BEGIN:VCALENDAR
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PRODID:-//American Young Coder - ECPv6.10.1.1//NONSGML v1.0//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-WR-CALNAME:American Young Coder
X-ORIGINAL-URL:https://www.ayclogic.com
X-WR-CALDESC:Events for American Young Coder
REFRESH-INTERVAL;VALUE=DURATION:PT1H
X-Robots-Tag:noindex
X-PUBLISHED-TTL:PT1H
BEGIN:VTIMEZONE
TZID:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:20210314T100000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:20211107T090000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211002T130000
DTEND;TZID=America/Los_Angeles:20211002T140000
DTSTAMP:20260502T102508
CREATED:20211002T221441Z
LAST-MODIFIED:20211002T221441Z
UID:9652-1633179600-1633183200@www.ayclogic.com
SUMMARY:1 PM - Python Game Development
DESCRIPTION:Today: \n\nWe went over the final projects\nWe added the target to shoot balloon.\n\nHomework: \n\nContinue on your final projects.
URL:https://www.ayclogic.com/event/1-pm-python-game-development-34/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211002T150000
DTEND;TZID=America/Los_Angeles:20211002T160000
DTSTAMP:20260502T102508
CREATED:20211002T234309Z
LAST-MODIFIED:20211002T234309Z
UID:9655-1633186800-1633190400@www.ayclogic.com
SUMMARY:3 PM - Python Game Development
DESCRIPTION:Today We Do\n\nBefore when we spawn the Tower\, it always spawn the same tower over and over again regardless of which tower that we purchase. We fix this problem so the tower span is according to the Tower that the player purchase.\n\nHomework\nEveryone\n\nFix the TowerHotspot locations so when you spawn tower\, it will not spawn the tower on the road.\nWhen you click the TowerForPurchase sprite\, you need to reduce the self.coins according to the tower_for_purchase.price. You need to do this inside main.py\, I think the name of the method is tower_purchase_mouse_collision(self\, tower\, mouse). If self.coins is less than tower_for_purchase.price\, prevent the user from purchasing the tower. To prevent spawning of the tower\, in your code\, you should avoid creating TowerForPurchase.\n\nRaelyn\, Corey\, Bradley\n\nIf you did not do last week homework\, please do them. If you don’t do them\, you will get left behind and it is not fair to ask other students to wait for you if you don’t do your homework.\nI still see the enemy movement is not exactly on the road\, you have to fix this too.\nThe tower is the one that is supposed to launch projectile/fireball. In order to do this\, we need to do the following\n\nin main.py\, stop calling launch_fireball(self) from game_in_session(self).\nAdd 3 more parameters in launch_fireball method so it would be launch_fireball(self\,x\, y\, direction)\nAfter you do this\, we will make the tower launch the projectile next week in the class.\n\n\n\n 
URL:https://www.ayclogic.com/event/3-pm-python-game-development-45/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211002T180000
DTEND;TZID=America/Los_Angeles:20211002T190000
DTSTAMP:20260502T102508
CREATED:20211003T030328Z
LAST-MODIFIED:20211003T031504Z
UID:9668-1633197600-1633201200@www.ayclogic.com
SUMMARY:6 PM - Python Game Development
DESCRIPTION:Homework\n\nIf you did not do last week homework\, please do it.\nWhen the bug appear\, play the sound “assets/bug/birdchirp2.wav” forever. use play(-1)\nWhen the bug goes beyond the screen\, stop the sound.\nWhen the bug is killed by the target\, stop the sound.
URL:https://www.ayclogic.com/event/6-pm-python-game-development-167/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211003T190000
DTEND;TZID=America/Los_Angeles:20211003T200000
DTSTAMP:20260502T102508
CREATED:20211004T030110Z
LAST-MODIFIED:20211004T030132Z
UID:9682-1633287600-1633291200@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:Today \n\nWe went over how to draw the birds on the screen on top of the blue background.\nWe reviewed how the game loop works.\nWe added animation to the green bird.\nWe made the green bird move up the screen.\n\nHomework \n\nLoad the orange bird in the upper left hand corner of the screen.\nMake the orange bird move down and right.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-84/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211006T190000
DTEND;TZID=America/Los_Angeles:20211006T200000
DTSTAMP:20260502T102508
CREATED:20211007T032147Z
LAST-MODIFIED:20211007T032147Z
UID:9721-1633546800-1633550400@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:Today: \n\nWe went over the homework to add the turret\nWe added the ability to create the map.\n\nHomework: \n\nCreate your own map. It should have 28 columns and 20 rows.  Include a mix of empty spaces and walls.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-85/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211009T150000
DTEND;TZID=America/Los_Angeles:20211009T160000
DTSTAMP:20260502T102508
CREATED:20211010T033006Z
LAST-MODIFIED:20211010T033006Z
UID:9761-1633791600-1633795200@www.ayclogic.com
SUMMARY:3 PM - Python Game Development
DESCRIPTION:Today We Do\n\nWhen user click to purchase the tower\, the self.coins are reduced according to the price of the tower.\nWe made the tower to be able to shoot projectile or fireball. We made one tower type to launch up (90 degree) and down (270 degree) fireball. We made another tower type to launch all for diagonal angles (45\, 125\, 215 and 305 degrees).\n\nHomework:\n\nSince you have 3 different types of tower\, made the 3rd tower type (the most expensive tower) to be able to launch projectile/fireball in all 8 angles: 0\,45\,90\,125\,180\,215\,270\,305.\nIf you have more than one type of projectile (let say arrow and spear and fireballs)\, create one method for each projectile in main.py. The method should be very similar to what you already have. For Corey\, Bradley and Raelyn\, the method you should copy should be launch_fireball(self\, x\,y\,direction) method. For Kyle and Anderson\, the method you should copy should be create_projectile(self\, x\,y\,direction). So you should have something like launch_fireball\, launch_arrow\, launch spear for examples. And then you should call these different methods from tower.py depending on the tower type.
URL:https://www.ayclogic.com/event/3-pm-python-game-development-46/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211009T180000
DTEND;TZID=America/Los_Angeles:20211009T190000
DTSTAMP:20260502T102508
CREATED:20211010T021335Z
LAST-MODIFIED:20211010T021335Z
UID:9757-1633802400-1633806000@www.ayclogic.com
SUMMARY:6 PM - Python Game Development
DESCRIPTION:Today We Do\n\nWe continued with Shoot Ballon. We added feature to have the bird chirping.\nWe added feature to have progress loader image running.\n\nHomework\n\nReview Shoot Balloon project and come up with questions.\nAlso take a look at these 2 course pages:\n\nAdvanced Python Game Development\nIntroduction To Java
URL:https://www.ayclogic.com/event/6-pm-python-game-development-169/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211010T190000
DTEND;TZID=America/Los_Angeles:20211010T200000
DTSTAMP:20260502T102508
CREATED:20211011T030119Z
LAST-MODIFIED:20211011T030549Z
UID:9772-1633892400-1633896000@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:Today: \n\nWe went over the homework\nWe learned about sprites and added the bird sprite. I’ve uploaded the source code here.\n\nHomework: \n\nCreate a new file called “cloud.py” for the clouds that move across the screen.  You can use the cloud image “cloud1.png”.  Create a sprite class inside this file called “Cloud”\, and make sure it has these attributes:\n\nself.x\nself.y\nself.image\nself.screen\n\n\nAdd an update method to the Cloud class so that it can be drawn on the screen\nImport the Cloud class into main file\nCreate a self.cloud attribute inside the Birdie __init__ method.\nCall the self.cloud.update() method inside the game_loop method to draw the cloud on the screen.\nMake sure the cloud moves toward the left.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-86/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211013T190000
DTEND;TZID=America/Los_Angeles:20211013T200000
DTSTAMP:20260502T102508
CREATED:20211014T032006Z
LAST-MODIFIED:20211014T032006Z
UID:9852-1634151600-1634155200@www.ayclogic.com
SUMMARY:7 PM - Advanced Python Game Development
DESCRIPTION:Today \n\nWe made the rotated the turret to face the mouse.\n\nHomework. \n\nCreate a new sprite for the bullet using “Bullet.png”.\nShoot the bullet when the user clicks the mouse.  Move the bullet towards the right.
URL:https://www.ayclogic.com/event/7-pm-advanced-python-game-development-3/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211015T190000
DTEND;TZID=America/Los_Angeles:20211015T200000
DTSTAMP:20260502T102508
CREATED:20211016T031902Z
LAST-MODIFIED:20211016T033838Z
UID:9925-1634324400-1634328000@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:Today \n\nWe went over the projects\nWe reviewed how Flappy Duck flies in the air\nWe went over how to add gravity.\nReview all these things and your final project with your teammate!\n\nHomework \n\nAdd add a couple different modes to your config file and add a new “”mode” attribute to Hunter/Player:\n\nSTANDING\, JUMPING_UP\nThe sprite starts in the STANDING mode.\n\nThe sprite can only jump when it is in standing mode.\n\n\nWhen you make the sprite jump\, switch it to JUMPING_UP mode\, and modify the falling_speed attribute to make it negative so it starts moving up.\nWhen the player’s bottom hits the bottom of the screen switch the mode to STANDING mode.\n\nWhen the player is in standing mode it can’t fall anymore.\n\n\nWhen you’ve implemented this correctly\, the sprite shouldn’t fall below the bottom of the screen.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-87/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211016T150000
DTEND;TZID=America/Los_Angeles:20211016T160000
DTSTAMP:20260502T102508
CREATED:20211016T231040Z
LAST-MODIFIED:20211016T231040Z
UID:9951-1634396400-1634400000@www.ayclogic.com
SUMMARY:3 PM - Python Game Development
DESCRIPTION:Homework\n\nBradley\, Corey\, Raelyn: In enemy.py\, create different health and attack_points and image for different self.type.\nFor everyone: similar to tower_for_purchase.py\, you need to blit the self.health on top of the enemy image.
URL:https://www.ayclogic.com/event/3-pm-python-game-development-47/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211016T170000
DTEND;TZID=America/Los_Angeles:20211016T180000
DTSTAMP:20260502T102508
CREATED:20211017T030632Z
LAST-MODIFIED:20211017T030632Z
UID:9966-1634403600-1634407200@www.ayclogic.com
SUMMARY:5 PM - Python Game Development
DESCRIPTION:Today We Do\n\nWe learned about list\, index and how to rotate the index from 0 to len(list) and back to 0.\nWe fixed the problem with the bug costumes.\nThe students are done with the Python Game Development course. If they want to continue\, they can continue with either\n\nIntro To Java or\nAdvanced Python Game Development
URL:https://www.ayclogic.com/event/5-pm-python-game-development-2/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211020T180000
DTEND;TZID=America/Los_Angeles:20211020T190000
DTSTAMP:20260502T102508
CREATED:20211021T015858Z
LAST-MODIFIED:20211021T015858Z
UID:10047-1634752800-1634756400@www.ayclogic.com
SUMMARY:6 PM - Python Game Development
DESCRIPTION:Today \n\nWe went over the final projects.\nWe added the explosion and the bugs.\nContinue making progress.\n\n 
URL:https://www.ayclogic.com/event/6-pm-python-game-development-170/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211020T190000
DTEND;TZID=America/Los_Angeles:20211020T200000
DTSTAMP:20260502T102508
CREATED:20211021T030950Z
LAST-MODIFIED:20211021T030950Z
UID:10058-1634756400-1634760000@www.ayclogic.com
SUMMARY:7 PM - Advanced Python Game Development
DESCRIPTION:Today: \n\nWe went over the homework to add the bullet.\nWe went over the problem with centering the turret.\nWe fixed the problem centering the turret by drawing it with respect to the center of the image.\n\nHomework \n\nAdd collision detection between the bullet and the bricks:\n\nAdd self.rect attributes to both the bullet and the bricks.\nUse pygame.sprite.groupcollide to detect when bullets and sprites collide.\nWhen they collide both the bullet and the bricks disappear\n\n\nAdd animation so that when the brick is destroyed\, it explodes into fragments.\n\nLoad all the Brick fragment frames from “Bricks/Bricks_0x.png”.\nUse get_next_image technique to animation the destruction of the brick.\nWhen the animation gets to the final frame call “self.kill” so the animation doesn’t repeat.
URL:https://www.ayclogic.com/event/7-pm-advanced-python-game-development-4/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211022T200000
DTEND;TZID=America/Los_Angeles:20211022T213000
DTSTAMP:20260502T102508
CREATED:20211023T045517Z
LAST-MODIFIED:20211023T045533Z
UID:10084-1634932800-1634938200@www.ayclogic.com
SUMMARY:8 PM - Python Game Development
DESCRIPTION:Today \n\nWe added logic so the player could switch between jumping\, falling and standing modes correctly.\nWe added logic so the player could stand on top of the grass_platform/land.\n\nHomework \n\nDiscuss the changes with your teammate.\nPlan what you’re going to work on next.
URL:https://www.ayclogic.com/event/8-pm-python-game-development/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211023T130000
DTEND;TZID=America/Los_Angeles:20211023T140000
DTSTAMP:20260502T102508
CREATED:20211023T205842Z
LAST-MODIFIED:20211023T205842Z
UID:10099-1634994000-1634997600@www.ayclogic.com
SUMMARY:1 PM - Python Game Development
DESCRIPTION:Today \n\nWe went over the final projects\nWe added the landing page for shoot balloon. I’ve added the source code here.\n\nHomework \n\nFinish up your final projects.
URL:https://www.ayclogic.com/event/1-pm-python-game-development-37/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211023T150000
DTEND;TZID=America/Los_Angeles:20211023T160000
DTSTAMP:20260502T102508
CREATED:20211024T011230Z
LAST-MODIFIED:20211024T011230Z
UID:10141-1635001200-1635004800@www.ayclogic.com
SUMMARY:3 PM - Python Game Development - Gamas
DESCRIPTION:Today We Do\n\nWe displayed health on top of the enemy.\nThe bullet/projectile will now have\nWe added code that would reduce enemy’s health when it is hit by bullet.\n\nHomework\n\nWhen enemies die\, the player’s coins have to increase accordingly.\nWhen all waves finish and the player’s health is still greater than 0\, display GAME WIN page.\n\n 
URL:https://www.ayclogic.com/event/3-pm-python-game-development-gamas/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211024T190000
DTEND;TZID=America/Los_Angeles:20211024T200000
DTSTAMP:20260502T102508
CREATED:20211025T030226Z
LAST-MODIFIED:20211025T030226Z
UID:10165-1635102000-1635105600@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:Today: \n\nWe went over the homework to add the fireball\nWe started creating birds continuously.\nWe introduced the timer technique to slow down the creation of birds.\nWe spawned birds moving to the left and the right.\n\nHomework: \n\nCreate clouds continuously\, with a random y value.\nUse the timer technique to slow down the creation of clouds.\nMake the clouds move to the right and to the left.\nAdd a new speed attribute for both the bird and the cloud sprites.  And make the speed attributes modify the position.  Then randomize the speed attributes of the birds to be between 3 and 7\, and the speed of the clouds to be between 1 and 3.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-90/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211027T180000
DTEND;TZID=America/Los_Angeles:20211027T190000
DTSTAMP:20260502T102508
CREATED:20211028T020113Z
LAST-MODIFIED:20211028T020144Z
UID:10196-1635357600-1635361200@www.ayclogic.com
SUMMARY:6 PM - Python Game Development
DESCRIPTION:Today \n\nWe went over the final project.\nWe went over how to use different musics for different pages.\nWe added collision detection for the bug.\n\nHomework \n\nDiscuss the final project\nContinue work on your final project.
URL:https://www.ayclogic.com/event/6-pm-python-game-development-171/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211027T190000
DTEND;TZID=America/Los_Angeles:20211027T200000
DTSTAMP:20260502T102508
CREATED:20211028T031951Z
LAST-MODIFIED:20211028T032015Z
UID:10199-1635361200-1635364800@www.ayclogic.com
SUMMARY:7 PM - Advanced Python Game Development
DESCRIPTION:Today: \n\nWe went over the homework\nWe made the bullet shoot in the direction the turret is facing.\n\nHomework: \n\nAdd a cool-down period that enforces a minimum time between when the tank can shoot bullets.\nAdd logic to prevent the tank from moving through the brick wall.\n\nKeep track of a prev_x and prev_y attributes.\nIf the tank collides with the brick\, then set the x value to the prev_x and the y equal to the prev_y.\nIf the brick wall is exploded\, you can pass through it.\n\n\nStart the bullet moving from the center of the turret rather than the upper left corner of the tank.  You can use the turrets self.center_x\, and self.center_y values.
URL:https://www.ayclogic.com/event/7-pm-advanced-python-game-development-5/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211030T130000
DTEND;TZID=America/Los_Angeles:20211030T140000
DTSTAMP:20260502T102508
CREATED:20211030T210026Z
LAST-MODIFIED:20211030T211021Z
UID:10226-1635598800-1635602400@www.ayclogic.com
SUMMARY:1 PM - Python Game Development
DESCRIPTION:Today: \n\nWe went over the final projects.\nWe added the score indicator countdown indicator and explosion sprites. I’ve uploaded the source code here.\n\nHomework: \n\nFinish your final projects and send me an email by Friday letting me know you’re done.
URL:https://www.ayclogic.com/event/1-pm-python-game-development-38/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211030T150000
DTEND;TZID=America/Los_Angeles:20211030T160000
DTSTAMP:20260502T102508
CREATED:20211031T030755Z
LAST-MODIFIED:20211031T030755Z
UID:10246-1635606000-1635609600@www.ayclogic.com
SUMMARY:3 PM - Python Game Development
DESCRIPTION:Today We Do\n\nWe Added “Start Wave” and “Cancel Purchase” buttons on the screen.\n\nHomework\n\nAdd code in main.py to make “Start Wave” and “Cancel Purchase” buttons clickable. Please do this by Wednesday night.
URL:https://www.ayclogic.com/event/3-pm-python-game-development-48/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
END:VCALENDAR