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TZNAME:PDT
DTSTART:20210314T100000
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DTSTART:20211107T090000
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DTSTART;TZID=America/Los_Angeles:20211201T180000
DTEND;TZID=America/Los_Angeles:20211201T190000
DTSTAMP:20260428T172306
CREATED:20211202T045211Z
LAST-MODIFIED:20211202T045211Z
UID:10591-1638381600-1638385200@www.ayclogic.com
SUMMARY:6 PM - Python Game Development
DESCRIPTION:Today We Do:\n\nWe made some minor modifications to the final project.\nWe enhanced Shoot Balloon project by making the Balloon hitbox smaller. We also made the Explosion sprite\, able to show the score.\nThe class is done\, congrats for graduating from this class and completing a cool game “Adventure Run”
URL:https://www.ayclogic.com/event/6-pm-python-game-development-175/
CATEGORIES:Python Game Development
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BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211201T190000
DTEND;TZID=America/Los_Angeles:20211201T200000
DTSTAMP:20260428T172306
CREATED:20211202T043453Z
LAST-MODIFIED:20211202T043453Z
UID:10589-1638385200-1638388800@www.ayclogic.com
SUMMARY:7 PM - Advanced Python Game Development
DESCRIPTION:Today We Do\n\nWe reviewed inheritance where with inheritance\, we can avoid duplicating codes.\nWe went over the homework on how to properly override Turret.load_image(self) and Turret.get_turret_angle(self) inside EnemyTurret.\nWe extracted codes inside PlayerTank.update() which handles tank movement into its own method “tank_movement_control”. This way we can override this method in EnemyTank.tank_movement_control to make the enemy tank move independently.\n\nHomework\n\nMake the enemy tank not able to go through the wall. Look at how we did it for Player Tank.\nPlayerTank.load_images(self) is overriden inside EnemyTank.load_images(self). But there are too many codes being duplicated. Extract the code inside PlayerTank.load_images(self) which will get the image path into its own method. And then override this method inside EnemyTank.
URL:https://www.ayclogic.com/event/7-pm-advanced-python-game-development-7/
CATEGORIES:Python Class,Python Game Development
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