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SUMMARY:6:30 PM – Intro To Java – Darin
DESCRIPTION:What We Did Today:\n\nContinued the monster inheritance program\, highlighting how to use inheritance on a class using the “extends” keyword.\nCreated the magic attack method as well as made the player receive damage every time the player attacks the monster in any way.\n\nHomework:\n\nContinue in your monster inheritance project and upload the files to the google drive when you are finished!\n\nHW\nFinish the if statement chains for water magic\, earth magic\, and wind magic. Add an additional else statement to check if the input is invalid.\n\nMake a new Slime class to inherit from Monster\, but make it so that the slime is immune to water type magic.\n\n\nYou can cross check your results with the following sample output:\nMAGIC ATTACK\nWhat type of magic do you want to use on Slime?\n1. Fire magic – 10 damage\n2. Water magic – 10 damage\n3. Earth magic – 12 damage\n4. Wind magic – 8 damage\nEnter your selection: 2 \nThe slime is immune to water magic. No damage is done.\nSlime attacked you and did 9 damage. You have 91 health remaining. \ndarin has 91 health remaining.\n– Troll: 100 health – (15 – 20 attack)\n– Goblin: 50 health – (10 – 15 attack)\n– Slime: 40 health – (5 – 10 attack)\n\nNotes:\nYou can email me at ddjapri@ayclogic.com if you have any questions!
URL:https://www.ayclogic.com/event/630-pm-intro-to-java-darin-3/
CATEGORIES:Introduction To Java,Java
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