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X-WR-CALNAME:American Young Coder
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X-WR-CALDESC:Events for American Young Coder
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TZID:America/Los_Angeles
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TZOFFSETFROM:-0800
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TZNAME:PDT
DTSTART:20210314T100000
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DTSTART:20211107T090000
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DTSTART;TZID=America/Los_Angeles:20211020T180000
DTEND;TZID=America/Los_Angeles:20211020T190000
DTSTAMP:20260502T115044
CREATED:20211021T015858Z
LAST-MODIFIED:20211021T015858Z
UID:10047-1634752800-1634756400@www.ayclogic.com
SUMMARY:6 PM - Python Game Development
DESCRIPTION:Today \n\nWe went over the final projects.\nWe added the explosion and the bugs.\nContinue making progress.\n\n 
URL:https://www.ayclogic.com/event/6-pm-python-game-development-170/
CATEGORIES:Python Game Development
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BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211020T190000
DTEND;TZID=America/Los_Angeles:20211020T200000
DTSTAMP:20260502T115044
CREATED:20211021T030950Z
LAST-MODIFIED:20211021T030950Z
UID:10058-1634756400-1634760000@www.ayclogic.com
SUMMARY:7 PM - Advanced Python Game Development
DESCRIPTION:Today: \n\nWe went over the homework to add the bullet.\nWe went over the problem with centering the turret.\nWe fixed the problem centering the turret by drawing it with respect to the center of the image.\n\nHomework \n\nAdd collision detection between the bullet and the bricks:\n\nAdd self.rect attributes to both the bullet and the bricks.\nUse pygame.sprite.groupcollide to detect when bullets and sprites collide.\nWhen they collide both the bullet and the bricks disappear\n\n\nAdd animation so that when the brick is destroyed\, it explodes into fragments.\n\nLoad all the Brick fragment frames from “Bricks/Bricks_0x.png”.\nUse get_next_image technique to animation the destruction of the brick.\nWhen the animation gets to the final frame call “self.kill” so the animation doesn’t repeat.
URL:https://www.ayclogic.com/event/7-pm-advanced-python-game-development-4/
CATEGORIES:Python Game Development
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