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DTSTART:20240310T100000
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DTSTART;TZID=America/Los_Angeles:20241108T183000
DTEND;TZID=America/Los_Angeles:20241108T193000
DTSTAMP:20260520T065847
CREATED:20241109T033445Z
LAST-MODIFIED:20241109T033445Z
UID:27349-1731090600-1731094200@www.ayclogic.com
SUMMARY:6:30 PM – Scratch 2 – Yitong
DESCRIPTION:Today we:\n\nFinished the Intro to List project.\nWorked on the Mary Had A Little Lamb project.\n\nHomework:\n\nAdd in the Muffin\, Bread\, Donut\, Jam\, and Milk sprites.\nDo the code we learned in the Watermelon sprite for ALL the food sprites.\n\nREMEMBER: Change the message in the “When I receive” block for food in different categories.\nFruit: Watermelon\, Apple\, Bananas\nPastries: Muffin\, Bread\, Donut\nOther: Jam\, Milk\n\n\n\nEmail me if you need help: yitong@ayclogic.com
URL:https://www.ayclogic.com/event/630-pm-scratch-2-yitong-11/
CATEGORIES:Scratch Class,Scratch Class Level 2
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BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20241108T190000
DTEND;TZID=America/Los_Angeles:20241108T200000
DTSTAMP:20260520T065848
CREATED:20241109T033824Z
LAST-MODIFIED:20241109T033824Z
UID:27347-1731092400-1731096000@www.ayclogic.com
SUMMARY:7 PM - Python Game Dev - Gamas
DESCRIPTION:Today We Did\n\nTBD\n\nHomework\n\nEugene\n\nFix the Landing Page\nUse 2 different kind of sound effect: one when it hits the button successfully\, and another one when you swing and miss.\nFix the countdown code.\nFix the credit button\nFix the game over page if there is any problem\nchange the score according to which state of the button that is being hit. If it is fully up button then the score is higher than when it is already half way.\nDisplay a score sprite when the hammer hit the button properly.\n\n\nRiley\n\nYou need to fix the bringing down of the gray blocks above the empty line. If you cannot do\, reserve an extra class with me.\nWhen the tetromino collide with grayBlock\, you need to detect differentiate between colliding from top vs from the side.\n\nIf it is colliding from the side\, then just move back\, without converting into grayBlock. You need to return False in the collide detection method.\nIf it is colliding from the top then convert to grayBlock and return True.
URL:https://www.ayclogic.com/event/7-pm-python-game-dev-gamas-24/
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