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X-WR-CALNAME:American Young Coder
X-ORIGINAL-URL:https://www.ayclogic.com
X-WR-CALDESC:Events for American Young Coder
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TZID:America/Los_Angeles
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TZOFFSETFROM:-0800
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TZNAME:PDT
DTSTART:20220313T100000
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DTSTART:20221106T090000
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BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20221104T190000
DTEND;TZID=America/Los_Angeles:20221104T200000
DTSTAMP:20260430T212905
CREATED:20221105T025900Z
LAST-MODIFIED:20221105T025900Z
UID:16216-1667588400-1667592000@www.ayclogic.com
SUMMARY:7 PM - Python Game Development - Gamas
DESCRIPTION:Homework\n\nKeanu: In your personal project\, change the credit page\n\nAdd Logo Designer: Christopher Chen\nChange school to be ayclogic.com\nChange Advisor from Gamas to Gamas Chang.\n\n\nChristopher: In your personal project\, change the credit page\n\nAdd Advisor: Gamas Chang\nAdd school to be ayclogic.com\nGame assets: add where you found your sound effects or background sound.\n\n\nFor both of you in Shoot ballon game\n\nDisplay score in the screen.\nDisplay explosion score on top of the explode image. Look at how we display “Bad Balloon” text on top of the balloon.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-gamas-13/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20221111T190000
DTEND;TZID=America/Los_Angeles:20221111T200000
DTSTAMP:20260430T212905
CREATED:20221112T031615Z
LAST-MODIFIED:20221112T035437Z
UID:16340-1668193200-1668196800@www.ayclogic.com
SUMMARY:7 PM - Python Game Development - Gamas
DESCRIPTION:Homework\n\nKeanu: In your team project: In GAME OVER page add PLAY and CREDIT buttons\nChristopher: In your team project: The Credit page texts were overlapping or cut off. Maybe lower the font size and put it in different lines.\nShootBalloon:\n\nCreate red bug once every 2 seconds that will moves left or right.\nAnd make the bug fast.\nAdd collision detection between bug and target and make the bug disappear when you click on the bug.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-gamas-14/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20221112T160000
DTEND;TZID=America/Los_Angeles:20221112T170000
DTSTAMP:20260430T212905
CREATED:20221113T005805Z
LAST-MODIFIED:20221115T023007Z
UID:16366-1668268800-1668272400@www.ayclogic.com
SUMMARY:4 PM - Python Game Development - Latisha
DESCRIPTION:Homework\n\nContinue Flappy Bird project\n\nInside main.py\, inside game_in_session()\, call check_player_fall_off_the_screen() method.\nInside main.py\, inside game_loop\, add a condition that will handle GAME_OVER mode.\nAnd create game_over page like below. Including the CREDIT button (assets/images/credit_button.png)
URL:https://www.ayclogic.com/event/4-pm-python-game-development-gamas/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20221118T190000
DTEND;TZID=America/Los_Angeles:20221118T200000
DTSTAMP:20260430T212905
CREATED:20221119T040006Z
LAST-MODIFIED:20221119T040006Z
UID:16478-1668798000-1668801600@www.ayclogic.com
SUMMARY:7 PM - Python Game Development - Gamas
DESCRIPTION:Homework\nWe want to make bug falls down when hit by target \n\nLoad the assets/bugs/dizzy/frame-1.png and frame-2.png into self.dizzy_images\nCreate self.bug_mode = FLYING_MODE . You have to define FLYING_MODE and DIZZY_MODE in config.py\nInside bug.py in the next_costume() method\, you need to check if you need to use dizzy_images or flying_images.\nWhen bug is hit by target\, change bug_mode to DIZZY_MODE. Look at how we did this in Flappy Bird project.\nInside bug.py\, inside update() when self.bug_mode == DIZZY_MODE\, change the movement to go down instead of moving left or right.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-gamas-15/
CATEGORIES:Python Class,Python Game Development
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