BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//American Young Coder - ECPv6.10.1.1//NONSGML v1.0//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-WR-CALNAME:American Young Coder
X-ORIGINAL-URL:https://www.ayclogic.com
X-WR-CALDESC:Events for American Young Coder
REFRESH-INTERVAL;VALUE=DURATION:PT1H
X-Robots-Tag:noindex
X-PUBLISHED-TTL:PT1H
BEGIN:VTIMEZONE
TZID:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:20240310T100000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:20241103T090000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240617T170000
DTEND;TZID=America/Los_Angeles:20240617T180000
DTSTAMP:20260429T145641
CREATED:20240618T014513Z
LAST-MODIFIED:20240618T014513Z
UID:25619-1718643600-1718647200@www.ayclogic.com
SUMMARY:5 PM – Python Game Development – Darin
DESCRIPTION:What We Did Today:\n\nExplained more details on the final project\, assigned repositories on gitlab for project submissions and updates.\nMade the Game Landing Page mode.\nImplemented mouse clicking features.\n\n  \nHomework:\nSTART WORKING ON YOUR FINAL PROJECT WITH YOUR PARTNER. Skip step 1 and 2 if you have completed the project proposal. \n\nCreate a project proposal with your partner (communicate with each other via email)\n\nHere is the format for the proposal:\n1. Title of Game\n2. List of assets: (Game Assets like the PNG files) + (Audio files for back ground music and sound effects)\n3. Storyline of the game\n4. Game Mechanics\nLike how do players win or lose\, how many players are in the game\,          what the enemies are like\, if they can die\, are there any projectiles?          How is the game animation\, do the players move in one direction or          any direction? You want to cover EVERY single detail in the game.\n5. Timeline for project completion\nHere are where you can find the assets:\n1. https://opengameart.org/ – FREE GAME ASSETS\n2. https://graphicriver.net/ – PAID GAME ASSETS\n3. https://audiojungle.net/ – Background Music Assets\n4. Free sound effects (sounds for when things happen in game like collisions): https://drive.google.com/drive/folders/1IRf4aOifVHHRO7vbd0Yrc5nYwbV1msuJ?usp=sharing\ntip: for searching the assets\, you could type in something like “Dragon Game Assets”\, or “SpaceShip Game Assets”\n\n\nExample of a project proposal (You don’t have to copy the exact style\, this is just a rough example): https://docs.google.com/document/d/1wrFWKXBHGe7RTjlbHXs78FiQ4-Wfc_1RK8ZevsN9dZw/edit?usp=sharing\nUpdate your project proposal to have a complete detailed timeline on the things you will implement in the project\, and assign the tasks correspondingly. Do not wait for each other to begin making updates\, you can just assign the tasks and if the other person wants to do something else\, they can try to change the tasks.\n\nYour second homework is to \n\nimplement the game_credits_page() method\, with the same feature of clicking on the play button\, but add in credits in the same way you spawned the score as shown:\n\n\n\nself.draw_text(credit_x\, 50\, "Game Developer: {your name}"\, RED)\nself.draw_text(credit_x\, 100\, "Game Designer: {your name}"\, RED)\nself.draw_text(credit_x\, 150\, "Game Asset: graphicriver.net"\, RED)\nself.draw_text(credit_x\, 200\, "Game Audio: audiojungle.net"\, RED)\nself.draw_text(credit_x\, 250\, "Game Advisor: Darin Djapri"\, RED)\nself.draw_text(credit_x\, 300\, "School: AYCLOGIC.COM"\, RED)\n\n\n\n\nIMPORTANT NOTES:\nYou can contact me via ddjapri@ayclogic.com for any questions or concerns.
URL:https://www.ayclogic.com/event/5-pm-python-game-development-darin-17/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
END:VCALENDAR