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DTSTART:20220313T100000
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DTSTART:20221106T090000
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DTSTART;TZID=America/Los_Angeles:20220126T190000
DTEND;TZID=America/Los_Angeles:20220126T200000
DTSTAMP:20260428T143026
CREATED:20220127T040325Z
LAST-MODIFIED:20220127T040325Z
UID:11332-1643223600-1643227200@www.ayclogic.com
SUMMARY:7 PM - Intro To Python - Gamas
DESCRIPTION:Today We Do\n\nWe went over homework from 2 weeks ago\, where we can use “\t” to do tab (spaces). We use “\n” to do new line. We used strip() to remove all the spaces from left and right.\nWe learned about Boolean expression. And IF ELSE statements.\n\nHomework\n\nCreate a new Python file Jan26_IFELSEHomework.py\nCopy codes from page 79 to 81.
URL:https://www.ayclogic.com/event/7-pm-intro-to-python-gamas-2/
CATEGORIES:Python Class,Python Level 1
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BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220126T190000
DTEND;TZID=America/Los_Angeles:20220126T200000
DTSTAMP:20260428T143026
CREATED:20220127T040707Z
LAST-MODIFIED:20220127T040707Z
UID:11331-1643223600-1643227200@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:Today: \n\nWe went over the homework to add the game over page and tank destroyed sound effects.\nWe enabled the enemy tank to move.\nWe delayed switching the game mode to game won when the enemy tank is destroyed.\n\nHomework: \n\nAdd a new sprite called TankExplosion that gets created when either the enemy tank is destroyed or the play tank is destroyed. Make sure to create the explosion where the tank that was destroyed was located.  The TankExplosion sprite should show a series of frames starting with “assets/Tank_Explosion/Tank_Explosion_0.png”\, and when you reach the last frame\, destroyed the sprite using “self.kill()”.\nDelay switching the game mode to game over when the player tank is destroyed\, using the same technique that we used in class.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-105/
CATEGORIES:Python Game Development
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