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X-WR-CALDESC:Events for American Young Coder
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DTSTART:20240310T100000
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DTSTART;TZID=America/Los_Angeles:20240812T160000
DTEND;TZID=America/Los_Angeles:20240812T170000
DTSTAMP:20260421T210114
CREATED:20240812T101626Z
LAST-MODIFIED:20240813T010516Z
UID:26421-1723478400-1723482000@www.ayclogic.com
SUMMARY:4 PM – Python OOP – Darin
DESCRIPTION:Today We Did:\n\nContinued learning about dictionaries\, how to find items in a dictionary (compared to finding items with a list)\nCreated a phone book system using dictionaries.\n\nHomework:\nCreate a new file called Aug12_DictionaryHW2 and submit to the google drive when you are finished. \n\nDo page 105\, Try It Yourself 6-5 and 6-6\n\nNOTES:\nYou can contact me via ddjapri@ayclogic.com for any questions or concerns. \nExpected holidays: https://www.ayclogic.com/observed-holidays/
URL:https://www.ayclogic.com/event/4-pm-python-oop-darin-2/
CATEGORIES:OOP Python,Python Class
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240812T170000
DTEND;TZID=America/Los_Angeles:20240812T180000
DTSTAMP:20260421T210114
CREATED:20240812T102313Z
LAST-MODIFIED:20240813T011055Z
UID:26423-1723482000-1723485600@www.ayclogic.com
SUMMARY:5 PM – Python Game Dev – Darin
DESCRIPTION:Today We Did:\n\nWe reviewed each individual project.\nWe continued on Shoot Balloon project by adding the explode class\, and getting started on the bug class.\n\nHomework 1:\nContinue working on your individual project according to the assignment listed in your project proposal. \nFOR EVERYONE\, make sure you call self.kill() to remove the sprites when they go out of the screen. \n\n\n\nChris\nSuggestions:\nAdd more than one enemy in one field as they are small to ramp up difficulty. You may want to introduce a variable to keep of how many levels you have been through \n\nUpdate your project proposal to detail what you are adding due August 19.\nMake the player\, enemy\, and projectiles smaller so the arena is larger\, and increase the player movement speed.\nAdd game landing page\, game win/loss page\, and a game credits page.\n\n\nBrandon\nUpdate your project proposal for what you are going to do due on August 19\, as well as what you have accomplished.\n\nSuggestions:\nMake the game more complicated\, perhaps by introducing levels after a timer runs up\, where different projectiles spawn in (including straight projectiles)\nIntroduce homing projectiles \nTo edit: \n\nAdd collision detection between player and projectile. If a player get hit\, make player’s health goes down\, and make the projectile disappear.\nAdd game modes – landing page\, credits page\, game over page.\nMost importantly\, add a timer for the player to win if the timer runs out.\n\n\nDakota\n1. Add a rules page\, and try to fix the green projectile issue.\nSuggestions:\nAttempt to create an explode class that appears when a collision happens\, and disappears (by using self.kill() in the explode class) after perhaps 3 seconds\n\n\n\nHomework 2:\n\nMake the bug class in the shoot balloon project appear from the right going to the left\, as you did in dragon birdie for the birds.\nKill the bug if the bug goes out of frame.\n\nIMPORTANT NOTES:\nYou can contact me via ddjapri@ayclogic.com for any questions or concerns. \nThe final project is due August 19.
URL:https://www.ayclogic.com/event/5-pm-python-game-dev-darin-3/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240812T190000
DTEND;TZID=America/Los_Angeles:20240812T200000
DTSTAMP:20260421T210114
CREATED:20240812T102615Z
LAST-MODIFIED:20240813T030225Z
UID:26425-1723489200-1723492800@www.ayclogic.com
SUMMARY:7 PM – Intro To Java – Darin
DESCRIPTION:What We Did Today:\n\nContinued the Monster Inheritance Project\, implementing the play method for attacking and healing the monsters.\nIntroduced Inheritance in Java through the magic attack system.\n\nHomework:\nSubmit your code to the google drive when you are finished! \n\nCreate the arrowAttack method for selection 3 in the play method\, where you deal a random amount of damage from 5 – 20 to the selected monster.\nCreate the getAttacked method where the monster attacks you with a random amount from (a lower bound u make up) to (m.getMaxAttack()) and use it in all 3 attack methods in play().\n\nNotes:\nIf you have any questions\, you can email me at ddjapri@ayclogic.com \nAYC Logic’s observed holidays: https://www.ayclogic.com/observed-holidays/
URL:https://www.ayclogic.com/event/7-pm-intro-to-java-darin-15/
CATEGORIES:Introduction To Java,Java
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240812T193000
DTEND;TZID=America/Los_Angeles:20240812T203000
DTSTAMP:20260421T210114
CREATED:20240817T041930Z
LAST-MODIFIED:20240817T041936Z
UID:26497-1723491000-1723494600@www.ayclogic.com
SUMMARY:7:30 PM - Python Game Development - Bill
DESCRIPTION:Your HW:\n\nWork on your projects (Week4)
URL:https://www.ayclogic.com/event/730-pm-python-game-development-bill-24/
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