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X-WR-CALNAME:American Young Coder
X-ORIGINAL-URL:https://www.ayclogic.com
X-WR-CALDESC:Events for American Young Coder
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TZID:America/Los_Angeles
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TZOFFSETFROM:-0800
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TZNAME:PDT
DTSTART:20240310T100000
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DTSTART:20241103T090000
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BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260211T190000
DTEND;TZID=America/Los_Angeles:20260211T200000
DTSTAMP:20260511T085924
CREATED:20260212T042903Z
LAST-MODIFIED:20260212T042903Z
UID:32486-1770836400-1770840000@www.ayclogic.com
SUMMARY:7:00 PM – Python Game Development – Darin
DESCRIPTION:What We Did Today:\n\n\nWrote multithreaded code!\n\nCongrats on finishing the class everyone! Make sure your code is up to date for the final game projects\, it will be published.\n\nHomework:\n\nNothing\, enjoy coding in general!\n\nNotes:\nAll class notes can be found here: https://gitlab.com/billhan5732/wed-630-flappy-duck-bill/-/tree/bill/src \nYou can reach me at ddjapri@ayclogic.com
URL:https://www.ayclogic.com/event/700-pm-python-game-development-darin-15/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260206T180000
DTEND;TZID=America/Los_Angeles:20260206T190000
DTSTAMP:20260511T085924
CREATED:20260207T040042Z
LAST-MODIFIED:20260207T040042Z
UID:32404-1770400800-1770404400@www.ayclogic.com
SUMMARY:6 PM – Python Game Development – Joel (Darin Sub)
DESCRIPTION:Today we did:\n\nWe continued with ShootBalloon.\n\nHomework:\n\nCreate a explode.py file and define the Explosion class\, which takes in x\, y\, and screen.\nCreate a function in main\,py that creates the explosion and adds to the explosion group after the bug AND balloon disappears. Set the x and y position to be where the bug and balloon were\nCall self.kill() in the explosion class in update() after some time (you have to set the timer for how long the explosion lasts)
URL:https://www.ayclogic.com/event/6-pm-python-game-development-joel-darin-sub-2/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260204T190000
DTEND;TZID=America/Los_Angeles:20260204T200000
DTSTAMP:20260511T085924
CREATED:20260205T041659Z
LAST-MODIFIED:20260205T041659Z
UID:32388-1770231600-1770235200@www.ayclogic.com
SUMMARY:7:00 PM – Python Game Development – Darin
DESCRIPTION:What We Did Today:\n\n\nSemi finished bug class and added the credit and play button handlers\n\n\nHomework:\n\nMake the various game modes work visually.\nFor game menu\, call the handle play and credit button method and spawn the logo above them \nFor game win and game loss\, add text that shows you won or you lost\n^for this you will need to define a draw_text method similar to what exists in the explosion class or from flappy duck \nFor game credits\, write a credits similar to your own game \nFinally\, add in a condition to switch screens in the game_in_session() method that switches to game_win or game_loss when the GAME_TIMER expires (you will need to add this in as well to a value of 10 for now)\, and you select win or loss based on if you manage to get 10 points\n\nNotes:\nAll class notes can be found here: https://gitlab.com/billhan5732/wed-630-flappy-duck-bill/-/tree/bill/src \nYou can reach me at ddjapri@ayclogic.com
URL:https://www.ayclogic.com/event/700-pm-python-game-development-darin-14/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260128T190000
DTEND;TZID=America/Los_Angeles:20260128T200000
DTSTAMP:20260511T085924
CREATED:20260129T041200Z
LAST-MODIFIED:20260129T041200Z
UID:32310-1769626800-1769630400@www.ayclogic.com
SUMMARY:7:00 PM – Python Game Development – Darin
DESCRIPTION:What We Did Today:\n\n\nAdded the bug class\n\n\nHomework:\nEthan and Rex commit and push the final version of your project by the next 3 days! \nFor everyone else (ethan and rex included): \n\nMake the bug flap its wings\nMake the bug disappear upon clicking the bug\, and leave a score the same way you pop a balloon\n\nNotes:\nAll class notes can be found here: https://gitlab.com/billhan5732/wed-630-flappy-duck-bill/-/tree/bill/src \nYou can reach me at ddjapri@ayclogic.com
URL:https://www.ayclogic.com/event/700-pm-python-game-development-darin-13/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260121T190000
DTEND;TZID=America/Los_Angeles:20260121T200000
DTSTAMP:20260511T085924
CREATED:20260122T025909Z
LAST-MODIFIED:20260122T040528Z
UID:32238-1769022000-1769025600@www.ayclogic.com
SUMMARY:7:00 PM – Python Game Development – Darin
DESCRIPTION:What We Did Today:\n\n\n\nAdded score and bad balloons and text visualization\n\n\n\nHomework:\nContinue working on your final projects! You have 1 week left for the final project! Collaborate with your partner to iron out any remaining bugs in the project. \nMake progress as listed on your respective project timelines. \nNotes:\nAll class notes can be found here: https://gitlab.com/billhan5732/wed-630-flappy-duck-bill/-/tree/bill/src \nYou can reach me at ddjapri@ayclogic.com
URL:https://www.ayclogic.com/event/700-pm-python-game-development-darin-12/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260114T190000
DTEND;TZID=America/Los_Angeles:20260114T200000
DTSTAMP:20260511T085924
CREATED:20260115T040103Z
LAST-MODIFIED:20260115T040652Z
UID:32167-1768417200-1768420800@www.ayclogic.com
SUMMARY:7:00 PM – Python Game Development – Darin
DESCRIPTION:What We Did Today:\n\n\n\nAdded collision handling for the target and balloons.\n\nAlso added visual effects for explosions.\n\n\n\nHomework:\nContinue working on your final projects! You have 2 weeks left for the final project! Collaborate with your partner on the game design doc to fully flesh out details\, and finish up the project timeline. \nMake progress as listed on your respective project timelines. \nNotes:\nAll class notes can be found here: https://gitlab.com/billhan5732/wed-630-flappy-duck-bill/-/tree/bill/src \nYou can reach me at ddjapri@ayclogic.com
URL:https://www.ayclogic.com/event/700-pm-python-game-development-darin-11/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260107T190000
DTEND;TZID=America/Los_Angeles:20260107T200000
DTSTAMP:20260511T085924
CREATED:20260108T040408Z
LAST-MODIFIED:20260108T040408Z
UID:32081-1767812400-1767816000@www.ayclogic.com
SUMMARY:7:00 PM – Python Game Development – Darin
DESCRIPTION:What We Did Today:\n\n\n\nChanged balloon colors\, fixed collision boxes\, and added collision box for the target\n\n\n\nHomework:\nContinue working on your final projects! But make sure to finish up the design doc if it still lacks some details! Collaborate with your partner on the game design doc to fully flesh out details\, and finish up the project timeline. \nMake progress as listed on your respective project timelines. \nNotes:\nAll class notes can be found here: https://gitlab.com/billhan5732/wed-630-flappy-duck-bill/-/tree/bill/src \nYou can reach me at ddjapri@ayclogic.com
URL:https://www.ayclogic.com/event/700-pm-python-game-development-darin-10/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20251210T190000
DTEND;TZID=America/Los_Angeles:20251210T200000
DTSTAMP:20260511T085924
CREATED:20251211T041752Z
LAST-MODIFIED:20251211T041752Z
UID:31869-1765393200-1765396800@www.ayclogic.com
SUMMARY:7:00 PM – Python Game Development – Darin
DESCRIPTION:What We Did Today:\n\nSpawned many balloons\nWent over gitlab merging briefly\n\nHomework:\nContinue working on your final projects! But make sure to finish up the design doc if it still lacks some details! Collaborate with your partner on the game design doc to fully flesh out details\, and finish up the project timeline. \nMake progress as listed on your respective project timelines. \nNotes:\nAll class notes can be found here: https://gitlab.com/billhan5732/wed-630-flappy-duck-bill/-/tree/bill/src \nYou can reach me at ddjapri@ayclogic.com
URL:https://www.ayclogic.com/event/700-pm-python-game-development-darin-9/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20251203T190000
DTEND;TZID=America/Los_Angeles:20251203T200000
DTSTAMP:20260511T085924
CREATED:20251204T021738Z
LAST-MODIFIED:20251204T021738Z
UID:31793-1764788400-1764792000@www.ayclogic.com
SUMMARY:7:00 PM – Python Game Development – Darin
DESCRIPTION:What We Did Today:\n\nWent over initial game prototypes\nStarted the Shoot the Balloon game.\nWent over gitlab collaboration methods.\n\nHomework:\nBegin working on your final projects! But make sure to finish up the design doc if it still lacks some details! Collaborate with your partner on the game design doc to fully flesh out details\, and finish up the project timeline. \nMake progress as listed on your respective project timelines. \nNotes:\nAll class notes can be found here: https://gitlab.com/billhan5732/wed-630-flappy-duck-bill/-/tree/bill/src \nYou can reach me at ddjapri@ayclogic.com
URL:https://www.ayclogic.com/event/700-pm-python-game-development-darin-8/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20251119T190000
DTEND;TZID=America/Los_Angeles:20251119T200000
DTSTAMP:20260511T085924
CREATED:20251120T042002Z
LAST-MODIFIED:20251120T042002Z
UID:31710-1763578800-1763582400@www.ayclogic.com
SUMMARY:7:00 PM – Python Game Development – Darin
DESCRIPTION:What We Did Today:\n\nWent over project proposal details\nWent over new game to make in class\nTalked about gitlab collaboration methods\n\nHomework:\nBegin working on your final projects! But make sure to finish up the design doc if it still lacks some details! Collaborate with your partner on the game design doc to fully flesh out details\, and finish up the project timeline. \nNotes:\nAll class notes can be found here: https://gitlab.com/billhan5732/wed-630-flappy-duck-bill/-/tree/bill/src \nYou can reach me at ddjapri@ayclogic.com
URL:https://www.ayclogic.com/event/700-pm-python-game-development-darin-7/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20251112T190000
DTEND;TZID=America/Los_Angeles:20251112T200000
DTSTAMP:20260511T085924
CREATED:20251113T061301Z
LAST-MODIFIED:20251113T062239Z
UID:31644-1762974000-1762977600@www.ayclogic.com
SUMMARY:7:00 PM – Python Game Development – Darin
DESCRIPTION:What We Did Today:\n\nWent over project proposal details\nWent over new game to make in class\nFixed a bug in Flappy Duck\nTalked about gitlab collaboration methods\n\nHomework:\nCollaborate with your partner on the game design doc to fully flesh out details\, and finish up the project timeline. \nSample project timeline: \nProject Timeline \nDue Date: Mid-January (exact date TBA) \nNov 12 – 19: \nPerson 1: \n– Background and player frame loading \nPerson 2: \n-Player frame animation \nNov 19 – 26: \nPerson 1: \n\nBasic Movement\n\nPerson 2: \n\nMenu buying items\n\nNov 26 – Dec 3: \nPerson 1: \n\nPlayer Combat (collision detection and whatnot)\n\nPerson 2: \n\nEnemy Combat\n\nProject Proposal Details\n\nCreate a google doc\nTitle of the game\nGame assets\, you need to purchase game asset from https://graphicriver.net/\nAudio\, you need to purchase background audio from https://audiojungle.net/ \n\nYou only need to purchase background sound audio. For sound effects\, you can use this one https://drive.google.com/drive/folders/186SS8dBfo7Z1kM-phpCGYbm8DL57vlXT?usp=drive_link\n\n\nFree game asset from opengameart.org. This one is good to find some extra images needed or audio.\nYou need use sound effects in their game.\nYou need to tell your game flow:\n\nHow to win\nHow to lose/die\nHow many players.\nHow many enemies. How can the enemy die.\nIs there projectiles.\nWhat kind animation they want to have.\n\n\nThe game cannot be too difficult because you only have 2 months.\nSample proposal:\n\nhttps://docs.google.com/document/d/1mTAGQDCwGGpj9Q1QhKk7NRnqqF7sioZ9FpZe-O6KlkQ/edit?usp=sharing\n\n\nProject planning\n\nWeek by week tasks for the next 2 months\nIf the student cannot come up with this\, then the teacher has to guide them weekly of their next task.\n\n\nChecklist\n\nLanding Page\nCredit Page\nGame in session\nGame win page and/or Game lose page.\nBackground sound.\nsound effect.\nIf they can create a game title image for landing page.\ncharacter animation.\nWhen users click “Play” button from win or game lose page\, everything should be reset properly.\n\n\n\nNotes:\nAll class notes can be found here: https://gitlab.com/billhan5732/wed-630-flappy-duck-bill/-/tree/bill/src \nYou can reach me at ddjapri@ayclogic.com
URL:https://www.ayclogic.com/event/700-pm-python-game-development-darin-6/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20251105T190000
DTEND;TZID=America/Los_Angeles:20251105T200000
DTSTAMP:20260511T085924
CREATED:20251106T040901Z
LAST-MODIFIED:20251106T040950Z
UID:31563-1762369200-1762372800@www.ayclogic.com
SUMMARY:7:00 PM – Python Game Development – Darin
DESCRIPTION:What We Did Today:\n\n\n\nadded credits screen\, game win and game lose screen. Also added music and game timer for win condition.\n\n\n\nHomework:\nCollaborate with your partner on the game design doc\, and share the google doc access to ddjapri@ayclogic.com \nProject Proposal\n\nCreate a google doc\nTitle of the game\nGame assets\, you need to purchase game asset from https://graphicriver.net/\nAudio\, you need to purchase background audio from https://audiojungle.net/ \n\nYou only need to purchase background sound audio. For sound effects\, you can use this one https://drive.google.com/drive/folders/186SS8dBfo7Z1kM-phpCGYbm8DL57vlXT?usp=drive_link\n\n\nFree game asset from opengameart.org. This one is good to find some extra images needed or audio.\nYou need use sound effects in their game.\nYou need to tell your game flow:\n\nHow to win\nHow to lose/die\nHow many players.\nHow many enemies. How can the enemy die.\nIs there projectiles.\nWhat kind animation they want to have.\n\n\nThe game cannot be too difficult because you only have 2 months.\nSample proposal:\n\nhttps://docs.google.com/document/d/1ByfG_CJLhjpAJnVu5lzBVhQdWwP9xJlXlinwDsLkFUA\n\n\nProject planning\n\nWeek by week tasks for the next 2 months\nIf the student cannot come up with this\, then the teacher has to guide them weekly of their next task.\n\n\nChecklist\n\nLanding Page\nCredit Page\nGame in session\nGame win page and/or Game lose page.\nBackground sound.\nsound effect.\nIf they can create a game title image for landing page.\ncharacter animation.\nWhen users click “Play” button from win or game lose page\, everything should be reset properly.\n\n\n\nNotes:\nAll class notes can be found here: https://gitlab.com/billhan5732/wed-630-flappy-duck-bill/-/tree/bill/src \nYou can reach me at ddjapri@ayclogic.com
URL:https://www.ayclogic.com/event/700-pm-python-game-development-darin-5/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20251029T190000
DTEND;TZID=America/Los_Angeles:20251029T200000
DTSTAMP:20260511T085924
CREATED:20251030T030900Z
LAST-MODIFIED:20251030T030900Z
UID:31498-1761764400-1761768000@www.ayclogic.com
SUMMARY:7:00 PM – Python Game Development – Darin
DESCRIPTION:What We Did Today:\n\nCreated home screen and button clicking logic for Flappy Duck.\nAlso fixed some bugs in the game.\n\nHomework:\n\n\n# HOMEWORK\n# 1. Create collision detection for credit button\n# 2. Create a new function for the credit game mode (game_credit_screen)\n# 3. Inside of the credit screen\, write down text for:\n#   - Class name (AYCLOGIC)\n#   - Game developer name\n#   - Game advisor (Darin Djapri)\n#  Note: The way you spawn text is similar to how you spawned the score text\n# 4. If player goes out of screen (bottom of the screen) change game modes to GAME_OVER\n# 5. When game mode is GAME_OVER\, just display one text in the middle of the screen\n#    saying the game is over\n\n\nNotes:\nAll class notes can be found here: https://gitlab.com/billhan5732/wed-630-flappy-duck-bill/-/tree/bill/src \nYou can reach me at ddjapri@ayclogic.com
URL:https://www.ayclogic.com/event/700-pm-python-game-development-darin-4/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20251022T190000
DTEND;TZID=America/Los_Angeles:20251022T200000
DTSTAMP:20260511T085924
CREATED:20251023T015958Z
LAST-MODIFIED:20251023T032343Z
UID:31403-1761159600-1761163200@www.ayclogic.com
SUMMARY:7:00 PM – Python Game Development – Darin
DESCRIPTION:What We Did Today:\n\nSpawned the coin and created costume alternation logic\nCoded logic for collisions for coin\, player\, and tube\n\nHomework:\n\n\n# homework\n# Fix the bug where when the player gets dizzy\, it shouldn't be able to collect coins anymore\n\n# Create the home screen of the game\n# 1. Separate most of the code in game_loop to be in a functino called self.game_in_session()\n# 2. create a new function called game_home_screen()\n# 3. write ur logic in game_home_screen to spawn the FlappyBirdLogo.png\, Play.png and Credit_button.png\n\n\nNotes:\nAll class notes can be found here: https://gitlab.com/billhan5732/wed-630-flappy-duck-bill/-/tree/bill/src \nYou can reach me at ddjapri@ayclogic.com
URL:https://www.ayclogic.com/event/700-pm-python-game-development-darin-3/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20251015T190000
DTEND;TZID=America/Los_Angeles:20251015T200000
DTSTAMP:20260511T085924
CREATED:20251016T030606Z
LAST-MODIFIED:20251016T030708Z
UID:31312-1760554800-1760558400@www.ayclogic.com
SUMMARY:7:00 PM – Python Game Development – Darin
DESCRIPTION:What We Did Today:\n\nCreated logic for alternating costumes\nTidied up the code by refactoring\nSpawned the score variable onto our screen\n\nHomework:\n\n\n# homework\n# spawn the coins into the game\, but place them in between the tubes (you can place them in two fixed locations up and down)\n# define collisions for them as we did with the duck and tubes\n# when a collision happens\, increment score by 2\, and make the coin disappear\n# you can make it disappear by setting dokillb to True in\n# "pygame.sprite.groupcollide(self.player_group\, self.coin_group\, False\, True\, self.player_coin_coll"\n\n# make sure also that the coin changes costumes.\n\n\nNotes:\nAll class notes can be found here: https://gitlab.com/billhan5732/wed-630-flappy-duck-bill/-/tree/bill/src \nYou can reach me at ddjapri@ayclogic.com
URL:https://www.ayclogic.com/event/700-pm-python-game-development-darin-2/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20251010T180000
DTEND;TZID=America/Los_Angeles:20251010T190000
DTSTAMP:20260511T085924
CREATED:20251011T021410Z
LAST-MODIFIED:20251011T021410Z
UID:31258-1760119200-1760122800@www.ayclogic.com
SUMMARY:6 PM – Python Game Development – Joel (Darin Sub)
DESCRIPTION:Today We Did:\n\nCreated the collision logic for the coin\, added game modes\, and randomized spawn point of the coin.\n\nHomework\n# homework\n# create a method called handle_play_and_credit_buttons() that spawns the play button but also checks for any clicks\n# when a click is done on the play button\, change the game mode to GAME_LIVE. make sure the clicks only get\n# detected on the play button\n\n# do the same for the credits button <- same logic as the play button
URL:https://www.ayclogic.com/event/6-pm-python-game-development-joel-darin-sub/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20251008T190000
DTEND;TZID=America/Los_Angeles:20251008T200000
DTSTAMP:20260511T085924
CREATED:20251009T030927Z
LAST-MODIFIED:20251009T030927Z
UID:31233-1759950000-1759953600@www.ayclogic.com
SUMMARY:7:00 PM – Python Game Development – Darin
DESCRIPTION:What We Did Today:\n\nCreated collisions for our flappy duck\nGive flappy duck the ability to jump up and fall down\nCleaned up code with TESTING variable\n\nHomework:\n\n# homework:\n# 1. modify the code here so that the duck flaps its wings. This is similar again to dragon birdie\n\n# 2. modify the hitbox of the duck so they are smaller. (crop the image)\n\n# 3. add in a game score to the top right. This is also similar to dragon birdie.\n# whenever you pass a tube\, you increment the score by one\n\nNotes:\nAll class notes can be found here: https://drive.google.com/drive/folders/1ClxGyA_3oLZtwhgN0j3BVZjpffoxMHNj?usp=sharing \nYou can reach me at ddjapri@ayclogic.com
URL:https://www.ayclogic.com/event/700-pm-python-game-development-darin/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20241025T190000
DTEND;TZID=America/Los_Angeles:20241025T200000
DTSTAMP:20260511T085924
CREATED:20241026T022109Z
LAST-MODIFIED:20241026T022109Z
UID:27199-1729882800-1729886400@www.ayclogic.com
SUMMARY:7 PM - Python Game Dev - Gamas
DESCRIPTION:Today We Did\n\nContinued with Shoot Balloon. Add colission detection between balloon and target\n\nHomework\n\nEugene\n\nDisplay the score properly.\nMake more than one button appear on the screen at any given time.\nAdd a countdown\n\nWhen countdown goes to 0 and score > 10 then show game_win\notherwise show game_lose.\n\n\nFix the hammer hitbox properly.\n\n\nRiley\n\nadd a feature that would clear the gray boxes when a row is full.\nadd gray box when L tetromino hit the bottom/floor or other graybox.\nif you can add code that would drops all the grayboxes above the deleted box to go down.\n\n\n\n 
URL:https://www.ayclogic.com/event/7-pm-python-game-dev-gamas-23/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240916T170000
DTEND;TZID=America/Los_Angeles:20240916T180000
DTSTAMP:20260511T085924
CREATED:20240917T030505Z
LAST-MODIFIED:20240917T030505Z
UID:26804-1726506000-1726509600@www.ayclogic.com
SUMMARY:5 PM – Python Game Dev – Darin
DESCRIPTION:Today We Did:\n\nFinished Shoot Balloon\, implementing multithreading as a concept to make the game optimized.\n\nIMPORTANT NOTES:\nYou can contact me via ddjapri@ayclogic.com for any questions or concerns.
URL:https://www.ayclogic.com/event/5-pm-python-game-dev-darin-6/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240909T170000
DTEND;TZID=America/Los_Angeles:20240909T180000
DTSTAMP:20260511T085924
CREATED:20240910T065056Z
LAST-MODIFIED:20240910T065056Z
UID:26731-1725901200-1725904800@www.ayclogic.com
SUMMARY:5 PM – Python Game Dev – Darin
DESCRIPTION:Today We Did:\n\nWe reviewed each individual project.\nWe continued on Shoot Balloon project by implementing the loading page\, as well as cleaning up our code inside of __init__.\n\nHomework:\nIn Shoot Balloon\, make sure you have the game landing page (with blitting the balloon_title.png)\, game win/lose page\, all with the option of being able to replay the game (reset variables\, kill all existing balloons and bugs) \nFor Chris: Try out using group collide by pygame.sprite.groupcollide(self.target_group\, self.bug_group\, False\, False\, self.target_bug_collision)\, and add an extra “and if bug.dizzy = FLYING_MODE” to make the bug go to dizzy mode. \nFor your final projects: \nBrandon: make sure your self.kill() is used properly for all the projectiles \n\n\n\nIMPORTANT NOTES:\nYou can contact me via ddjapri@ayclogic.com for any questions or concerns.
URL:https://www.ayclogic.com/event/5-pm-python-game-dev-darin-5/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240819T170000
DTEND;TZID=America/Los_Angeles:20240819T180000
DTSTAMP:20260511T085924
CREATED:20240820T015928Z
LAST-MODIFIED:20240820T015928Z
UID:26536-1724086800-1724090400@www.ayclogic.com
SUMMARY:5 PM – Python Game Dev – Darin
DESCRIPTION:Today We Did:\n\nWe reviewed each individual project.\nWe continued on Shoot Balloon project by implementing most of the bug class\, adding modes\, as well as special effects to the bug class portion of the game.\n\nHomework 1:\nFOR EVERYONE\, make sure you call self.kill() to remove the sprites when they go out of the screen. \n\n\n\nChris\nadd the explosion.wav file to git or upload it manually to gitlab\nBrandon\n\nuse self.kill for projectiles and fix the game mode switching\n\n\n\nHomework 2:\n\nPlay the chirping sound (found in the bug folder) when the bug spawns (inside of the __init__ method of the bug class\, and stop the playing when the bug is killed by overriding the kill method (but calling super.kill() )\n\nIMPORTANT NOTES:\nYou can contact me via ddjapri@ayclogic.com for any questions or concerns. \nThe final project is due August 19.
URL:https://www.ayclogic.com/event/5-pm-python-game-dev-darin-4/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240812T170000
DTEND;TZID=America/Los_Angeles:20240812T180000
DTSTAMP:20260511T085924
CREATED:20240812T102313Z
LAST-MODIFIED:20240813T011055Z
UID:26423-1723482000-1723485600@www.ayclogic.com
SUMMARY:5 PM – Python Game Dev – Darin
DESCRIPTION:Today We Did:\n\nWe reviewed each individual project.\nWe continued on Shoot Balloon project by adding the explode class\, and getting started on the bug class.\n\nHomework 1:\nContinue working on your individual project according to the assignment listed in your project proposal. \nFOR EVERYONE\, make sure you call self.kill() to remove the sprites when they go out of the screen. \n\n\n\nChris\nSuggestions:\nAdd more than one enemy in one field as they are small to ramp up difficulty. You may want to introduce a variable to keep of how many levels you have been through \n\nUpdate your project proposal to detail what you are adding due August 19.\nMake the player\, enemy\, and projectiles smaller so the arena is larger\, and increase the player movement speed.\nAdd game landing page\, game win/loss page\, and a game credits page.\n\n\nBrandon\nUpdate your project proposal for what you are going to do due on August 19\, as well as what you have accomplished.\n\nSuggestions:\nMake the game more complicated\, perhaps by introducing levels after a timer runs up\, where different projectiles spawn in (including straight projectiles)\nIntroduce homing projectiles \nTo edit: \n\nAdd collision detection between player and projectile. If a player get hit\, make player’s health goes down\, and make the projectile disappear.\nAdd game modes – landing page\, credits page\, game over page.\nMost importantly\, add a timer for the player to win if the timer runs out.\n\n\nDakota\n1. Add a rules page\, and try to fix the green projectile issue.\nSuggestions:\nAttempt to create an explode class that appears when a collision happens\, and disappears (by using self.kill() in the explode class) after perhaps 3 seconds\n\n\n\nHomework 2:\n\nMake the bug class in the shoot balloon project appear from the right going to the left\, as you did in dragon birdie for the birds.\nKill the bug if the bug goes out of frame.\n\nIMPORTANT NOTES:\nYou can contact me via ddjapri@ayclogic.com for any questions or concerns. \nThe final project is due August 19.
URL:https://www.ayclogic.com/event/5-pm-python-game-dev-darin-3/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240805T170000
DTEND;TZID=America/Los_Angeles:20240805T180000
DTSTAMP:20260511T085924
CREATED:20240805T224950Z
LAST-MODIFIED:20240806T031053Z
UID:26292-1722877200-1722880800@www.ayclogic.com
SUMMARY:5 PM – Python Game Dev – Darin
DESCRIPTION:Today We Did:\n\nWe reviewed each individual project.\nWe continued on Shoot Balloon project by adding bad balloon variants\, as well as sound effects\n\nHomework:\nContinue working on your individual project according to the assignment listed in your project proposal. \nFOR EVERYONE\, make sure you call self.kill() to remove the sprites when they go out of the screen. \n\n\n\nChris\n\nUpdate your project proposal to detail what you are adding due August 12.\nMake the player\, enemy\, and projectiles smaller so the arena is larger\, and increase the player movement speed.\nAdd more than one enemy in one field as they are small to ramp up difficulty. You may want to introduce a variable to keep of how many levels you have been through\nAdd game landing page\, game win/loss page\, and a game credits page.\n\n\nBrandon\nExtra idea: introduce homing projectilesUpdate your project proposal for what you are going to do due on August 12\, as well as what you have accomplished.\n\nTo edit: \n\nMake the projectile image better by rotating\, and then using transform.scale as in dragon birdie\nAdd collision detection between player and projectile. If a player get hit\, make player’s health goes down\, and make the projectile disappear.\nAdd game modes – landing page\, credits page\, game over page.\nAfter this\, you need to make the game more complicated\, perhaps by introducing levels after a timer runs up\, where different projectiles spawn in (including straight projectiles)\n\n\nDakota\n\nUpdate the project proposal.\nCreate different game modes for landing page\, game in session\, credits page\, game over.\nEdit the projectile using fire alpaca for a more visually aesthetic design.\nMake 2 enemies spawn at once at certain intervals so the game has a more randomizing mechanic.\nAttempt to create an explode class that appears when a collision happens\, and disappears (by using self.kill() in the explode class) after perhaps 3 seconds\n\n\n\n\n\nIMPORTANT NOTES:\nYou can contact me via ddjapri@ayclogic.com for any questions or concerns. \nThe final project is due August 19.
URL:https://www.ayclogic.com/event/5-pm-python-game-dev-darin-2/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240729T170000
DTEND;TZID=America/Los_Angeles:20240729T180000
DTSTAMP:20260511T085924
CREATED:20240729T201207Z
LAST-MODIFIED:20240730T012003Z
UID:26181-1722272400-1722276000@www.ayclogic.com
SUMMARY:5 PM – Python Game Dev – Darin
DESCRIPTION:Today We Did:\n\nWe reviewed each individual project.\nWe continued on Shoot Balloon project by making target class complete and able to shoot down balloons.\nAdded a score display for our score after popping balloons.\n\nHomework:\nContinue working on your individual project according to the assignment listed in your project proposal. \n\n\n\nChris\n\nUpdate your project proposal to detail what you are adding due August 5.\nCrop all the 16 player images using fire alpaca for Player animation.\nAnimate the player movement using 4 different lists depending on a new direction variable\nMake the player\, enemy\, and projectiles smaller so the arena is larger.\nAdd more than one enemy in one field as they are small to ramp up difficulty.\n\n\nBrandon\nnote: I recommend finding ways for projectiles to curve (perhaps by using the concept of gravity that we learnt in flappy bird)\nExtra idea: introduce homing projectiles \nUpdate your project proposal for what you are going to do due on August 5\, as well as what you have accomplished.\n\nprojectile.py: \n\nMake two classes\, one for straight projectiles\, and one for curving projectiles.\nMake the projectile appear from left or right\nAdd collision detection between player and projectile. If a player get hit\, make player’s health goes down\, and make the projectile disappear.\nAdd game modes – landing page\, credits page\, game over page.\nAfter this\, you need to make the game more complicated\, perhaps by introducing levels after a timer runs up.\n\n\nDakota\n\nUpdate the project proposal.\nCreate different game modes for landing page\, game in session\, credits page\, game over.\nmake the projectiles have special effects\nAttempt to create an explode class that appears when a collision happens\, and disappears (by using self.kill() in the explode class) after perhaps 3 seconds\n\n\n\n\n\nIMPORTANT NOTES:\nYou can contact me via ddjapri@ayclogic.com for any questions or concerns. \nThe final project is due August 19.
URL:https://www.ayclogic.com/event/5-pm-python-game-dev-darin/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240722T170000
DTEND;TZID=America/Los_Angeles:20240722T180000
DTSTAMP:20260511T085924
CREATED:20240723T011610Z
LAST-MODIFIED:20240723T064408Z
UID:26075-1721667600-1721671200@www.ayclogic.com
SUMMARY:5 PM – Python Game Dev – Darin
DESCRIPTION:Today We Did:\n\nWe reviewed each individual project.\nWe continued on Shoot Balloon project by making balloon change colors and costumes.\nCreated a target class with a pointer that follows the mouse + added the hitbox for the target\n\nHomework:\nContinue working on your individual project according to the assignment listed in your project proposal. \n\n\n\nChris\n\nCrop all the 16 player images using fire alpaca for Player animation.\nMake the background image larger to 1000 X 750 or more. You can do this by using firealpaca or manually using pygame.transform.scale(self.bg_image\, (self.bg_image.get_width() * someAmount\, self.bg_image.get_height() * someAmount))\nAdd animation for the player walking left\, right\, up and down. Look at how we did animation for dragon_birdie player. You will need 4 lists for the images.\nCrop the enemy images and put it in the project.\nCreate enemy.py create Enemy sprite.\nMake enemy appear on the screen.\nDesign the labyrinth (using walls from the assets)\nFinally\, update your project proposal for the next steps\, such as enemy movement\, enemy projectiles and player attacks\, key spawning\, and key retrieval (using variables to account for whether the key is collected or not)\, and finally unlocking the door.\n\n\nBrandon\nnote: I recommend finding ways for projectiles to curve (perhaps by using the concept of gravity that we learnt in flappy bird)\nprojectile.py: \n\nMake the projectile appear from left or right.\nMake them move either going LEFT or RIGHT.\nAdd collision detection between player and projectile. If a player get hit\, make player’s health goes down.\nAdd game modes – landing page\, credits page\, game over page\n\n\nDakota\n\nRemove the player movement timer so that the player is free to change locations whenever.\nUpdate the key pressing so you only need two keys for movement: up and down.\n(optional) Alternatively\, you can just make the player move freely within a bounded space\nMake the ship sprites transparent\, and match the laser colors\nCreate different game modes for landing page\, game in session\, credits page\, game over\nCreate lives mechanic\n\n\n\n\n\nIMPORTANT NOTES:\nYou can contact me via ddjapri@ayclogic.com for any questions or concerns. \nThe final project is due August 19.
URL:https://www.ayclogic.com/event/5-pm-python-game-dev-gamas-2/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240708T170000
DTEND;TZID=America/Los_Angeles:20240708T180000
DTSTAMP:20260511T085924
CREATED:20240708T235635Z
LAST-MODIFIED:20240709T053542Z
UID:25872-1720458000-1720461600@www.ayclogic.com
SUMMARY:5 PM – Python Game Development – Darin
DESCRIPTION:What We Did Today:\n\nFinished up flappy bird (duck) by adding sound effects and a losing page.\nGot started on shoot balloon\, the last game for this class.\n\nHomework:\nFINISH your project proposal details for all the weeks if you haven’t done so already. Refer to the last events calendar for the details on the proposal. \n\nContinue your final project and update what you have done in the project proposal (by checkmarking). \nPush and commit your code every time you finish your part.\n\n  \nYour other homework is to make the balloons spawn in shoot balloon project going upwards in random x coordinates. Start the spawn at the value HEIGHT. You will need a balloon group and a create_balloon method for this. \nYou will also need to spawn the background image first and make sure to “modify the run configuration” of the main.py file to make sure /src is removed. You can right click the main.py file to do this. \nIMPORTANT NOTES:\nYou can contact me via ddjapri@ayclogic.com for any questions or concerns. \nThe final project is due August 19.
URL:https://www.ayclogic.com/event/5-pm-python-game-development-darin-19/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240624T170000
DTEND;TZID=America/Los_Angeles:20240624T180000
DTSTAMP:20260511T085924
CREATED:20240623T224546Z
LAST-MODIFIED:20240627T002659Z
UID:25716-1719248400-1719252000@www.ayclogic.com
SUMMARY:5 PM – Python Game Development – Darin
DESCRIPTION:Next week is a holiday\, we will meet again on July 8.\nWhat We Did Today:\n\nFinished Flappy Bird (Duck\, or whatever you want to call the animal)\, adding the feature of the player turning dizzy.\nTalked and finished each persons role in their final project.\n\n  \nHomework:\nSTART WORKING ON YOUR FINAL PROJECT WITH YOUR PARTNER. Skip step 1 and 2 if you have completed the project proposal. \n\nCreate a project proposal with your partner (communicate with each other via email)\n\nHere is the format for the proposal:\n1. Title of Game\n2. List of assets: (Game Assets like the PNG files) + (Audio files for back ground music and sound effects)\n3. Storyline of the game\n4. Game Mechanics\nLike how do players win or lose\, how many players are in the game\,          what the enemies are like\, if they can die\, are there any projectiles?          How is the game animation\, do the players move in one direction or          any direction? You want to cover EVERY single detail in the game.\n5. Timeline for project completion\nHere are where you can find the assets:\n1. https://opengameart.org/ – FREE GAME ASSETS\n2. https://graphicriver.net/ – PAID GAME ASSETS\n3. https://audiojungle.net/ – Background Music Assets\n4. Free sound effects (sounds for when things happen in game like collisions): https://drive.google.com/drive/folders/1IRf4aOifVHHRO7vbd0Yrc5nYwbV1msuJ?usp=sharing\ntip: for searching the assets\, you could type in something like “Dragon Game Assets”\, or “SpaceShip Game Assets”\n\n\nExample of a project proposal (You don’t have to copy the exact style\, this is just a rough example): https://docs.google.com/document/d/1wrFWKXBHGe7RTjlbHXs78FiQ4-Wfc_1RK8ZevsN9dZw/edit?usp=sharing\nUpdate your project proposal to have a complete detailed timeline on the things you will implement in the project\, and assign the tasks correspondingly. Do not wait for each other to begin making updates\, you can just assign the tasks and if the other person wants to do something else\, they can try to change the tasks.\n\nYour second homework is to begin working on your final project. I expect to see 2 weeks worth of progress on the final project seeing that we begin the next class in 2 weeks. \nIMPORTANT NOTES:\nYou can contact me via ddjapri@ayclogic.com for any questions or concerns. \nThe final project is due August 19.
URL:https://www.ayclogic.com/event/5-pm-python-game-development-darin-18/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240617T170000
DTEND;TZID=America/Los_Angeles:20240617T180000
DTSTAMP:20260511T085924
CREATED:20240618T014513Z
LAST-MODIFIED:20240618T014513Z
UID:25619-1718643600-1718647200@www.ayclogic.com
SUMMARY:5 PM – Python Game Development – Darin
DESCRIPTION:What We Did Today:\n\nExplained more details on the final project\, assigned repositories on gitlab for project submissions and updates.\nMade the Game Landing Page mode.\nImplemented mouse clicking features.\n\n  \nHomework:\nSTART WORKING ON YOUR FINAL PROJECT WITH YOUR PARTNER. Skip step 1 and 2 if you have completed the project proposal. \n\nCreate a project proposal with your partner (communicate with each other via email)\n\nHere is the format for the proposal:\n1. Title of Game\n2. List of assets: (Game Assets like the PNG files) + (Audio files for back ground music and sound effects)\n3. Storyline of the game\n4. Game Mechanics\nLike how do players win or lose\, how many players are in the game\,          what the enemies are like\, if they can die\, are there any projectiles?          How is the game animation\, do the players move in one direction or          any direction? You want to cover EVERY single detail in the game.\n5. Timeline for project completion\nHere are where you can find the assets:\n1. https://opengameart.org/ – FREE GAME ASSETS\n2. https://graphicriver.net/ – PAID GAME ASSETS\n3. https://audiojungle.net/ – Background Music Assets\n4. Free sound effects (sounds for when things happen in game like collisions): https://drive.google.com/drive/folders/1IRf4aOifVHHRO7vbd0Yrc5nYwbV1msuJ?usp=sharing\ntip: for searching the assets\, you could type in something like “Dragon Game Assets”\, or “SpaceShip Game Assets”\n\n\nExample of a project proposal (You don’t have to copy the exact style\, this is just a rough example): https://docs.google.com/document/d/1wrFWKXBHGe7RTjlbHXs78FiQ4-Wfc_1RK8ZevsN9dZw/edit?usp=sharing\nUpdate your project proposal to have a complete detailed timeline on the things you will implement in the project\, and assign the tasks correspondingly. Do not wait for each other to begin making updates\, you can just assign the tasks and if the other person wants to do something else\, they can try to change the tasks.\n\nYour second homework is to \n\nimplement the game_credits_page() method\, with the same feature of clicking on the play button\, but add in credits in the same way you spawned the score as shown:\n\n\n\nself.draw_text(credit_x\, 50\, "Game Developer: {your name}"\, RED)\nself.draw_text(credit_x\, 100\, "Game Designer: {your name}"\, RED)\nself.draw_text(credit_x\, 150\, "Game Asset: graphicriver.net"\, RED)\nself.draw_text(credit_x\, 200\, "Game Audio: audiojungle.net"\, RED)\nself.draw_text(credit_x\, 250\, "Game Advisor: Darin Djapri"\, RED)\nself.draw_text(credit_x\, 300\, "School: AYCLOGIC.COM"\, RED)\n\n\n\n\nIMPORTANT NOTES:\nYou can contact me via ddjapri@ayclogic.com for any questions or concerns.
URL:https://www.ayclogic.com/event/5-pm-python-game-development-darin-17/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240610T170000
DTEND;TZID=America/Los_Angeles:20240610T180000
DTSTAMP:20260511T085924
CREATED:20240610T094114Z
LAST-MODIFIED:20240611T010517Z
UID:25446-1718038800-1718042400@www.ayclogic.com
SUMMARY:5 PM – Python Game Development – Darin
DESCRIPTION:What We Did Today:\n\nExplained more details on the final project\, assigned repositories on gitlab for project submissions and updates.\nAdded collision mechanism for the coin as well as score display.\nMade the countdown display.\nOrganized our code so that game modes are possible.\n\nHomework:\nCOMPLETE YOUR FINAL PROJECT PROPOSAL WITH YOUR PARTNER. \n\nCreate a project proposal with your partner (communicate with each other via email)\n\nHere is the format for the proposal:\n1. Title of Game\n2. List of assets: (Game Assets like the PNG files) + (Audio files for back ground music and sound effects)\n3. Storyline of the game\n4. Game Mechanics\nLike how do players win or lose\, how many players are in the game\,          what the enemies are like\, if they can die\, are there any projectiles?          How is the game animation\, do the players move in one direction or          any direction? You want to cover EVERY single detail in the game.\n5. Timeline for project completion\nHere are where you can find the assets:\n1. https://opengameart.org/ – FREE GAME ASSETS\n2. https://graphicriver.net/ – PAID GAME ASSETS\n3. https://audiojungle.net/ – Background Music Assets\n4. Free sound effects (sounds for when things happen in game like collisions): https://drive.google.com/drive/folders/1IRf4aOifVHHRO7vbd0Yrc5nYwbV1msuJ?usp=sharing\ntip: for searching the assets\, you could type in something like “Dragon Game Assets”\, or “SpaceShip Game Assets”\n\n\nExample of a project proposal (You don’t have to copy the exact style\, this is just a rough example): https://docs.google.com/document/d/1wrFWKXBHGe7RTjlbHXs78FiQ4-Wfc_1RK8ZevsN9dZw/edit?usp=sharing\n\n  \nYour second homework is to \n\nimplement the game_landing_page() method\, and ONLY add the play button and the credits page. Make it so that you can click on the buttons and change the game modes accordingly.\n\nIMPORTANT NOTES:\nYou can contact me via ddjapri@ayclogic.com for any questions or concerns.
URL:https://www.ayclogic.com/event/5-pm-python-game-development-darin-16/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240604T180000
DTEND;TZID=America/Los_Angeles:20240604T190000
DTSTAMP:20260511T085924
CREATED:20240605T020035Z
LAST-MODIFIED:20240605T020035Z
UID:25354-1717524000-1717527600@www.ayclogic.com
SUMMARY:6 PM – Advanced Python Game Development – Sebastian
DESCRIPTION:Today We Did \n\nFinished all Enemy functionality!\nBegan thinking about how towers will work\nBegan thinking about how fireballs will work (and pretty much finished)\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/tue-6-pm-sebastian-apr-2024\nAYC Logic’s observed holidays: https://www.ayclogic.com/observed-holidays/\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Inside our new Fireball class\, add the following functionality:\n \n\nkill Fireball sprites if out of bounds\nadd rectangle attribute\nupdate rectangle x/y\nblit image
URL:https://www.ayclogic.com/event/6-pm-advanced-python-game-development-sebastian-8/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
END:VCALENDAR