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SUMMARY:6:30 PM - Intro To Java - Darin
DESCRIPTION:What We Did Today:\n\nStarted on the Monster Inheritance project\, going over concepts such as inheritance\, dictionaries vs lists\, design choices for a program.\n\nHomework:\n\nContinue in your monster inheritance project and upload the files to the google drive when you are finished!\n\nhw\n\nimplement the play() method so that a player can be initialized\, and a monster menu is printed out forever\nfor selection.\n\nWithin the play method\, after selecting the monster\, if the monster exists in the system (by checking with the dictionary)\, print out an attack menu.\nYou can copy the attack menu from the following output example:\n\nSample output:\nPlease select from one of the following\n1. Add new monster\n2. List all monsters\n3. Play the game\nEnter your selection (enter “exit” to quit): 3 \nPLAY GAME\nWhat is your name: Darin\nHow much health do you want: 100 \nDarin has 100 health remaining.\nPlease select one of the following monsters:\n– Regenerative Troll – 70 health\n– Troll – 70 health\n– Dragon – 100 health\n– Water Golem – 50 health\nEnter your selection (Enter ‘stop’ to end the game): ha\nWe can not find this monster in our system: ha \nDarin has 100 health remaining.\nPlease select one of the following monsters:\n– Regenerative Troll – 70 health\n– Troll – 70 health\n– Dragon – 100 health\n– Water Golem – 50 health\nEnter your selection (Enter ‘stop’ to end the game): troll \nWhat do you want to do with the troll:\n1. Magic attack\n2. Melee attack\n3. Arrow attack (5 -10 damage)\n4. Heal\nEnter your selection:\n\nYou don’t need to implement the attacks just yet. Just make it so that a menu is printed out and you can enter a selection if a monster is correctly selected. \nNotes:\nYou can email me at ddjapri@ayclogic.com if you have any questions!
URL:https://www.ayclogic.com/event/630-pm-intro-to-java-darin/
CATEGORIES:Introduction To Java,Java
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