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SUMMARY:6 PM - Adv Python Game Dev - Gamas
DESCRIPTION:Today We Did\n\nWe added “region <region>” information on the screen for debugging purposes.\nWe added EnemyTwo class which inherits from Enemy class. This way we can override the self.images used for 2nd enemy type.\n\nHomework\n\nInside EnemyTwo.__init__(…) method\, you need to load images from “assets/images/monster-character-2d-sprites/PNG/2/2_enemies_1_RUN_00{id}.png” .\nAfter you do this\, inside main.py use EnemyTwo instead of Enemy class this way\, EnemyTwo images will be shown\n\n\n\n\nInside Enemy class\, add one more attribute self.health = 100\nInside Enemy class\, load the heart image (“assets/images/heart.png”)\nand display it next to the monster image. This is very similar to again Shoot Balloon “bad balloon” text but instead of text\, you want to blit the heart image.\nInside Enemy class\, blit the self.health next to heart image.\nLook at below screenshot for reference
URL:https://www.ayclogic.com/event/6-pm-adv-python-game-dev-gamas-2/
CATEGORIES:Advanced Python Game Development,Python Class
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