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X-ORIGINAL-URL:https://www.ayclogic.com
X-WR-CALDESC:Events for American Young Coder
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TZID:America/Los_Angeles
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TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:20230312T100000
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TZOFFSETFROM:-0700
TZOFFSETTO:-0800
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DTSTART:20231105T090000
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BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231106T190000
DTEND;TZID=America/Los_Angeles:20231106T200000
DTSTAMP:20260430T021719
CREATED:20231107T035825Z
LAST-MODIFIED:20231107T040032Z
UID:22496-1699297200-1699300800@www.ayclogic.com
SUMMARY:7 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nCreated logic for player\, tube\, and coin collisions\nAdded modes to player for flying & dizzy\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/MON-7PM-FlappyBird/-/tree/Sebastian?ref_type=heads\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Complete the player_coin_collision method we made in class\n\nCheck if player collided with coin\, if it did then:\n\nPlay coin sound effect\nMake score go up by 1\n\n\nThere are 2 other (very short) lines of code that this method needs\, try to figure them out based on the other collision method!\n\n\nRecall that the code we cloned doesn’t have the actual sound effects that we need to use\, you can download them\, then save them to a folder called “audio” inside of the “assets” folder. Link with audio files: https://drive.google.com/drive/folders/1qwPkQd6gop7wSgyoztWkETUf8E-1YPqv?usp=sharing
URL:https://www.ayclogic.com/event/7-pm-python-game-development-sebastian-17/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231113T190000
DTEND;TZID=America/Los_Angeles:20231113T200000
DTSTAMP:20260430T021719
CREATED:20231114T070855Z
LAST-MODIFIED:20231128T025926Z
UID:22607-1699902000-1699905600@www.ayclogic.com
SUMMARY:7 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nAdded audio\, and background music\nMade rectangle move with image to handle full group collisions for everything\nCreated placeholder methods for all future game modes\, including the drawing of new images & text\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/MON-7PM-FlappyBird/-/tree/Sebastian?ref_type=heads\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Draw the score and the “flappy bird logo”. You won’t be able to see either\, so just give it your best try and please make sure to push your code.\n\nInside the draw_score method we made in class:\n\npygame font’s method called .render() (look at how we used it last time)\nblit the returned value from .render()\n\n\nInside the game_landing_page method we made in class\, blit “flappy bird” logo (self.logo_img) on the middle of the screen
URL:https://www.ayclogic.com/event/7-pm-python-game-development-sebastian-18/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231114T180000
DTEND;TZID=America/Los_Angeles:20231114T190000
DTSTAMP:20260430T021719
CREATED:20231115T034736Z
LAST-MODIFIED:20231122T013331Z
UID:22625-1699984800-1699988400@www.ayclogic.com
SUMMARY:6 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nClass set up new repository\nBlitted background image\nCreated Tube class\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/tue-6-pm-dragon-birdie/-/tree/TUE-6PM-Sebastian\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nNOTE: No class next week (11/21) due to AYC Logic’s Holiday schedule (early Thanksgiving break)\nHomework: Finish creating and updating a tube using our new class.\n\nCreate tube (follow instructions from my latest push):\n\n\ndef create_tube(self):\n    """\n     decrement timer by 1\n     if timer reaches 0\,\n        reset timer to CREATE_TUBE_DELAY\n        tube1_y = random y from list with -200\, -250\, 300\n        create tube object & pass in WIDTH\, tube1_y\, 1\, screen\n        add tube to group\n    """\n\n\n\n Inside game loop:\n\n# Call create_tube\n# Update tube_group attribute
URL:https://www.ayclogic.com/event/6-pm-python-game-development-sebastian-9/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231127T190000
DTEND;TZID=America/Los_Angeles:20231127T200000
DTSTAMP:20260430T021719
CREATED:20231128T040120Z
LAST-MODIFIED:20231128T040120Z
UID:22741-1701111600-1701115200@www.ayclogic.com
SUMMARY:7 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nEncapsulated blitting play button\, logo\, and credit button to their own methods\nCreated logic to check mouse position when clicking on play button\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/MON-7PM-FlappyBird/-/tree/Sebastian?ref_type=heads\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Allow the user to switch between game modes by clicking on the play button and crashing on tubes.\n\nInside our draw_play_button method\, add the one remaining line of code that will start the game\nThink about which method is called when the player collides with a tube\, inside this method we need to change the game mode so the user returns to the title screen. Try your best to think about which method this is\, and what (singular) line of code we need to write to change the game mode correctly.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-sebastian-19/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231128T180000
DTEND;TZID=America/Los_Angeles:20231128T190000
DTSTAMP:20260430T021719
CREATED:20231129T030457Z
LAST-MODIFIED:20231129T030457Z
UID:22763-1701194400-1701198000@www.ayclogic.com
SUMMARY:6 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nDeveloped algorithm to create tubes based on timer (both downwards and upwards\nUsed math to find correct position of sprites to remove them when they go off of the screen\nBegan creating Coin class\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/tue-6-pm-dragon-birdie/-/tree/TUE-6PM-Sebastian\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Inside coin.py\, in our Coin class\, in next_costume\, follow the pseudocode to complete our method:\n \n\ndecrement flip timer\nif flip timer reaches 0:\n    reset to original value\n    increment "chosen image index"\n    if the chosen image index becomes <= than the size of our list of coin images:\n        reset chosen image index (to 0)\nreturn the image (inside coin_images) at "chosen image index"
URL:https://www.ayclogic.com/event/6-pm-python-game-development-sebastian-10/
CATEGORIES:Python Class,Python Game Development
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