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DTSTART:20220313T100000
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DTSTART:20221106T090000
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DTSTART;TZID=America/Los_Angeles:20220223T190000
DTEND;TZID=America/Los_Angeles:20220223T200000
DTSTAMP:20260428T143323
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UID:11731-1645642800-1645646400@www.ayclogic.com
SUMMARY:7 PM - Intro To Python - Gamas
DESCRIPTION:Today We Do\n\nWe finished going over List Homeworks from page 38 to 42.\nWe also learned how to replace element in the list and how to know the number of element inside the list.\n\nHomework\n\nCreate a new file Feb23_ForLoopList.py\nCopy code from page 50\, 51\, 52
URL:https://www.ayclogic.com/event/7-pm-intro-to-python-gamas-6/
CATEGORIES:Python Class,Python Level 1
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DTSTART;TZID=America/Los_Angeles:20220223T190000
DTEND;TZID=America/Los_Angeles:20220223T200000
DTSTAMP:20260428T143323
CREATED:20220224T041607Z
LAST-MODIFIED:20220224T041619Z
UID:11732-1645642800-1645646400@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:Today: \n\nWent over the homework to add animation and finish the enemy map navigation.\nWe added the tower.\nWe added the health indicator.\n\nHomework: \n\nCreate a new sprite class called Bullet.  Use the the image “assets/images/red_projectile2.png”. for the bullet’s self.image attribute.\nAdd a method to create bullet inside main.py called launch_bullet\, that every 120 frames launches a new bullet.  Make it so that your tower will create one bullet moving to the right about every 3 seconds.\nBonus: first add a direction parameter to your Bullet class to face and move it the correct direction provided which is measured in degrees.  Then inside the tower\, create 4 bullet every 3 seconds\, but make it so the bullets face different directions and move different directions\, as in the example below. A bullet should be created with each of these directions: 45\, 135\, 225\, and 315.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-109/
CATEGORIES:Python Game Development
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