BEGIN:VCALENDAR
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PRODID:-//American Young Coder - ECPv6.10.1.1//NONSGML v1.0//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-ORIGINAL-URL:https://www.ayclogic.com
X-WR-CALDESC:Events for American Young Coder
REFRESH-INTERVAL;VALUE=DURATION:PT1H
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X-PUBLISHED-TTL:PT1H
BEGIN:VTIMEZONE
TZID:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:20210314T100000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:20211107T090000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210501T090000
DTEND;TZID=America/Los_Angeles:20210501T100000
DTSTAMP:20260502T172949
CREATED:20210501T183533Z
LAST-MODIFIED:20210501T183533Z
UID:7419-1619859600-1619863200@www.ayclogic.com
SUMMARY:9 AM - Python Game Development
DESCRIPTION:Homework:\n\nThe title image and the play button is now overlapping. Move the title image up a little bit.\nWhen you die and click the play button do the following\n\nClear all existing Tubes\nClear all existing Coins\nPut the player back to its player_group.\nFor all these 3 tasks look at how we did it in Birdie project
URL:https://www.ayclogic.com/event/9-am-python-game-development-53/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210501T100000
DTEND;TZID=America/Los_Angeles:20210501T110000
DTSTAMP:20260502T172949
CREATED:20210501T183147Z
LAST-MODIFIED:20210501T183147Z
UID:7417-1619863200-1619866800@www.ayclogic.com
SUMMARY:10 AM - Python Game Development
DESCRIPTION:Homework:\n\nWhen countdown goes to 0\, stop the bird chirping sound.\nWhen countdown goes to 0\, display GAME WIN page.\nWhen target pop the balloon\, play the “plop.wav” sound effect.\nWhen target kill the bug\, play the “plop.wav” sound effect.\nAdd credit page.
URL:https://www.ayclogic.com/event/10-am-python-game-development-48/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210501T120000
DTEND;TZID=America/Los_Angeles:20210501T130000
DTSTAMP:20260502T172949
CREATED:20210501T200144Z
LAST-MODIFIED:20210501T200144Z
UID:7422-1619870400-1619874000@www.ayclogic.com
SUMMARY:12 PM - Advanced Python Game Development
DESCRIPTION:Homework:\n\nCreate walls for your game\nAdd hitbox for tank and each of the wall.\nDetect collision between tank and the wall. When they collide\, make the wall disappear
URL:https://www.ayclogic.com/event/12-pm-advanced-python-game-development-3/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210501T130000
DTEND;TZID=America/Los_Angeles:20210501T140000
DTSTAMP:20260502T172949
CREATED:20210501T205524Z
LAST-MODIFIED:20210501T211157Z
UID:7424-1619874000-1619877600@www.ayclogic.com
SUMMARY:1 PM - Python Game Development
DESCRIPTION:We went over the homework to position the super fireball correctly and added the birdie title above the play button.\nWe added some nice background for the landing page including the birds and clouds.\nWe refactored the code to make it easier to read.\nI’ve uploaded the finished code here.\nHomework\n\nReview the Birdie code base.\nFocus on what are the common steps to create a new sprite and review code to handle collision between player and bird.\nIf you have questions about the Birdie project please bring up next class.
URL:https://www.ayclogic.com/event/1-pm-python-game-development-21/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210501T140000
DTEND;TZID=America/Los_Angeles:20210501T160000
DTSTAMP:20260502T172949
CREATED:20210502T021139Z
LAST-MODIFIED:20210508T210427Z
UID:7435-1619877600-1619884800@www.ayclogic.com
SUMMARY:2 PM - Minecraft Modding in Java
DESCRIPTION:We created ability for Saturn Lightning Axe to strike lightning to all living beings within 10 spaces from the user.\nHomework:\n\nAdd a similar ability to Saturn Sword to make all living beings within 10 spaces from the user to float to the air.
URL:https://www.ayclogic.com/event/2-pm-minecraft-modding-in-java/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210501T171000
DTEND;TZID=America/Los_Angeles:20210501T175000
DTSTAMP:20260502T172949
CREATED:20210502T021530Z
LAST-MODIFIED:20210502T021530Z
UID:7439-1619889000-1619891400@www.ayclogic.com
SUMMARY:5 PM - Python Game Development - extra lesson
DESCRIPTION:Assisted student with Flappy Duck project
URL:https://www.ayclogic.com/event/5-pm-python-game-development-extra-lesson/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210505T180000
DTEND;TZID=America/Los_Angeles:20210505T190000
DTSTAMP:20260502T172949
CREATED:20210506T015929Z
LAST-MODIFIED:20210506T041310Z
UID:7525-1620237600-1620241200@www.ayclogic.com
SUMMARY:6 PM - Python Game Development
DESCRIPTION:We went over the homework to create fireball and move the player up and down.\nWe added logic to shoot fireballs from the position of the player\nI’ve uploaded the source code here.\nHomework:\n\nMake the player have direction RIGHT when it moved to the right and have direct LEFT when it moved to the left.\nThen pass the direction of the player to the fireball\, so that the fireball moves in the direction the player was moving.
URL:https://www.ayclogic.com/event/6-pm-python-game-development-132/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210505T190000
DTEND;TZID=America/Los_Angeles:20210505T200000
DTSTAMP:20260502T172949
CREATED:20210506T040919Z
LAST-MODIFIED:20210506T041300Z
UID:7531-1620241200-1620244800@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:We went over homework for score.\nWe added game modes and landing page\nWe added logic for switching between game modes\nWe added logic for killing player after it falls under the screen.\nI’ve uploaded the code here.\nHomework:\n\nReview the logic for transitioning between mode.\nAdd logic to “flip” the coin between the three different images.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-51/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210506T190000
DTEND;TZID=America/Los_Angeles:20210506T200000
DTSTAMP:20260502T172949
CREATED:20210507T030625Z
LAST-MODIFIED:20210507T030625Z
UID:7551-1620327600-1620331200@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:We added more game modes:\n\nGAME_OVER\nGAME_WIN\nGAME_CREDIT\n\n\nWe displayed GAME_OVER page when player hit the tube.\nHomework:\n\nFix the coordinate of GAME OVER text to be above the Play button and centered horizontally.\nWhen player hit the coin\, play sound effect “assets/audio/collect5.wav”. Look at how we used “plop.wav” in the Birdie project.\nPut the word “Count Down” on the top right corner of the screen.\n\n\n\n 
URL:https://www.ayclogic.com/event/7-pm-python-game-development-52/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210508T090000
DTEND;TZID=America/Los_Angeles:20210508T100000
DTSTAMP:20260502T172949
CREATED:20210508T182239Z
LAST-MODIFIED:20210508T182239Z
UID:7576-1620464400-1620468000@www.ayclogic.com
SUMMARY:9 AM - Python Game Development
DESCRIPTION:We did GAME WIN mode.\nWe did count down and when the count down goes to zero we switch game mode to GAME WIN.\nHomework:\n\nIn GAME WIN PAGE\, show “GAME WIN” above the play button. Look at how we draw score and count down.\nWhen the player hit the coin\, play the sound effect “assets/sound/collect5.wav”
URL:https://www.ayclogic.com/event/9-am-python-game-development-54/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210508T100000
DTEND;TZID=America/Los_Angeles:20210508T110000
DTSTAMP:20260502T172949
CREATED:20210508T181804Z
LAST-MODIFIED:20210508T181804Z
UID:7574-1620468000-1620471600@www.ayclogic.com
SUMMARY:10 AM - Python Game Development
DESCRIPTION:We completed Shoot Balloon project.\nYou guys are done with Python Game Development course. Congrats.\nNext course would be Advanced Python Game Development or Intro To Java.
URL:https://www.ayclogic.com/event/10-am-python-game-development-49/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210508T130000
DTEND;TZID=America/Los_Angeles:20210508T140000
DTSTAMP:20260502T172949
CREATED:20210508T222315Z
LAST-MODIFIED:20210512T033715Z
UID:7578-1620478800-1620482400@www.ayclogic.com
SUMMARY:1 PM - Python Game Development
DESCRIPTION:We reviewed Birdie project and went over the pygame cheat sheet.\nWe started the Flappy Duck project\nI uploaded the source code here\nHomework:\n\nCreate a class with which loads an image “Downward_Tube_2.png”\, and make the tube move to the left
URL:https://www.ayclogic.com/event/1-pm/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210508T180000
DTEND;TZID=America/Los_Angeles:20210508T190000
DTSTAMP:20260502T172949
CREATED:20210509T020018Z
LAST-MODIFIED:20210509T020018Z
UID:7585-1620496800-1620500400@www.ayclogic.com
SUMMARY:6 PM - Python Game Development
DESCRIPTION:We added coin sprite to the game\nHomework:\n\nWhen Player and Coin collides\n\nMake Coin disappear\nIncrease the score\nPlay assets/audio/collect5.wav sound effect.\n\n\nAdd hitbox to the Tube\nWhen Player and Tube collide\n\nMake the player disappear\nPlay assets/audio/plop.wav sound effect
URL:https://www.ayclogic.com/event/6-pm-python-game-development-133/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210512T180000
DTEND;TZID=America/Los_Angeles:20210512T190000
DTSTAMP:20260502T172949
CREATED:20210513T015841Z
LAST-MODIFIED:20210520T013226Z
UID:7628-1620842400-1620846000@www.ayclogic.com
SUMMARY:6 PM - Python Game Development
DESCRIPTION:We went over the homework\nWe made the player turn left and right and slowed down the fireball creation.\n\nHomework: \n\nMake the player flap its wings\nRandomize the speed of the birds between 3 and 7\nRandomize the speed of the clouds between 1 and 3.\nRead about pygame’s “pygame.Rect” object on pages 247 and 248\, and then read about how pygame handles collisions on pages 268 and 269. Then review the code and think about how we handle collision between the Fireball and the Bird.
URL:https://www.ayclogic.com/event/6-pm-python-game-development-134/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210512T190000
DTEND;TZID=America/Los_Angeles:20210512T200000
DTSTAMP:20260502T172949
CREATED:20210513T032414Z
LAST-MODIFIED:20210520T013236Z
UID:7635-1620846000-1620849600@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:We went over the homework to make the coin flip.\nWe added some more modes and added the game over page.\nWe added the countdown indicator.\nI’ve uploaded the source code here.\nHomework:\n\nSwitch the mode from GAME_STARTED to GAMER_WIN when the countdown_duration_seconds gets to zero or lower.\nAlso add a method for handling the handle_game_won_page.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-53/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210513T080000
DTEND;TZID=America/Los_Angeles:20210513T170000
DTSTAMP:20260502T172949
CREATED:20210514T030352Z
LAST-MODIFIED:20210514T030352Z
UID:7650-1620892800-1620925200@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:We did GAME WIN page\nWe refactored our codes to remove some code duplication\nWe added count down timer.\nHomework:\n\nWhen player died and user click the play\, the player immediately hit the tube again causing it to die immediately. To fix this\, we need to remove the Tube and the coins and place the player on the middle location when we click the play button. We did a similar thing like this in Birdie.\nYou need to add credit_button.png next to the play button.\nYou have to create GAME_CREDIT_PAGE which will be displayed when user click on the credit_button. Look at how we did GAME_WIN and GAME_OVER.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-54/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210513T180000
DTEND;TZID=America/Los_Angeles:20210513T190000
DTSTAMP:20260502T172949
CREATED:20210514T032146Z
LAST-MODIFIED:20210514T032146Z
UID:7653-1620928800-1620932400@www.ayclogic.com
SUMMARY:6 PM - Intro To Java
DESCRIPTION:We went over how to do list in Java.\n\nHow to add\, remove and get elements from List.\nHow to use for loop to go through every element inside the list.\n\n\nHomework:\n\nCreate a new file May13_ListForLoopHomework.java and May13_GameInventoryList.java\nhttps://www.ayclogic.com/java-list-forloop/
URL:https://www.ayclogic.com/event/6-pm-intro-to-java-4/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210515T090000
DTEND;TZID=America/Los_Angeles:20210515T100000
DTSTAMP:20260502T172949
CREATED:20210515T201326Z
LAST-MODIFIED:20210515T201326Z
UID:7675-1621069200-1621072800@www.ayclogic.com
SUMMARY:9 AM - Python Game Development
DESCRIPTION:Homework:\n\nRight next to Play button\, display Credit button. Use “assets/images/credit_button.png” image file. You should do this credit button the same way you display play button.\nYou should display this credit button in both landing page and game win page.\nWhen you click this credit button\, you should print “Credit page” in the shell. Again this is the same way you detect mouse click for play button.
URL:https://www.ayclogic.com/event/9-am-python-game-development-55/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210515T120000
DTEND;TZID=America/Los_Angeles:20210515T130000
DTSTAMP:20260502T172949
CREATED:20210515T200147Z
LAST-MODIFIED:20210515T200147Z
UID:7673-1621080000-1621083600@www.ayclogic.com
SUMMARY:12 PM - Advanced Python Game Development
DESCRIPTION:Homework:\n\nAdd feature to make the bullet launch to the RIGHT when user click the mouse.\nWhen bullet hit the wall\, make the wall disappear.
URL:https://www.ayclogic.com/event/12-pm-advanced-python-game-development-4/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210515T130000
DTEND;TZID=America/Los_Angeles:20210515T140000
DTSTAMP:20260502T172949
CREATED:20210515T212819Z
LAST-MODIFIED:20210515T213510Z
UID:7679-1621083600-1621087200@www.ayclogic.com
SUMMARY:1 PM - Python Game Development
DESCRIPTION:We went over the homework to add the downwards tube.\nWe slowed down the creation of tubes.\nI’ve uploaded the source code here.\nHomework:\n\nMove all the constants like “HEIGHT”\, “WIDTH”\, etc.\, into a new file called “config.py” and make sure the code still works.\nCreate a new sprite class called “Player” and make move it across the screen.  You can base the class of of the Birdie “Player” class.  You should use the “Green duck #1-01.png” for the image.\nIntegrate the player inside the “main.py” file so you can see the player appear on the screen.
URL:https://www.ayclogic.com/event/1-pm-python-game-development-22/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210519T180000
DTEND;TZID=America/Los_Angeles:20210519T190000
DTSTAMP:20260502T172949
CREATED:20210520T015819Z
LAST-MODIFIED:20210520T031738Z
UID:7727-1621447200-1621450800@www.ayclogic.com
SUMMARY:6 PM - Python Game Development
DESCRIPTION:We went over the homework to randomize the birds and clouds speeds and made the player flap its wings.\nWe added a “rect” attribute to the Fireball and the Bird sprites.\nWe added logic to detect collision between birds and fireballs.\nWe added a score and incremented it when birds get killed.\nI’ve uploaded the source code here.\nHomework:\n\nAdd a rect attribute to the player class.\nDetect collision between the player_group and the bird_group.  The player should be removed from the screen when it hits the birds.\nMake the fireball face the correct direction when it’s shooting to the left.\nMake the player move faster than the fastest bird.
URL:https://www.ayclogic.com/event/6-pm-python-game-development-135/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210519T190000
DTEND;TZID=America/Los_Angeles:20210519T200000
DTSTAMP:20260502T172949
CREATED:20210520T031328Z
LAST-MODIFIED:20210520T031714Z
UID:7729-1621450800-1621454400@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:We added the logic to enter the game won mode when the countdown timer reaches zero.\nWe added a credit button and a credit page.\nI’ve uploaded the code here.\nHomework:\n\nPlay the collect5.wav sounds when the player collects a coin\, and play the plo.wav when the player hits a tube. You can look at the handle_bird_fireball_collision.\nFor the score indicator and the countdown indicator change the color of the font to blue.\nAdd some more lines to the credit page\, one for the music: “Music By: Audio Jungle”\, and another for the game assets: “Game Assets: Game Dev Market”.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-55/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210520T190000
DTEND;TZID=America/Los_Angeles:20210520T200000
DTSTAMP:20260502T172949
CREATED:20210521T034321Z
LAST-MODIFIED:20210521T034427Z
UID:7767-1621537200-1621540800@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:We continued with displaying credit button.\nHomework:\n\nContinued with last week homework to display credit page properly. To display all the credit names on the screen\, you need to look at draw_score.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-56/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210522T090000
DTEND;TZID=America/Los_Angeles:20210522T100000
DTSTAMP:20260502T172949
CREATED:20210522T185846Z
LAST-MODIFIED:20210522T185846Z
UID:7783-1621674000-1621677600@www.ayclogic.com
SUMMARY:9 AM - Python Game Development
DESCRIPTION:Homework:\n\nWhen player is in DIZZY_MODE make sure the player can not jump anymore.
URL:https://www.ayclogic.com/event/9-am-python-game-development-56/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210522T120000
DTEND;TZID=America/Los_Angeles:20210522T130000
DTSTAMP:20260502T172949
CREATED:20210523T021629Z
LAST-MODIFIED:20210523T021629Z
UID:7800-1621684800-1621688400@www.ayclogic.com
SUMMARY:12 PM - Advanced Python Game Development
DESCRIPTION:We continued the tank war project by making bullet launch to whichever the mouse is pointing to.\nHomework:\n\nWhen bullet hit the wall\, make the wall disappear.
URL:https://www.ayclogic.com/event/12-pm-advanced-python-game-development-5/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210522T180000
DTEND;TZID=America/Los_Angeles:20210522T190000
DTSTAMP:20260502T172949
CREATED:20210523T021104Z
LAST-MODIFIED:20210523T021104Z
UID:7798-1621706400-1621710000@www.ayclogic.com
SUMMARY:6 PM - Python Game Development
DESCRIPTION:Homework:\n\nWhen Play button is clicked\, do the following\n\nreset player’s location\nreset player’s fall speed to 0\nclear the tube\nclear the coins\nWe did a similar thing in Birdie project so check out the code there.\n\n\nSimilar to game_landing_page(self)\, create game_over_page(self) inside main.py. Inside game_over_page(self) you have to:\n\nDisplay play and credit buttons\nDisplay GAME OVER text. Look at how we display score in birdie.\nWhen the bird hit the bottom of the screen\, switch the game_mode to GAME_OVER instead of GAME_LANDING_PAGE.\n\n\nThere is no class on May 29 because of memorial day weekend. The class will resume on June 5.
URL:https://www.ayclogic.com/event/6-pm-python-game-development-136/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210526T180000
DTEND;TZID=America/Los_Angeles:20210526T190000
DTSTAMP:20260502T172949
CREATED:20210527T015908Z
LAST-MODIFIED:20210602T031100Z
UID:7855-1622052000-1622055600@www.ayclogic.com
SUMMARY:6 PM - Python Game Development
DESCRIPTION:We did the homework to detect collision between the player and the birds.\nWe added a game mode and landing page.\nI’ve uploaded the source code here.\n Homework:\n\nCreate a super fireball that survives collisions with the bird.  You can use the space key with (using pygame.K_SPACE) to launch the giant fireball.\nImprove the landing page by centering the play button.  Also show birds and clouds on the landing page.
URL:https://www.ayclogic.com/event/6-pm-python-game-development-137/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210526T190000
DTEND;TZID=America/Los_Angeles:20210526T200000
DTSTAMP:20260502T172949
CREATED:20210527T030237Z
LAST-MODIFIED:20210602T032813Z
UID:7857-1622055600-1622059200@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:We went over the homework to add sounds effects and some finishing touches to FlappyDuck.\nWe reviewed the logic for dizzy mode.\nI’ve uploaded the source code here.\nHomework\n\nCome up with a short proposal for your final project\, a few sentences should fine.  You need to describe the objective of the game\, how to win or lose.\nYou should also find what assets you want to use for your final project here: graphicriver.net\nDownload git\, and create an account on https://gitlab.com/.\n\n\n\nNOTE: next Wednesday class on June 2 is canceled. We’ll meet next on June 9.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-57/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20210527T190000
DTEND;TZID=America/Los_Angeles:20210527T200000
DTSTAMP:20260502T172949
CREATED:20210528T031638Z
LAST-MODIFIED:20210528T031638Z
UID:7866-1622142000-1622145600@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:We finished GAME CREDIT page\nWe added player mode: FLYING_MODE and DIZZY_MODE\nHomework:\n\nInside game_in_session()\, when the player hit the bottom of the screen\, change the game_mode to GAME_OVER_PAGE
URL:https://www.ayclogic.com/event/7-pm-python-game-development-58/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
END:VCALENDAR