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X-ORIGINAL-URL:https://www.ayclogic.com
X-WR-CALDESC:Events for American Young Coder
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TZID:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:20220313T100000
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DTSTART:20221106T090000
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TZNAME:PDT
DTSTART:20230312T100000
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BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20230914T190000
DTEND;TZID=America/Los_Angeles:20230914T200000
DTSTAMP:20260511T181935
CREATED:20230919T183857Z
LAST-MODIFIED:20230919T184201Z
UID:21663-1694718000-1694721600@www.ayclogic.com
SUMMARY:7 PM - Python Game Dev - Latisha
DESCRIPTION:Today We Did\nWe went over each individual projects \n\nFor Ezra and Jayden project\, recommended to do a top view game instead of side view because all of their game assets are top view game assets.\nFor Tyler\, he will be working on his project solo without Shanice. And he will be doing something similar to https://scratch.mit.edu/projects/240119251 . Since he is only one person\, he just need to choose either to do bug or ghost. If he chose bugs\, he can use the cat sprite which he already has.\nFor Justin and Nicholas\, I helped them with commit and push game assets to gitlab.com. Also showed them how to do cropping of their game assets in Firealpaca.\nWe did a little bit of Flappy Bird adding the sound effect when the bird hit the tube.\n\nHomework\n\nContinue with your project. Your project is due on Nov 9\, 2023.\nIf you are stuck with your project please ask your parent to schedule extra class with Gamas Chang.
URL:https://www.ayclogic.com/event/7-pm-python-game-dev-gamas/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20230912T180000
DTEND;TZID=America/Los_Angeles:20230912T190000
DTSTAMP:20260511T181935
CREATED:20230913T022812Z
LAST-MODIFIED:20230913T022812Z
UID:21574-1694541600-1694545200@www.ayclogic.com
SUMMARY:6 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nLearned how to submit our homework (commit and push)\nLearned how to see previous class code (on Gitlab)\nReviewed general architecture of most games: blit images inside an infinite loop\nCreated basic Bird class & blitted to screen\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/tue-6-pm-dragon-birdie/-/tree/TUE-6PM-Sebastian?ref_type=heads\n\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Please view my Github repository here to ensure you have all code up to date (I added a new line in bird.py after class to scale our bird to a smaller size).\n\nAfter you have the same code as I pushed to my branch\, you should be able to see our background image along with a small bird on the top left corner of the screen.\nRecall that the update method inside our Bird class is constantly called inside our game loop in main.py. Any updates to the bird image on the screen will be made in this method.\nYour assignment is to try and make the bird move across the screen at the speed indicated by the “self.speed” attribute. Since this is “updating” the bird image on the screen\, you will have to do it in the update method inside of bird.py.\nHint: If you have the same code as I pushed to my branch\, you only need to add one line of code inside of the update method.
URL:https://www.ayclogic.com/event/6-pm-python-game-development-sebastian/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20230911T190000
DTEND;TZID=America/Los_Angeles:20230911T200000
DTSTAMP:20260511T181935
CREATED:20230912T040044Z
LAST-MODIFIED:20230912T040044Z
UID:21528-1694458800-1694462400@www.ayclogic.com
SUMMARY:7 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nFixed player direction code\nAdded cloud types\nDestroy clouds & birds when they go off our screen\, so we don’t have millions of unseen images\, slowing down our game\nBegan setting up variables for different game modes\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/mon-7-pm-dragon-birdie/-/tree/MON-7PM-Sebastian\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: View my code in the repository linked above to get a better idea of what I’m talking about.\n\nIn your constructor\, create a new attribute called game_mode which will be set to one of the two game modes we created in class (GAME_LANDING_PAGE\, and GAME_IN_SESSION). It’s your job to choose which global variable it should be set to in the beginning of the game (where should the game start at?).
URL:https://www.ayclogic.com/event/7-pm-python-game-development-sebastian-9/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20230828T190000
DTEND;TZID=America/Los_Angeles:20230828T200000
DTSTAMP:20260511T181935
CREATED:20230829T222250Z
LAST-MODIFIED:20230829T222250Z
UID:21370-1693249200-1693252800@www.ayclogic.com
SUMMARY:7 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nGave each object their own hit box when we set “TESTING” mode to True\nConfigured group collisions for the fireball and bird groups\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/mon-7-pm-dragon-birdie/-/tree/MON-7PM-Sebastian\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nPlease submit your homework by Sunday night\nHomework: Our next steps will be to add a landing screen for our game. Your homework will ensure we get a head start on this.\n\nLets make some new global variables. It’s your job to try and figure out which file we should add these in.\n\nSet new global variable “GAME_LANDING_PAGE” to 1\nSet new global variable “GAME_IN_SESSION” to 2\n\n\nNext\, in main.py create the following methods which we will use for the landing page. We’ll go over what to put inside these methods in class\, so for now just write “pass” as the method’s content:\n\ngame_landing_page()\ndraw_play_button_and_title()\n\n\nFinally\, let’s add a new attribute in main.py called “self.mode” and set it to the global variable we made earlier called “GAME_LANDING_PAGE”. It’s your job to think of which method we should create this new attribute.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-sebastian-7/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20230821T190000
DTEND;TZID=America/Los_Angeles:20230821T200000
DTSTAMP:20260511T181935
CREATED:20230906T002929Z
LAST-MODIFIED:20230906T002929Z
UID:21430-1692644400-1692648000@www.ayclogic.com
SUMMARY:7 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nFinished player controls\nCreated Fireball class\nLearned about how hit boxes will work\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/mon-7-pm-dragon-birdie/-/tree/MON-7PM-Sebastian\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\nNo class on 9/4 for Labor Day weekend\n\nHomework\n\nPlease commit and push your code before Sunday night\nHomework: Make the simple changes to the code we made in class to fix the direction of your fireball\, make it go in the correct direction.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-sebastian-8/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20230821T190000
DTEND;TZID=America/Los_Angeles:20230821T200000
DTSTAMP:20260511T181935
CREATED:20230822T033928Z
LAST-MODIFIED:20230906T002823Z
UID:21231-1692644400-1692648000@www.ayclogic.com
SUMMARY:7 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nFinished player controls\nCreated Fireball class\nLearned about how hit boxes will work\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/mon-7-pm-dragon-birdie/-/tree/MON-7PM-Sebastian\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\nNo class on 9/4 for Labor Day weekend\n\nHomework\n\nPlease commit and push your code before Sunday night\nHomework: Make the simple changes to the code we made in class to fix the direction of your fireball\, make it go in the correct direction.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-sebastian-6/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20230814T190000
DTEND;TZID=America/Los_Angeles:20230814T200000
DTSTAMP:20260511T181935
CREATED:20230815T031107Z
LAST-MODIFIED:20230815T031107Z
UID:21108-1692039600-1692043200@www.ayclogic.com
SUMMARY:7 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nFinished adding static variables to Bird class\nBegan creating the player class\nLearned how to get keyboard input from players to move our Player bird\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/mon-7-pm-dragon-birdie/-/tree/MON-7PM-Sebastian\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nPlease be sure to push your homework before Sunday night\nHomework: Use this awesome new way to get a list of booleans representing all keys pressed (keys_pressed = pygame.key.get_pressed()) to navigate in any direction on the screen instead of just up like we did in class.\n\nRemember\, you will be taking advantage of the special key names like “pygame.K_w” to recognize which keys were pressed
URL:https://www.ayclogic.com/event/7-pm-python-game-development-sebastian-5/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20230807T190000
DTEND;TZID=America/Los_Angeles:20230807T200000
DTSTAMP:20260511T181935
CREATED:20230808T032018Z
LAST-MODIFIED:20230808T032018Z
UID:21014-1691434800-1691438400@www.ayclogic.com
SUMMARY:7 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nDiscussed more about Git commits\, what repositories are\, and how to explore them to see our past commits\nLearned about static variables\, reviewed what local variables and attributes are\, and the scope of each of them\nAdded new global variables into config.py\nGave birds and clouds direction attributes\nYou can always find the code we wrote in class in my Gitlab repository here: https://gitlab.com/gsugiart/mon-7-pm-dragon-birdie/-/tree/MON-7PM-Sebastian\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Look inside my Bird.py file in my repository for all the comments on the areas where we need to add code\, but specifically I want you to add two static variables in the Bird class:\n \n\nstatic variable BIRD_TYPES with list of strings: 01\, 02\, 03\, 04\nstatic variable BIRD_SUFFIX with list of strings A\, B \nThen use them in the places that I indicated with comments to work. You will have finished your homework when you replace the sections I commented with these two new static / class variables.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-sebastian-4/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20230729T170000
DTEND;TZID=America/Los_Angeles:20230729T180000
DTSTAMP:20260511T181935
CREATED:20230805T024630Z
LAST-MODIFIED:20230805T024630Z
UID:20975-1690650000-1690653600@www.ayclogic.com
SUMMARY:5 PM - Python Game Dev - Bill
DESCRIPTION:Today We Did\n\nWe went over each individual projects.\n\nHomeworks\n\nContinue with your each individual projects\nReview your ShootBalloon project.
URL:https://www.ayclogic.com/event/5-pm-python-game-dev-bill/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20230724T190000
DTEND;TZID=America/Los_Angeles:20230724T200000
DTSTAMP:20260511T181935
CREATED:20230725T030922Z
LAST-MODIFIED:20230725T031104Z
UID:20787-1690225200-1690228800@www.ayclogic.com
SUMMARY:7 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nCreated bird class with constructor and update method\nCreated sprite group to add instance of bird\nAdded create_bird() method which creates new bird objects according to our timer\nCode from main.py: \nCode from bird.py: \nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nBe sure to create a good commit message and push your homework by next Sunday\nHomework:\n\nMake a class named Cloud in a file called cloud.py similar to the one we made for Bird. Use the cloud1.png image. You don’t need to scale this picture. Make it move to the right.\nIn main.py\, make a new group called self.cloud_group. Make an instance of the new cloud and add it to the group (where should this instance be put? Inside the constructor or the game loop?). Then call update for the cloud group in the game loop.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-sebastian-2/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20230717T190000
DTEND;TZID=America/Los_Angeles:20230717T200000
DTSTAMP:20260511T181935
CREATED:20230718T030424Z
LAST-MODIFIED:20230718T030535Z
UID:20645-1689620400-1689624000@www.ayclogic.com
SUMMARY:7 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nReviewed how to use Gitlab & went over homework\nLearned how to change the size of an image by scaling\nLearned how to change the position of an image with attributes\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nRemember to create good commit messages when you push your homework by next Sunday.\nHomework:a) The same way we created our birds 1-3\, make a fourth bird using the fourth bird image\nb) For this bird\, give it a variable x and y but this time it should start on the bottom right of the screen \nc) Change the x and y attributes for our new bird4 so that it flies from the bottom right to the top left\n\nCode from class: \nimport pygame \nclass Birdie():\nWIDTH = 1000\nHEIGHT = 750 \nFPS = 40\ndef __init__(self):\npygame.init() \nself.screen = pygame.display.set_mode((Birdie.WIDTH\, Birdie.HEIGHT))\nself.project_name = “Birdie” \npygame.display.set_caption(self.project_name) \n# Loop until the user clicks the close button.\nself.running = True \n# Used to manage how fast the screen updates\nself.clock = pygame.time.Clock() \nself.background_image = pygame.image.load(“assets/background_img.png”) \nself.bird1 = pygame.image.load(“assets/bird01_A.png”)\nself.bird1 = pygame.transform.scale(self.bird1\, (70\, 50)) \nself.bird2 = pygame.image.load(“assets/bird02_A.png”)\nself.bird2 = pygame.transform.scale(self.bird2\, (140\, 100)) \nself.bird3 = pygame.image.load(“assets/bird03_A.png”)\nself.bird3 = pygame.transform.scale(self.bird3\, (70\, 40)) \nself.bird1_x = 50\nself.bird1_y = 50\nself.bird2_y = 200\nself.bird3_x = 500 \ndef game_loop(self):\n# ——– Main Program Loop ———–\nwhile self.running:\n# — Main event loop\nfor event in pygame.event.get():\nif event.type == pygame.QUIT:\nself.running = False \npygame.display.flip() \nself.screen.blit(self.background_image\, (0\, 0)) \nself.screen.blit(self.bird1\, (self.bird1_x\, self.bird1_y))\nself.screen.blit(self.bird2\, (100\, self.bird2_y))\nself.screen.blit(self.bird3\, (self.bird3_x\, 450)) \nself.bird1_x += 1\nself.bird1_y += 1\nself.bird2_y += 1\nself.bird3_x += 5 \nself.clock.tick(Birdie.FPS)\ncurrent_fps = str(self.clock.get_fps())\npygame.display.set_caption(f'{self.project_name}\, fps: {current_fps}’) \n# Close the window and quit.\npygame.quit() \nif __name__ == ‘__main__’:\nsb = Birdie()\nsb.game_loop()
URL:https://www.ayclogic.com/event/7-pm-python-game-development-sebastian/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20230710T190000
DTEND;TZID=America/Los_Angeles:20230710T200000
DTSTAMP:20260511T181935
CREATED:20230711T032209Z
LAST-MODIFIED:20230718T015007Z
UID:20537-1689015600-1689019200@www.ayclogic.com
SUMMARY:7 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nSetting up Gitlab and PyCharm\nLearned about how to load images\nLearned how to blit images\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nName your homework JUL10_blit_hw\, please submit by next Sunday.\nHomework:\na. Load image bird01_A.png and save into attribute called self.bird1\nb. Blit self.bird1 to screen at coordinates (50\, 50)\nc. Commit and push your changes to your branch
URL:https://www.ayclogic.com/event/7-pm-python-object-oriented-programming-sebastian/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20230525T190000
DTEND;TZID=America/Los_Angeles:20230525T200000
DTSTAMP:20260511T181935
CREATED:20230526T031303Z
LAST-MODIFIED:20230526T031303Z
UID:19993-1685041200-1685044800@www.ayclogic.com
SUMMARY:7 PM - Python Game Dev - Latisha
DESCRIPTION:Gamas sub \nToday We Did\n\nWe added collision detection between multiple special fireballs and birds.\nWe utilized for loop to display these 4 multiple fireballs\nWe added sound effects: one for regular fireball and one for giant fireball.\n\nHomework\n\nAdd “Giant Fireball Countdown <self.giant_fireball_count_down>” on the top right corner of the screen. Look at how we display the score on the top left corner of the screen.\nCreate a new attribute inside main.py: self.giant_fireball_count_down = 10000.\nAs the game continues\, reduce this new attribute by one. Next week Latisha will show you how to properly reduce this new attribute to display properly second by second count down.
URL:https://www.ayclogic.com/event/7-pm-python-game-dev-latisha/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20230311T150000
DTEND;TZID=America/Los_Angeles:20230311T160000
DTSTAMP:20260511T181935
CREATED:20230311T235621Z
LAST-MODIFIED:20230311T235621Z
UID:18449-1678546800-1678550400@www.ayclogic.com
SUMMARY:3 PM - Python Game Dev - Gamas
DESCRIPTION:Homework\n\nDisplay assets/bird03_A.png in to bottom left corner of the screen and make it move to the right.\nDisplay assets/bird04_A.png in the bottom right corner of the screen and make it move diagonally to the top left corner of the screen.\nInside Bird class\, inside init method add more attributes\n\nsize\ndirection
URL:https://www.ayclogic.com/event/3-pm-python-game-dev-gamas/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20230304T150000
DTEND;TZID=America/Los_Angeles:20230304T160000
DTSTAMP:20260511T181935
CREATED:20230311T180917Z
LAST-MODIFIED:20230311T180917Z
UID:18438-1677942000-1677945600@www.ayclogic.com
SUMMARY:3:00 PM - Python Game Development - Juan
DESCRIPTION:Today We Did\n\nSet-up PyCharm\, Gitlab account\, and cloned the dragon-birdie repository.\nStarted blitting images for PyGame to display.\n\nHomework\n\nDraw bird01_A.png\n\nIf you have any questions\, you can ask me at juan@ayclogic.com.
URL:https://www.ayclogic.com/event/300-pm-python-game-development-juan/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20230114T160000
DTEND;TZID=America/Los_Angeles:20230114T170000
DTSTAMP:20260511T181935
CREATED:20230115T005742Z
LAST-MODIFIED:20230115T005742Z
UID:17620-1673712000-1673715600@www.ayclogic.com
SUMMARY:4 PM - Python Game Development - Latisha
DESCRIPTION:Today We Did\n\nWe went over the team project next week task.\nWe continued with Flappy Duck project.\n\nHomework\n\nAdd code in Flappy Duck project to make the credit button clickable. This code should be inside main.py display_buttons(self) method.\nDo your tasks in your team project.\nIf you have question\, you can ask me at gamas@ayclogic.com.\n\n 
URL:https://www.ayclogic.com/event/4-pm-python-game-development-latisha-3/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20230107T160000
DTEND;TZID=America/Los_Angeles:20230107T170000
DTSTAMP:20260511T181935
CREATED:20230108T023746Z
LAST-MODIFIED:20230108T023746Z
UID:17440-1673107200-1673110800@www.ayclogic.com
SUMMARY:4 PM - Python Game Development - Latisha
DESCRIPTION:Gamas sub \nToday We Did\n\nWe went over the team project.\n\nWe made sure everyone know how to run the project.\nThe team did not meet yet to discuss about the project planning and scheduling. They are going to meet on 01/07 after the class.\n\n\nWe continued on FlappyDuck\n\nThe coins now can appear on top or bottom of the screen.\nThe Tube Y possible coordinates are adjusted.\nStarted introducing GAME_CREDIT_PAGE.\n\n\n\nHomework\n\nMake sure to do Team project planning:\n\nMake everyone is clear of what to do in the team project every week until the end of February which is the due date of the project.\nDo make progress and complete all team project tasks assigned to you for 01/04.
URL:https://www.ayclogic.com/event/4-pm-python-game-development-latisha-2/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20221216T180000
DTEND;TZID=America/Los_Angeles:20221216T190000
DTSTAMP:20260511T181935
CREATED:20221217T042141Z
LAST-MODIFIED:20221217T042141Z
UID:17140-1671213600-1671217200@www.ayclogic.com
SUMMARY:6 PM - Python Game Development - Gamas
DESCRIPTION:Today We Did\n\nWe learned how to kill bug chirping sound when bug goes off the screen.\nWe added count down in the screen.\nWe learned how to kill bug chirping sound when the countdown goes to 0.\n\nHomework\n\nNo homework for next week.
URL:https://www.ayclogic.com/event/6-pm-python-game-development-gamas/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20221202T173000
DTEND;TZID=America/Los_Angeles:20221202T183000
DTSTAMP:20260511T181935
CREATED:20221203T022639Z
LAST-MODIFIED:20221203T022639Z
UID:16842-1670002200-1670005800@www.ayclogic.com
SUMMARY:5:30 PM - Python Game Development - Gamas
DESCRIPTION:Homework\n\nWhen the bug mode change to DIZZY mode\, Stop the chirping sound.\nCreate Landing page with PLAY and CREDIT buttons. Use assets/ballon_title.png for the landing page.\nCreate CREDIT page.
URL:https://www.ayclogic.com/event/530-pm-python-game-development-gamas/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20221118T190000
DTEND;TZID=America/Los_Angeles:20221118T200000
DTSTAMP:20260511T181935
CREATED:20221119T040006Z
LAST-MODIFIED:20221119T040006Z
UID:16478-1668798000-1668801600@www.ayclogic.com
SUMMARY:7 PM - Python Game Development - Gamas
DESCRIPTION:Homework\nWe want to make bug falls down when hit by target \n\nLoad the assets/bugs/dizzy/frame-1.png and frame-2.png into self.dizzy_images\nCreate self.bug_mode = FLYING_MODE . You have to define FLYING_MODE and DIZZY_MODE in config.py\nInside bug.py in the next_costume() method\, you need to check if you need to use dizzy_images or flying_images.\nWhen bug is hit by target\, change bug_mode to DIZZY_MODE. Look at how we did this in Flappy Bird project.\nInside bug.py\, inside update() when self.bug_mode == DIZZY_MODE\, change the movement to go down instead of moving left or right.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-gamas-15/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20221112T160000
DTEND;TZID=America/Los_Angeles:20221112T170000
DTSTAMP:20260511T181935
CREATED:20221113T005805Z
LAST-MODIFIED:20221115T023007Z
UID:16366-1668268800-1668272400@www.ayclogic.com
SUMMARY:4 PM - Python Game Development - Latisha
DESCRIPTION:Homework\n\nContinue Flappy Bird project\n\nInside main.py\, inside game_in_session()\, call check_player_fall_off_the_screen() method.\nInside main.py\, inside game_loop\, add a condition that will handle GAME_OVER mode.\nAnd create game_over page like below. Including the CREDIT button (assets/images/credit_button.png)
URL:https://www.ayclogic.com/event/4-pm-python-game-development-gamas/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20221111T190000
DTEND;TZID=America/Los_Angeles:20221111T200000
DTSTAMP:20260511T181935
CREATED:20221112T031615Z
LAST-MODIFIED:20221112T035437Z
UID:16340-1668193200-1668196800@www.ayclogic.com
SUMMARY:7 PM - Python Game Development - Gamas
DESCRIPTION:Homework\n\nKeanu: In your team project: In GAME OVER page add PLAY and CREDIT buttons\nChristopher: In your team project: The Credit page texts were overlapping or cut off. Maybe lower the font size and put it in different lines.\nShootBalloon:\n\nCreate red bug once every 2 seconds that will moves left or right.\nAnd make the bug fast.\nAdd collision detection between bug and target and make the bug disappear when you click on the bug.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-gamas-14/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20221104T190000
DTEND;TZID=America/Los_Angeles:20221104T200000
DTSTAMP:20260511T181935
CREATED:20221105T025900Z
LAST-MODIFIED:20221105T025900Z
UID:16216-1667588400-1667592000@www.ayclogic.com
SUMMARY:7 PM - Python Game Development - Gamas
DESCRIPTION:Homework\n\nKeanu: In your personal project\, change the credit page\n\nAdd Logo Designer: Christopher Chen\nChange school to be ayclogic.com\nChange Advisor from Gamas to Gamas Chang.\n\n\nChristopher: In your personal project\, change the credit page\n\nAdd Advisor: Gamas Chang\nAdd school to be ayclogic.com\nGame assets: add where you found your sound effects or background sound.\n\n\nFor both of you in Shoot ballon game\n\nDisplay score in the screen.\nDisplay explosion score on top of the explode image. Look at how we display “Bad Balloon” text on top of the balloon.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-gamas-13/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20221028T190000
DTEND;TZID=America/Los_Angeles:20221028T200000
DTSTAMP:20260511T181935
CREATED:20221029T025845Z
LAST-MODIFIED:20221029T025845Z
UID:16050-1666983600-1666987200@www.ayclogic.com
SUMMARY:7 PM - Python Game Development - Gamas
DESCRIPTION:Homework:\n\nKeanu:\n\nFind background song for your game in opengameart.org\nAdd sound effects when Player jump\, when player hit by dinosaur\, when player hit the key and player hit the door.\n\n\nChristopher:\n\nMake some improvement on your game such as heal only works for 1 time.\nHelp Keanu\, make logo for his game “Runner”\n\n\nTo pop the balloon only when user click the mouse.\nWhen balloon is popped\, display the explode sprite.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-gamas-12/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20221014T190000
DTEND;TZID=America/Los_Angeles:20221014T200000
DTSTAMP:20260511T181935
CREATED:20221015T024821Z
LAST-MODIFIED:20221015T024821Z
UID:15774-1665774000-1665777600@www.ayclogic.com
SUMMARY:7 PM - Python Game Development - Gamas
DESCRIPTION:Homework\n\nIn Shoot Balloon project\, use target sprite inside main.py so target will appear on the screen.\nContinue on your team project
URL:https://www.ayclogic.com/event/7-pm-python-game-development-gamas-10/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20221007T190000
DTEND;TZID=America/Los_Angeles:20221007T200000
DTSTAMP:20260511T181935
CREATED:20221008T043201Z
LAST-MODIFIED:20221008T043201Z
UID:15579-1665169200-1665172800@www.ayclogic.com
SUMMARY:7 PM - Python Game Development - Gamas
DESCRIPTION:Homework\n\nContinue with your team project according google drive.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-gamas-9/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220916T190000
DTEND;TZID=America/Los_Angeles:20220916T200000
DTSTAMP:20260511T181935
CREATED:20220917T043522Z
LAST-MODIFIED:20220917T043522Z
UID:14985-1663354800-1663358400@www.ayclogic.com
SUMMARY:7 PM - Python Game Development - Gamas
DESCRIPTION:Today We Did\n\nWe went over how to add count down to Flappy Bird game.\nWe added sound effect when Bird and Coin collide.\nWe added Game Win page when count down goes to 0 or less and score is 5 or bigger.\n\nHomework\n\nContinue on your team project according to project plan in the google doc.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-gamas-7/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220909T190000
DTEND;TZID=America/Los_Angeles:20220909T200000
DTSTAMP:20260511T181935
CREATED:20220910T043546Z
LAST-MODIFIED:20220910T043546Z
UID:14861-1662750000-1662753600@www.ayclogic.com
SUMMARY:7 PM - Python Game Development - Gamas
DESCRIPTION:Today We Did\n\nHelped Keanu with his Final Project.\nHelped Christopher with his Final Project.\n\nHomework\n\nContinue with your team project.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-gamas-6/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220901T170000
DTEND;TZID=America/Los_Angeles:20220901T180000
DTSTAMP:20260511T181935
CREATED:20220902T005610Z
LAST-MODIFIED:20220902T005610Z
UID:14724-1662051600-1662055200@www.ayclogic.com
SUMMARY:5 PM - Python Game Development - Gamas
DESCRIPTION:Homework\n\nWhen the bug in dizzy mode\, make the bug fall down. You have to do this in bug.py in the update method.\nCreate landing page using balloon_title.png\, play_button.png and copy the credit_button.png from Flappy Bird project.
URL:https://www.ayclogic.com/event/5-pm-python-game-development-gamas-9/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220827T160000
DTEND;TZID=America/Los_Angeles:20220827T170000
DTSTAMP:20260511T181935
CREATED:20220828T001216Z
LAST-MODIFIED:20220903T005710Z
UID:14592-1661616000-1661619600@www.ayclogic.com
SUMMARY:4 PM - Python Game Development
DESCRIPTION:Today: \n\nWe added collision detection between the player and the bird.\nWe added a new page the landing page when the game is loaded\, and switched to the game in session page when the user left clicks.\nWe added logic so when the player collides with a bird it switches back to the landing page.\n\nHomework: \n\nAdd a logo above the play button.\n\nAdd logic so when a fireball collides with a bird\, both sprites are removed from the screen.\n\nNOTE: There is no class next week (9/3) because of the Labor Day weekend.
URL:https://www.ayclogic.com/event/4-pm-python-game-development-18/
CATEGORIES:Python Game Development
END:VEVENT
END:VCALENDAR