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X-ORIGINAL-URL:https://www.ayclogic.com
X-WR-CALDESC:Events for American Young Coder
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TZID:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:20220313T100000
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TZOFFSETFROM:-0700
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TZNAME:PST
DTSTART:20221106T090000
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BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220105T190000
DTEND;TZID=America/Los_Angeles:20220105T200000
DTSTAMP:20260514T075118
CREATED:20220106T042323Z
LAST-MODIFIED:20220106T042323Z
UID:10965-1641409200-1641412800@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:Today: \n\nWe went over the homework to add sound effects\nWe reviewed the code for the maze solver.\nWe added logic to move the enemy tank based on the path.\nWe cleaned up the code to reduce duplicate code between the enemy and player tank classes.\n\nHomework: \n\nImplement collision detection between the bullet and the enemy tank.  Both the enemy tank and bullet should be destroyed.\nBonus: add the game won page when the enemy tank is destroyed. Draw “assets/Texts/Text_You_Won.png”above the play button:
URL:https://www.ayclogic.com/event/7-pm-python-game-development-102/
CATEGORIES:Advanced Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220108T130000
DTEND;TZID=America/Los_Angeles:20220108T140000
DTSTAMP:20260514T075118
CREATED:20220108T215859Z
LAST-MODIFIED:20220108T215859Z
UID:11002-1641646800-1641650400@www.ayclogic.com
SUMMARY:1 PM - Python Game Development
DESCRIPTION:Today: \n\nWe went over the homework\nAdd collision detection between the tank and the bricks.\nwe moved the tank back when it collided with the bricks.\n\nHomework: \n\nAdd collision detection between the bullet and the bricks.  When the bullet collides with the brick\, remove both from the screen.
URL:https://www.ayclogic.com/event/1-pm-python-game-development-43/
CATEGORIES:Advanced Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220115T130000
DTEND;TZID=America/Los_Angeles:20220115T140000
DTSTAMP:20260514T075118
CREATED:20220115T220255Z
LAST-MODIFIED:20220115T220333Z
UID:11110-1642251600-1642255200@www.ayclogic.com
SUMMARY:1 PM - Python Game Development
DESCRIPTION:Today \n\nWe went over the homework.\nWe reviewed some trigonometry\nWe rotated the turret so it faces the direction of the mouse.\n\nHomework \n\nAdd a sprite class for the enemy tank using the image in Enemy_Tanks.  Create a separate class for this.\nBonus: Add a turret for the enemy tank using the folder in files in the same folder.\nIt should look something like this
URL:https://www.ayclogic.com/event/1-pm-python-game-development-44/
CATEGORIES:Advanced Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220119T190000
DTEND;TZID=America/Los_Angeles:20220119T200000
DTSTAMP:20260514T075118
CREATED:20220120T040310Z
LAST-MODIFIED:20220120T040310Z
UID:11201-1642618800-1642622400@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:Today \n\nWent over the homework to fire the enemy bullet in the correct direction.\nWe added logic so the player tank won’t move or animate unless the user presses the move keys.\nWe added logic so the shield protects the player tank.\n\nHomework \n\nWhen the player is destroyed by an enemy bullet\, switch the game mode to game over. Add a new page to show the game over screen:\n\nAdd sound effects for when the enemy tank or player tanks are destroyed by the bullet using the “explodify.wav” sound effect.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-104/
CATEGORIES:Advanced Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220122T130000
DTEND;TZID=America/Los_Angeles:20220122T140000
DTSTAMP:20260514T075118
CREATED:20220123T001017Z
LAST-MODIFIED:20220123T001017Z
UID:11254-1642856400-1642860000@www.ayclogic.com
SUMMARY:1 PM - Python Game Development
DESCRIPTION:Today: \n\nWe went over the homework to add the enemy tank and enemy turret\nWe refactored the enemy tank and enemy turret to avoid code duplication\, using inheritance.\n\nHomework: \n\nAdd a sprite class for the shield power up called ShieldPowerup.\nPlace the shield power up somewhere on the screen.\nDetect collision between the play tank and the shield powerup.  The shield power should disappear from the screen.
URL:https://www.ayclogic.com/event/1-pm-python-game-development-45/
CATEGORIES:Advanced Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220129T130000
DTEND;TZID=America/Los_Angeles:20220129T140000
DTSTAMP:20260514T075118
CREATED:20220129T225202Z
LAST-MODIFIED:20220129T225202Z
UID:11374-1643461200-1643464800@www.ayclogic.com
SUMMARY:1 PM - Python Game Development
DESCRIPTION:Today: \n\nWe went over the homework to add the shield powerup.\nWe fixed the turret to point directly at the mouse by referencing the center of the turret.\nWe went over the technique to rotate the turret correctly bytes  referencing the center of the turret.\n\nHomework: \n\nCreate a new sprite class “Shield” using the “Get_Shield_Player_1.png” image.\nAdd a method handle_tank_shield_powerup_collision.  When the player tank collides with the shield powerup\, make the shield appear on the screen.\nWhen it appears\, make the shield appear the same location as the player tank.  Keep the location of the shield synced with the location of the player tank.
URL:https://www.ayclogic.com/event/1-pm-python-game-development-46/
CATEGORIES:Advanced Python Game Development
END:VEVENT
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