BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//American Young Coder - ECPv6.10.1.1//NONSGML v1.0//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-ORIGINAL-URL:https://www.ayclogic.com
X-WR-CALDESC:Events for American Young Coder
REFRESH-INTERVAL;VALUE=DURATION:PT1H
X-Robots-Tag:noindex
X-PUBLISHED-TTL:PT1H
BEGIN:VTIMEZONE
TZID:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:20210314T100000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:20211107T090000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210413T180000
DTEND;TZID=America/Los_Angeles:20210413T190000
DTSTAMP:20260429T093742
CREATED:20210414T032118Z
LAST-MODIFIED:20210414T032118Z
UID:7092-1618336800-1618340400@www.ayclogic.com
SUMMARY:6 PM - Python Game Development
DESCRIPTION:We continued with Wack-a-mole final project.\n\nWe displayed the 3 hearts on the top right corner of the screen.\nWe made sure that the hammer can only hit the mole and get a point when the mole is in the IDLE mode.\nWe added some randomness to the mole transitions so they don’t all appear at the same time in the beginning.\n\n\nHomework:\n\nWhen mole attack (mole.py)\, you need to reduce the self.life in the main.py.\nYou need to add the following game_mode in config:\n\nGAME_LANDING_PAGE\nGAME_IN_SESSION\nGAME_OVER\nGAME_WIN\nGAME_CREDITS\n\n\nIn main.py\, add code to do GAME_LANDING_PAGE mode where you display play button. Copy play button image from birdie project into your final project.\nWhen you first start the program\, it should start on GAME_LANDING_PAGE. After user click on the Play button\, then the game will start.
URL:https://www.ayclogic.com/event/6-pm-python-game-development-119/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
END:VCALENDAR