https://www.ayclogic.com/event/430-pm-scratch-level-2-allison-10/
CATEGORIES:Scratch Class,Scratch Class Level 2
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20221119T170000
DTEND;TZID=America/Los_Angeles:20221119T180000
DTSTAMP:20260423T120334
CREATED:20221120T024327Z
LAST-MODIFIED:20221120T024327Z
UID:16505-1668877200-1668880800@www.ayclogic.com
SUMMARY:5 PM - Minecraft Modding With Java - Gamas
DESCRIPTION:Today We Did\n\nWe started adding saturn_ore so eventually in the survival mode\, we can actually craft the many custom Saturn items by mining Saturn ore.\nIf you did not come to the class\, you can get the saturn_ore.png from here\n\n\n\n\n\nHomework\n\nthere is no class on Nov 26 because of thanksgiving week. Our class resume on Nov 3.\nFor your homework\, please do the following\n\nInside ModItems.java\, add the following codes\n\n\npublic static final RegistryObject<Item> SATURN_ORE = ITEMS.register("saturn_ore"\n        \, ()-> new BlockItem(ModBlocks.SATURN_ORE.get()\n                \, new Item.Properties().tab(AYCEssentialsMod.AYC_ITEM_GROUP_TAB)));\n\n\n\nInside src/main/resources/assets/aycessentials/model/item/saturn_ore.json\n\n\n{\n  "parent": "aycessentials:block/saturn_ore"\n}\n\n\n\nStart your minecraft and go to inventory\, now you should see your saturn_ore cube like below
URL:https://www.ayclogic.com/event/5-pm-minecraft-modding-with-java-gamas-11/
CATEGORIES:Java,Minecraft Modding With Java
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20221119T180000
DTEND;TZID=America/Los_Angeles:20221119T190000
DTSTAMP:20260423T120334
CREATED:20221120T031707Z
LAST-MODIFIED:20221120T031707Z
UID:16510-1668880800-1668884400@www.ayclogic.com
SUMMARY:6 PM - Python OOP - Bill
DESCRIPTION:Today We:\n\nContinued working on the monster inheritence project\nMade a new attack menu for the selected_monster\nAdded the Sword Attack functionality\n\nYour HW:\n\nInside the monster class\, create a new method called receive_magic_attack with 2 parameters:\n\nDamage\nMagic_Type\n\n\nInside the main\, create a new attribute called magic_attack_menu\n\n\nWhat kind of magic attack you want to do:\n1. Fire magic - Max damage: 10\n2. Water magic - Max damage: 10\n3. Earth magic - Max damage: 15\n4. Wind magic - Max damage: 8 \nEnter your selection:\n\n\n\nIf the user enters “1” when asked which attack they want to deal\, ask the user what magic attack they want to do with the new magic_attack_menu\nThen deal a random ammount of damage from 1 to the respective max damage of each magic attack to the monster using the receive_magic_attack method\n\nReminder:\nNo class next week\, Happy Thanksgiving!\nClasses resume after Nov. 27
URL:https://www.ayclogic.com/event/6-pm-python-oop-bill-15/
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