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BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240104T100000
DTEND;TZID=America/Los_Angeles:20240104T110000
DTSTAMP:20260426T014429
CREATED:20240104T191019Z
LAST-MODIFIED:20240104T191019Z
UID:23268-1704362400-1704366000@www.ayclogic.com
SUMMARY:10 AM – Scratch Level 2 – Allison
DESCRIPTION:Today We:\n\nReviewed the Final Test\n\nHomework:\n\nAsk your parents to contact Mr. Gamas about when to schedule your Retake Test\nReview the feedback I gave you on your Final Test\nStudy for the Retake Test\nStudy the Practice Test answers\nIf you’d like\, you can study the resources attached below to prepare for the test\nContact us at gamas@ayclogic.com or allison@ayclogic.com if you have any questions or need any help\n\nResources:\n\nYour Practice Final Test: Google Form Link\n\nCrab Shooting Stars: https://scratch.mit.edu/projects/863877021\nBirds Flying: https://scratch.mit.edu/projects/866652013\n\n\nSpaceship 1.0: https://scratch.mit.edu/projects/266884838\nSpaceship 2.0: https://scratch.mit.edu/projects/848207249\nAnimal Crossing: https://scratch.mit.edu/projects/559936031\nDoom on the Broom: https://scratch.mit.edu/projects/679733932\nConcepts to review:\n\nHow to code a sprite to shoot fireballs\, even when the sprite is touching the side\nHow to delete the fireball when it hits the enemies or touches the edges of the screen\nBe able to tell the difference between the codes “and” vs “or”\n\n\nClick on the link below to see a picture of a coordinate plane with labeled coordinates. Make sure to memorize the coordinates (the ones in red).\n\nNumbered Shapes In Grid – Labeled
URL:https://www.ayclogic.com/event/10-am-scratch-level-2-allison-3/
CATEGORIES:Scratch Class,Scratch Class Level 2
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BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240104T170000
DTEND;TZID=America/Los_Angeles:20240104T180000
DTSTAMP:20260426T014429
CREATED:20240105T063627Z
LAST-MODIFIED:20240105T063627Z
UID:23280-1704387600-1704391200@www.ayclogic.com
SUMMARY:5 PM – Scratch Level 2 – Allison
DESCRIPTION:Today we:\n\nUsed “My Blocks” to code the Mouse to move\nFinished the Cheese Chase project\nLearned about lists\nFinished the Intro to List project\n\nHomework:\n\nCreate a new project and title it “List of Food”\nCreate a list called “Food”\nIn the list\, add 5 items of your favorite food\nCode the Cat sprite to forever say “I love (item from the list)\nFor example (you do not have to follow this example):\n\nList: pumpkin pie\, apples\, cheese\, cereal\, soup\nThe Cat sprite says:\n\nI love pumpkin pie\nI love apples\nI love cheese\nI love cereal\nI love soup\n\n\nThe cat should forever say the dialogue from step #1-5\n\n\nContact us at gamas@ayclogic.com or allison@ayclogic.com if you have any questions or need any help.
URL:https://www.ayclogic.com/event/5-pm-scratch-level-2-allison-26/
CATEGORIES:Scratch Class,Scratch Class Level 2
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240104T180000
DTEND;TZID=America/Los_Angeles:20240104T190000
DTSTAMP:20260426T014429
CREATED:20240105T030139Z
LAST-MODIFIED:20240105T030139Z
UID:23273-1704391200-1704394800@www.ayclogic.com
SUMMARY:6 PM - Python OOP - Gamas
DESCRIPTION:Homework\nContinue on Monster Inheritance project\, make sure that the program can do the following \n\nCreate a monster.py inside it will have Monster class.\nInside Monster class it will have 3 attributes: species\, health and max_attack.\nInside Monster class it will have get_info method when you call it will return something – “<species> has <health> health points and <max_attack> max attack”\nAdd codes inside the main.py so it can do the following. Make sure to store the monsters inside a dictionary.\n\nWelcome to AYC Logic adventure game\n1. Add new monster\n2. List all monsters\n3. Start adventure\nPlease make your selection. Enter "quit" to exit: 1\n\nADD MONSTER\nEnter monster species: Unicorn\nEnter monster health: 70\nEnter monster max_attack: 70\nYou have added Unicorn into our system.\n\nWelcome to AYC Logic adventure game\n1. Add new monster\n2. List all monsters\n3. Start adventure\nPlease make your selection. Enter "quit" to exit: 2\n\nLIST ALL MONSTERS \n- Dragon - 100 health - 100 Max attack\n- Troll - 50 health - 75 Max attack\n- Water Golem - 50 health - 50 Max attack\n- Unicorn - 70 health - 70 Max attack\n\nWelcome to AYC Logic adventure game\n1. Add new monster\n2. List all monsters\n3. Start adventure\nPlease make your selection. Enter "quit" to exit: 3\nEnter your name: Gamas\nEnter player's health: 100\nHi Gamas\, Welcome to AYC Logic Adventure Game\n\nGamas you have 100 health remaining.\nPlease choose your monster: \n- Dragon - 100 health - 100 Max attack\n- Troll - 50 health - 75 Max attack\n- Water Golem - 50 health - 50 Max attack\n- Unicorn - 70 health - 70 Max attack\nEnter your selection (enter 'stop' to quit the game):\n \nCreate jan_4_class_inheritance_homework.py\n\nPage 168 to 170: Copy Codes\nPage 173\, 9-6 and 9-7
URL:https://www.ayclogic.com/event/6-pm-python-oop-gamas-22/
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BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240104T180000
DTEND;TZID=America/Los_Angeles:20240104T190000
DTSTAMP:20260426T014429
CREATED:20240105T033153Z
LAST-MODIFIED:20240105T070006Z
UID:23276-1704391200-1704394800@www.ayclogic.com
SUMMARY:6 PM – Intro to Python – Allison
DESCRIPTION:Today we:\n\nLearned how to loop through drawing faces\nLearned how to draw a Kaleido spiral\n\nHomework:\n\nImportant news:\n\nYou can finish and submit your project early for a +5% bonus on your final test\nTo receive this +5% bonus:\n\nSubmit your project by 1/11 before class\nUpload your project as Jan11_TurtleProject_Final\nYour project should not have any significant bugs or problems\nMake sure your project meets the criteria listed in this link: https://www.ayclogic.com/intro-to-python-final-project-criteria/\n\n\n\n\nIf you do not plan on submitting your project early:\n\nContinue your project proposal in your Turtle project\nMake good progress (finish at least two objects)\nUpload this week’s homework as “Jan11_TurtleProject_Pt3”\nNote: your project will be due 1/18 before class\n\n\nContact us at gamas@ayclogic.com or allison@ayclogic.com if you have any questions or need any help.
URL:https://www.ayclogic.com/event/6-pm-intro-to-python-allison-5/
CATEGORIES:Python Class,Python Level 1
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240104T180000
DTEND;TZID=America/Los_Angeles:20240104T190000
DTSTAMP:20260426T014429
CREATED:20240106T085314Z
LAST-MODIFIED:20240112T020134Z
UID:23292-1704391200-1704394800@www.ayclogic.com
SUMMARY:6 PM - Intro To Python - Darin
DESCRIPTION:What We Did Today:\n\n\n\nReviewed the final project criteria\nTalked about how to create rectangles at an angle by editing the createRectangle() function to include one more parameter\, “heading”\, that is used for the t.setheading() function to change the direction\n\nHomework:\n(https://www.ayclogic.com/intro-to-python-final-project-criteria/) \nWe will have a final project due in 3 weeks\, so start drawing out your project proposal\, and start drawing out the image using code. Follow the guidelines in the site above for the final project criteria. \nAn example of what you have to draw and show me for your final project: \n \nThe end result after the coding is done (for now you need to create the drawing and send it to me by email) – https://youtu.be/aKb45yeKOiY \nI will have to approve your drawing first before you start writing code. \nRemember\, send it to me by email at least 3 days before next Thursday (by Monday) so I can approve it so you guys can start coding. I will check every 6 PM. \nYou can start directly on the project with the code after I approve the drawing. Start by drawing one object first. \nNotes:\nIf you have any questions\, email me at ddjapri@ayclogic.com!
URL:https://www.ayclogic.com/event/6-pm-intro-to-python-darin-43/
CATEGORIES:Python Class,Python Level 1
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