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DTSTART;TZID=America/Los_Angeles:20231024T180000
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SUMMARY:6 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nHandled collisions for all objects\nCreated giant fireballs with full functionality\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/tue-6-pm-dragon-birdie/-/tree/TUE-6PM-Sebastian\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Inside main.py\, add a new method called “player_bird_collision” which will handle collisions between the Player & any Bird.\n\nCreate method player_bird_collision (what parameters?)\n\nIf either rectangle collided with each other\n\nSet game mode to GAME_LANDING_PAGE\nPlay pop sound effect\nreturn True\n\n\nif rectangles didn’t collide\n\nSimply return False\n\n\n\n\nWhen we handle our group collisions between the bird and player group:\npygame.sprite.groupcollide(self.player_group\, self.bird_group\, True\, False)\nPass in our new method\nYou’ll know everything works if pop sound effects are played when players collide with birds (which ends the game).
URL:https://www.ayclogic.com/event/6-pm-python-game-development-sebastian-7/
CATEGORIES:Python Game Development
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