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X-WR-CALNAME:American Young Coder
X-ORIGINAL-URL:https://www.ayclogic.com
X-WR-CALDESC:Events for American Young Coder
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TZID:America/Los_Angeles
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TZOFFSETFROM:-0800
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TZNAME:PDT
DTSTART:20230312T100000
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DTSTART:20231105T090000
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BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231202T140000
DTEND;TZID=America/Los_Angeles:20231202T150000
DTSTAMP:20260429T232100
CREATED:20231202T230818Z
LAST-MODIFIED:20231202T230818Z
UID:22821-1701525600-1701529200@www.ayclogic.com
SUMMARY:2 PM – Python Object Oriented Programming – Sebastian
DESCRIPTION:Today We Did\n\nAdded rectangles to all classes\nRemoved sprites when they go off screen\nAdded giant fireballs\nLearned about & created event listeners\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/sat-2-pm-dragon-birdie/-/tree/Sebastian?ref_type=heads\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Complete the player_bird_collision method inside main.py as described in class:\n \n\ndef player_bird_collision(self\, player\, bird):\n    if player.rect.colliderect(bird.rect):\n        """\n        HOMEWORK:\n        Think\, what should happen when a bird hits you?\n        (2 things\, you can be creative)\n        """\n        return True\n    else:\n        return False
URL:https://www.ayclogic.com/event/2-pm-python-object-oriented-programming-sebastian-16/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231204T190000
DTEND;TZID=America/Los_Angeles:20231204T200000
DTSTAMP:20260429T232100
CREATED:20231205T040150Z
LAST-MODIFIED:20231205T040150Z
UID:22868-1701716400-1701720000@www.ayclogic.com
SUMMARY:7 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nHandled game resets between game modes\nDeveloped methods for win & lose landing pages\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/MON-7PM-FlappyBird/-/tree/Sebastian?ref_type=heads\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Think of where to call our game_win_page & game_over_page methodsHint: Where do we check game modes & draw their corresponding pages?
URL:https://www.ayclogic.com/event/7-pm-python-game-development-sebastian-20/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231205T180000
DTEND;TZID=America/Los_Angeles:20231205T190000
DTSTAMP:20260429T232100
CREATED:20231206T030715Z
LAST-MODIFIED:20231206T031436Z
UID:22882-1701799200-1701802800@www.ayclogic.com
SUMMARY:6 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nBlitted coin images to screen\nCreated player class\nAdded player’s jump functionality using gravity\nRemembered how to use the ASCII table to detect which key the user typed\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/tue-6-pm-flappy-bird/-/tree/Sebastian?ref_type=heads\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Next class we will begin developing collisions between different sprites\, please add the “self.rect” attribute to all classes which will need to handle collisions.\n\nTo create this pygame rectangle for collisions\, we use the method:\n\nself.rect = pygame.Rect(x\, y\, width\, height)\n\nThe x and y will be simple for every class since they all have attributes for x and y\, but you will have to think a bit more to get the width & height.\nThe width & height of a rectangle should be based off the image(s) corresponding to the class. We can get an image’s width and height with these methods:\n\nimage.get_width()\nimage.get_height()\n\nThe tricky part will be to get a singular image\, since some classes have lists of images instead of just a single image! Remember how to index inside of a list and grab one image to fix this. Does it matter which image we get from the list\, or are they all the same width/height?\n\n\nOnce you added this self.rect attribute to 3 classes without any errors\, you know you’re done.
URL:https://www.ayclogic.com/event/6-pm-python-game-development-sebastian-11/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231209T140000
DTEND;TZID=America/Los_Angeles:20231209T150000
DTSTAMP:20260429T232100
CREATED:20231209T225932Z
LAST-MODIFIED:20231209T230107Z
UID:22934-1702130400-1702134000@www.ayclogic.com
SUMMARY:2 PM – Python Object Oriented Programming – Sebastian
DESCRIPTION:Today We Did\n\nCreated draw_play_button method\nCreated algorithms using math to calculate play button position\nLearned how to get mouse position on screen & detect when mouse is clicked\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/sat-2-pm-dragon-birdie/-/tree/Sebastian?ref_type=heads\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Inside our main.py\, fill out the new draw_title() method as we described in class.\n\n(in constructor)\, load birdie_title.png image\ncalculate the x/y for the title to be above the play button\nblit the attribute with loaded birdie_title.png image\n\n\nDon’t forget to commit & push your code to the repository as we discussed in class
URL:https://www.ayclogic.com/event/2-pm-python-object-oriented-programming-sebastian-17/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231218T190000
DTEND;TZID=America/Los_Angeles:20231218T200000
DTSTAMP:20260429T232100
CREATED:20231220T001604Z
LAST-MODIFIED:20231223T181810Z
UID:23123-1702926000-1702929600@www.ayclogic.com
SUMMARY:7 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nBegan the new shoot balloon project by cloning the repository\nCreated basic Balloon class\nWent over requirements for project proposal\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/MON-7PM-FlappyBird/-/tree/Sebastian?ref_type=heads\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Project proposal time! Please copy/paste the requirements into your project proposal Google Document & answer each.\n\nRequirements:\n\nTitle of the game\nFor now only paste a link to the game assets (DO NOT PURCHASE YET) from https://graphicriver.net/ or https://opengameart.org.\nFor now only paste a link to the game audio (DO NOT PURCHASE YET) from https://audiojungle.net.\nCome up with full game story/flow which must at least include:\n\nHow to win\nHow to lose/die\nHow many players.\nHow many enemies. How can the enemy die.\nIs there projectiles.\n\n\n\n\nKeep in mind that the game can’t be too difficult\, since we only have 2 months.\nExamples of previous games: https://www.ayclogic.com/python-games-gallery.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-sebastian-21/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231219T180000
DTEND;TZID=America/Los_Angeles:20231219T190000
DTSTAMP:20260429T232100
CREATED:20231223T193449Z
LAST-MODIFIED:20231226T015950Z
UID:23195-1703008800-1703012400@www.ayclogic.com
SUMMARY:6 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did \n\n\nReviewed the math and logic to blit button\n\n\nReviewed how to detect mouse clicks inside button radius\n\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/tue-6-pm-flappy-bird/-/tree/Sebastian?ref_type=heads\nKeep in mind AYC Logic’s observed holidays are found here: \nhttps://www.ayclogic.com/observed-holidays/\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Complete the draw_credit_button the way we discussed in class:\n \ndef draw_credit_button(self):\n“””\ncredit_button_x: same as play_button_x (but same distance scooted RIGHT)\ncredit_button_y: same as play_button_y\nblit credit button at calculated x & y\ncheck mouse bounds same way as play button\n“””
URL:https://www.ayclogic.com/event/6-pm-python-game-development-sebastian-13/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231223T140000
DTEND;TZID=America/Los_Angeles:20231223T150000
DTSTAMP:20260429T232100
CREATED:20231223T231239Z
LAST-MODIFIED:20231223T231439Z
UID:23198-1703340000-1703343600@www.ayclogic.com
SUMMARY:2 PM – Python Object Oriented Programming – Sebastian
DESCRIPTION:Today We Did \n\n\nCreated player class & recalled why we need to inherit Sprite\n\nCloned entire new repository & set up PyCharm\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/sat-2-pm-dragon-birdie/-/tree/Sebastian?ref_type=heads\nKeep in mind AYC Logic’s observed holidays are found here: \nhttps://www.ayclogic.com/observed-holidays/\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Use the dot operator with pygame to find the correct method to resize our player image to the size specified by “self.size” attribute.\n \n\n\nHints:\n– 1 line of code is necessary\n– Method name is “scale()”\n\n\nFill out:\nplayer_image = pygame.SOMETHING.scale(player_image\, (SOMETHING\, SOMETHING) )
URL:https://www.ayclogic.com/event/2-pm-python-object-oriented-programming-sebastian-18/
CATEGORIES:Python Class,Python Game Development
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