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METHOD:PUBLISH
X-WR-CALNAME:American Young Coder
X-ORIGINAL-URL:https://www.ayclogic.com
X-WR-CALDESC:Events for American Young Coder
REFRESH-INTERVAL;VALUE=DURATION:PT1H
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X-PUBLISHED-TTL:PT1H
BEGIN:VTIMEZONE
TZID:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:20210314T100000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:20211107T090000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:20220313T100000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:20221106T090000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220708T190000
DTEND;TZID=America/Los_Angeles:20220708T200000
DTSTAMP:20260511T214744
CREATED:20220709T030602Z
LAST-MODIFIED:20220709T030602Z
UID:13861-1657306800-1657310400@www.ayclogic.com
SUMMARY:7 PM - Python Game Development - Gamas
DESCRIPTION:Today We Do\n\nWe reviewed individual project.\nWe continued with flappy bird\n\nHomework\n\nContinue on your individual project.\nContinue on Flappy Bird\, create landing page like below
URL:https://www.ayclogic.com/event/7-pm-python-game-development-gamas-2/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220707T170000
DTEND;TZID=America/Los_Angeles:20220707T180000
DTSTAMP:20260511T214744
CREATED:20220708T014845Z
LAST-MODIFIED:20220708T014845Z
UID:13857-1657213200-1657216800@www.ayclogic.com
SUMMARY:5 PM - Python Game Development - Gamas
DESCRIPTION:Today We Do\n\nWe reviewed final projects.\nWe started Shoot Balloon project.\n\nHomework\n\nThe final project is due on July 21. Please make progress on your final project every week according to your project plan. If you have question or need help\, ask your parents to setup an extra class with me. Or you can also email me to gamas@ayclogic.com. Please push your code to the gitlab so I can see your latest code.\nMake a small progress on your Shoot Balloon project\, display balloon sprite on the screen.
URL:https://www.ayclogic.com/event/5-pm-python-game-development-gamas-3/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220625T130000
DTEND;TZID=America/Los_Angeles:20220625T140000
DTSTAMP:20260511T214744
CREATED:20220625T210949Z
LAST-MODIFIED:20220625T210949Z
UID:13775-1656162000-1656165600@www.ayclogic.com
SUMMARY:1 PM - Python Game Development
DESCRIPTION:Today: \n\nWe went over the homework to add the game over page.\nWe added logic to reset the state of the game when clicking the play button.\nWe added the game won page.\n\nCongratulations on finishing the class!
URL:https://www.ayclogic.com/event/1-pm-python-game-development-64/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220623T170000
DTEND;TZID=America/Los_Angeles:20220623T180000
DTSTAMP:20260511T214744
CREATED:20220624T023155Z
LAST-MODIFIED:20220624T023155Z
UID:13737-1656003600-1656007200@www.ayclogic.com
SUMMARY:5 PM - Python Game Development - Gamas
DESCRIPTION:Today We Do\n\nWe went over the project progress.\nWe added PLAY and CREDIT buttons on the credit page.\n\nHomework\n\nAdd background sound for your game. Use “Happy Baby.wav” file under “assets/audio/Happy Baby\,wav”\nAdd “assets/audio/collect5.wav” sound effect when the bird collect coins.\nAdd “assets/audio/plop.wav” sound effect when the bird hits the tube.
URL:https://www.ayclogic.com/event/5-pm-python-game-development-gamas-2/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220616T170000
DTEND;TZID=America/Los_Angeles:20220616T180000
DTSTAMP:20260511T214744
CREATED:20220617T010340Z
LAST-MODIFIED:20220617T010340Z
UID:13567-1655398800-1655402400@www.ayclogic.com
SUMMARY:5 PM - Python Game Development - Gamas
DESCRIPTION:Today We Do\n\nWe went over Lawrence and Devan division of work.\nWe continued with Flappy Bird project. We started with Game Credit page.\n\nHomework\n\nContinue with your final project according to the google doc.\nComplete Credit Page with the following information\nRewrite the code for displaying score and countdown to the screen to utilize draw_regular_text method. This will reduce code duplication.
URL:https://www.ayclogic.com/event/5-pm-python-game-development-gamas/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220603T190000
DTEND;TZID=America/Los_Angeles:20220603T200000
DTSTAMP:20260511T214744
CREATED:20220604T043106Z
LAST-MODIFIED:20220604T154150Z
UID:13356-1654282800-1654286400@www.ayclogic.com
SUMMARY:7 PM - Python Game Development - Latisha
DESCRIPTION:Today We Do\n\nWe reviewed project proposals\nWe displayed player sprite on the screen.\nWe reviewed Birdie project how to make the player flaps its wings.\n\nHomework\n\nContinue on the Flappy Bird project.\nMake the player sprite flaps its wings. Look at how we did it in the Birdie project.\nImprove your project proposals according to the discussion today. Answer the red highlighted points.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-latisha/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220402T130000
DTEND;TZID=America/Los_Angeles:20220402T140000
DTSTAMP:20260511T214744
CREATED:20220402T211316Z
LAST-MODIFIED:20220402T211316Z
UID:12311-1648904400-1648908000@www.ayclogic.com
SUMMARY:1 PM - Python Game Development
DESCRIPTION:Today: \n\nWe went over the homework to add the sound effect for firing the bullet.\nWe randomized the location of where the shield powerup is created.\nWe started on the logic to show the tank explosion before game over or game won.\n\nHomework: \n\nReview the tank game project and come up with some question for next class.
URL:https://www.ayclogic.com/event/1-pm-python-game-development-55/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220330T190000
DTEND;TZID=America/Los_Angeles:20220330T200000
DTSTAMP:20260511T214744
CREATED:20220331T030537Z
LAST-MODIFIED:20220406T030344Z
UID:12245-1648666800-1648670400@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:Today: \n\nWe went over the homework to add the waves and enemy type.\nWe went over different enemy healths.\nWe added logic to keep track of attack_point for tower and bullet and made the enemies only die when they ran out of health.\n\nHomework: \n\nAdd a game over page.  Show the game over page when your health goes to zero.  From the game over page\, you should be able to click the play button and restart the game. It should look like this.\n\n\n\n\nAdd a game won page.  You win the game when no more waves are left\, the current wave is empty\, and there are no more enemies on the screen (the enemy_group sprite group is empty).  The game won page should look like this:\n\n\n\n\nMake sure you reset the waves and all other sprites when you click the play button from the game over or game won pages.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-115/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220226T130000
DTEND;TZID=America/Los_Angeles:20220226T140000
DTSTAMP:20260511T214744
CREATED:20220226T220248Z
LAST-MODIFIED:20220226T220359Z
UID:11764-1645880400-1645884000@www.ayclogic.com
SUMMARY:1 PM - Python Game Development
DESCRIPTION:Today: \n\nWe went over the homework to center the bullet’s initial creation position\, and added collision detection between the enemy tank and the bricks.\nWe added logic so the enemy tank faces the enemy turret in the direction of the player tank.\n\nHomework: \n\nAdd some game modes: GAME_LANDING_PAGE and GAME_IN_SESSION.  Define a new attribute self.mode inside tank game originally set to GAME_LANDING_PAGE. Define a new method called handle_landing_page\, that shows the landing page like below:\n\nWhen you click the Play button switch the mode to GAME_IN_SESSION and show all the logic that we added previously with the two tanks etc.  You can follow previous examples we for handling the landing page in Birdie etc.\nBonus: Add collision detection between the player tank and the enemy tank and switch to GAME_LANDING_PAGE when the enemy tank gets destroyed.
URL:https://www.ayclogic.com/event/1-pm-python-game-development-50/
CATEGORIES:Advanced Python Game Development,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220225T190000
DTEND;TZID=America/Los_Angeles:20220225T200000
DTSTAMP:20260511T214744
CREATED:20220226T035815Z
LAST-MODIFIED:20220226T035815Z
UID:11754-1645815600-1645819200@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:Homework\n\nLoad assets/bird01_A.png in Birdie.__init__ method\nInside game_loop method\, blit the image that you just load.\nMake sure to blit this image AFTER you blit the background. Otherwise\, you wont see the bird image.\nThis is very similar to how you blit the self.background. image
URL:https://www.ayclogic.com/event/7-pm-python-game-development-110/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220223T190000
DTEND;TZID=America/Los_Angeles:20220223T200000
DTSTAMP:20260511T214744
CREATED:20220224T041607Z
LAST-MODIFIED:20220224T041619Z
UID:11732-1645642800-1645646400@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:Today: \n\nWent over the homework to add animation and finish the enemy map navigation.\nWe added the tower.\nWe added the health indicator.\n\nHomework: \n\nCreate a new sprite class called Bullet.  Use the the image “assets/images/red_projectile2.png”. for the bullet’s self.image attribute.\nAdd a method to create bullet inside main.py called launch_bullet\, that every 120 frames launches a new bullet.  Make it so that your tower will create one bullet moving to the right about every 3 seconds.\nBonus: first add a direction parameter to your Bullet class to face and move it the correct direction provided which is measured in degrees.  Then inside the tower\, create 4 bullet every 3 seconds\, but make it so the bullets face different directions and move different directions\, as in the example below. A bullet should be created with each of these directions: 45\, 135\, 225\, and 315.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-109/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220126T190000
DTEND;TZID=America/Los_Angeles:20220126T200000
DTSTAMP:20260511T214744
CREATED:20220127T040707Z
LAST-MODIFIED:20220127T040707Z
UID:11331-1643223600-1643227200@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:Today: \n\nWe went over the homework to add the game over page and tank destroyed sound effects.\nWe enabled the enemy tank to move.\nWe delayed switching the game mode to game won when the enemy tank is destroyed.\n\nHomework: \n\nAdd a new sprite called TankExplosion that gets created when either the enemy tank is destroyed or the play tank is destroyed. Make sure to create the explosion where the tank that was destroyed was located.  The TankExplosion sprite should show a series of frames starting with “assets/Tank_Explosion/Tank_Explosion_0.png”\, and when you reach the last frame\, destroyed the sprite using “self.kill()”.\nDelay switching the game mode to game over when the player tank is destroyed\, using the same technique that we used in class.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-105/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220112T190000
DTEND;TZID=America/Los_Angeles:20220112T200000
DTSTAMP:20260511T214744
CREATED:20220113T041242Z
LAST-MODIFIED:20220113T041242Z
UID:11066-1642014000-1642017600@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:Today: \n\nWe went over the homework to show game won when the enemy tank is destroyed.\nWe fixed the bug in maze_solver that got the enemy tank stuck.\nWe added logic to point the enemy tank turret at the player tank.\n\nHomework: \n\nMake it so that the enemy tank continuously fires bullets at the player tank every 3 seconds.\nMake sure the bullet created every 3 seconds is created at the location of the enemy tank and uses the direction of the enemy tank’s turret.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-103/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211222T190000
DTEND;TZID=America/Los_Angeles:20211222T200000
DTSTAMP:20260511T214744
CREATED:20211223T042129Z
LAST-MODIFIED:20211223T042139Z
UID:10890-1640199600-1640203200@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:Today: \n\nWe went over the homework to add the different game modes.\nWe added the maze solver inside the enemy tank.\nWe visualized the path from the enemy tank to the player tank.\n\nHomework: \n\nCreate a sound effect when the tank shoots a bullet: use “TankFiring.wav”.  Also create another sound effect when the bullet colides with the brick: use “hit1.wav”.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-101/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211219T190000
DTEND;TZID=America/Los_Angeles:20211219T200000
DTSTAMP:20260511T214744
CREATED:20211220T040115Z
LAST-MODIFIED:20211220T040451Z
UID:10859-1639940400-1639944000@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:Today: \n\nWe went over the homework.\nWe reviewed the game loop again.\nWe added the score attribute.\nWe fixed the bug preventing player from being recreated on the screen.\nI’ve uploaded the source code here.\n\nHomework: \n\nCreate a https://gitlab.com/ account. Make sure you *don’t* sign in with Google\, Twitter\, or any other existing account. Instead create a new account so that you’ll have a password associated with gitlab\, that we can integrate with PyCharm.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-100/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211212T190000
DTEND;TZID=America/Los_Angeles:20211212T200000
DTSTAMP:20260511T214744
CREATED:20211213T040346Z
LAST-MODIFIED:20211220T030758Z
UID:10758-1639335600-1639339200@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:Today \n\nWe went over the homework.\nWe added the different game modes.\nWe added the landing page.\nWe added logic to switch from the landing page to game in session when clicking the play button.\nWe switched from the game in session back to the landing page when the player dies.\nI’ve uploaded the source code here.\n\nHomework: \n\nCreate a massive fireball when the player pressed the space “g” key.  The massive fireball shouldn’t be destroyed when it collides with the birds.  You don’t need to create a new sprite to handle the massive fireball.\nOn the landing page\, create birds and clouds to make the landing page more interesting.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-98/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211211T130000
DTEND;TZID=America/Los_Angeles:20211211T140000
DTSTAMP:20260511T214744
CREATED:20211211T220019Z
LAST-MODIFIED:20211218T210015Z
UID:10706-1639227600-1639231200@www.ayclogic.com
SUMMARY:1 PM – Python Game Development
DESCRIPTION:Today: \n\nWe went over the homework to add Brick sprite and move the tank.\nWe made it so the tank can only move one direction at a time.\nWe rotated the turret to face the correct direction.\n\nHomework: \n\nCreate a new sprite for the turret using the image “assets/Player_2/Type_1/PlayerTank_2_1_Turret_0.png”.\nAdd the self.turret sprite as an attribute of the Tank class in the __init__ method.  When calling the update method for the Tank class\, also call the self.turret.update()\nUpdate the location of the Turret sprite to keep it in sync with the location of the  Tank sprite.
URL:https://www.ayclogic.com/event/1-pm-python-game-development-41/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211208T190000
DTEND;TZID=America/Los_Angeles:20211208T200000
DTSTAMP:20260511T214744
CREATED:20211209T040709Z
LAST-MODIFIED:20211209T040709Z
UID:10671-1638990000-1638993600@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:Today: \n\nWe went over the homework\nWe reviewed why we need to use copy.deepcopy.\nWe modified the self.map_copy attribute as the bricks get destroyed.\n\nHomework \n\nAdd a type parameter to the Brick constructor. When the type is WALL_FLAG\, then load the normal brick self.image attribute\, but if the type is BORDER_WALL_FLAG\, then use the IronWall.png for the self.image attribute.\nModify the map to show the iron wall/brick around the edge of the map.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-97/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211205T190000
DTEND;TZID=America/Los_Angeles:20211205T200000
DTSTAMP:20260511T214744
CREATED:20211206T040720Z
LAST-MODIFIED:20211206T040720Z
UID:10652-1638730800-1638734400@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:Today \n\nWe went over the home fix the cloud position offset.\nWe added the hitbox/rect attribute for the bird and fireball sprites.\nWe added collision detection between the birds and sprites.\nWe also added a cooldown delay to slow down the creation of fireballs when the player presses the “f” key.\nI’ve uploaded the source code here.\n\nHomework \n\nAdd a “self.rect” attribute inside the player class\, using the width and height of the first image. Visualize the hitbox by drawing it on the screen using the same technique we used for the bird and fireball.\nAdd collision detection between the bird and the player.  When the player is hit by any bird\, then the player should disappear.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-96/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211201T190000
DTEND;TZID=America/Los_Angeles:20211201T200000
DTSTAMP:20260511T214744
CREATED:20211202T043453Z
LAST-MODIFIED:20211202T043453Z
UID:10589-1638385200-1638388800@www.ayclogic.com
SUMMARY:7 PM - Advanced Python Game Development
DESCRIPTION:Today We Do\n\nWe reviewed inheritance where with inheritance\, we can avoid duplicating codes.\nWe went over the homework on how to properly override Turret.load_image(self) and Turret.get_turret_angle(self) inside EnemyTurret.\nWe extracted codes inside PlayerTank.update() which handles tank movement into its own method “tank_movement_control”. This way we can override this method in EnemyTank.tank_movement_control to make the enemy tank move independently.\n\nHomework\n\nMake the enemy tank not able to go through the wall. Look at how we did it for Player Tank.\nPlayerTank.load_images(self) is overriden inside EnemyTank.load_images(self). But there are too many codes being duplicated. Extract the code inside PlayerTank.load_images(self) which will get the image path into its own method. And then override this method inside EnemyTank.
URL:https://www.ayclogic.com/event/7-pm-advanced-python-game-development-7/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211201T180000
DTEND;TZID=America/Los_Angeles:20211201T190000
DTSTAMP:20260511T214744
CREATED:20211202T045211Z
LAST-MODIFIED:20211202T045211Z
UID:10591-1638381600-1638385200@www.ayclogic.com
SUMMARY:6 PM - Python Game Development
DESCRIPTION:Today We Do:\n\nWe made some minor modifications to the final project.\nWe enhanced Shoot Balloon project by making the Balloon hitbox smaller. We also made the Explosion sprite\, able to show the score.\nThe class is done\, congrats for graduating from this class and completing a cool game “Adventure Run”
URL:https://www.ayclogic.com/event/6-pm-python-game-development-175/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211121T190000
DTEND;TZID=America/Los_Angeles:20211121T200000
DTSTAMP:20260511T214744
CREATED:20211122T041727Z
LAST-MODIFIED:20211122T041727Z
UID:10548-1637521200-1637524800@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:Today: \n\n\n\nWe went over the homework dealing with direction for different sprites.\nWe adjusted the initial position of the bird so it always appears off the screen.\nI’ve uploaded the source code here.\n\n\n\nHomework: \n\nReview how the different sprites work. Focus on how each sprite is created and how it moves across the screen\, and how we figure out which images are drawn on the screen.\nFor clouds create the cloud so that when it’s moving to the right it is created off the screen.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-95/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211117T190000
DTEND;TZID=America/Los_Angeles:20211117T200000
DTSTAMP:20260511T214744
CREATED:20211118T040808Z
LAST-MODIFIED:20211201T034739Z
UID:10494-1637175600-1637179200@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:Today \n\nWe went over the homework to rotate the shield\nWe added the EnemyTank by inheriting from PlayerTank.\nWe customized the player tank by overriding load_images.\nWe added EnemyTurrret by inheriting from Turret.\n\nHomework: \n\nCustomize the EnemyTurret by overriding the get_image method to load the orange turret rather than the blue turret.\nAlso override the get_turret_angle method to always be zero\, so that the enemy turret doesn’t point in the direction of the mouse.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-94/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211117T180000
DTEND;TZID=America/Los_Angeles:20211117T190000
DTSTAMP:20260511T214744
CREATED:20211118T025848Z
LAST-MODIFIED:20211118T025910Z
UID:10491-1637172000-1637175600@www.ayclogic.com
SUMMARY:6 PM - Python Game Development
DESCRIPTION:Today \n\nWe went over the final project\nWe added the bad balloon which subtracts score\n\nHomework \n\nContinue on you final project which is due first week of December.
URL:https://www.ayclogic.com/event/6-pm-python-game-development-174/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211114T190000
DTEND;TZID=America/Los_Angeles:20211114T200000
DTSTAMP:20260511T214744
CREATED:20211115T040858Z
LAST-MODIFIED:20211115T040858Z
UID:10469-1636916400-1636920000@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:Today \n\nWe went over the homework.\nWe added a direction attribute to the player.\nWe updated the direction based on which way the player moves.\nWe flipped the image when the player is facing left\, so the player is facing to the left when it’s direction is to the left.\nWe randomized which birds are generated.\n\nHomework \n\nRandomize which cloud image is loaded into the self.image attribute for the Cloud sprite\, select randomly from “cloud1.png”\, cloud2.png”\, or “cloud3.png”. Use a similar technique to what we used for the Bird sprite.\nFlip the bird image that’s used when the bird direction is to the LEFT. You can use a similar technique we used for the Player sprite.\nAdd a direction attribute to the fireball\, and update the code where we create fireballs.\nPass the direction attribute from the self.player_sprite.direction attribute to the fireball when we create the fireball.\nMove the fireball correctly based on the direction. Similar to how we move the other sprites based on the direction.\nFlip the fireball image when it’s facing to the left.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-93/
CATEGORIES:Java,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211110T180000
DTEND;TZID=America/Los_Angeles:20211110T190000
DTSTAMP:20260511T214744
CREATED:20211111T024327Z
LAST-MODIFIED:20211118T015601Z
UID:10391-1636567200-1636570800@www.ayclogic.com
SUMMARY:6 PM - Python Game Development
DESCRIPTION:Today \n\nWe went over the final projects. Make sure you’re making progress unless you can’t pass the class. If you’re stuck you can email me at chet@ayclogic.com.\nWe added the countdown indicator to the final project.\n\nHomework \n\nContinue on the final project.
URL:https://www.ayclogic.com/event/6-pm-python-game-development-173/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211107T190000
DTEND;TZID=America/Los_Angeles:20211107T200000
DTSTAMP:20260511T214744
CREATED:20211108T040752Z
LAST-MODIFIED:20211108T040752Z
UID:10352-1636311600-1636315200@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:Today \n\nWe went over the homework\nWe added animation so the birds flap their wings.\nWe added a timer to slow down the flapping of wings.\n\nHomework \n\nMake the player flap its wings. Use the same technique that we used for the bird.\nAdd a timer to slow down the speed of the player flapping its wings.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-92/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211106T130000
DTEND;TZID=America/Los_Angeles:20211106T140000
DTSTAMP:20260511T214744
CREATED:20211106T210734Z
LAST-MODIFIED:20211107T201023Z
UID:10330-1636203600-1636207200@www.ayclogic.com
SUMMARY:1 PM - Python Game Development
DESCRIPTION:Today: \n\nWe add the Bug to the Shoot Balloon.\nI’ve uploaded the final code here.\nCongrats on finishing the final projects!
URL:https://www.ayclogic.com/event/1-pm-python-game-development-39/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211103T190000
DTEND;TZID=America/Los_Angeles:20211103T200000
DTSTAMP:20260511T214744
CREATED:20211104T030309Z
LAST-MODIFIED:20211110T041950Z
UID:10295-1635966000-1635969600@www.ayclogic.com
SUMMARY:7 PM - Python Game Development
DESCRIPTION:Today: \n\nWe went over the homework.\nWe went over how to prevent the player tank from driving through the bricks.\nWe reviewed how the turret rotates smoothly.\n\nHomework: \n\nAdd a sprite\, shield_powerup.py\, for the bonus upgrade using the image “assets/Bonus_Upgrade.png”. Just make it appear on the screen anywhere.\nCreate a new sprite\, shield.py. Use the following image. “assets/Get_Shield_Player_2.png”.\nWhen the tank collides with the bonus upgrade sprite\, make the shield sprite appear on top of the player tank.\nWhen the tank moves\, the shield also need to move in the same location as the tank.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-91/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20211103T180000
DTEND;TZID=America/Los_Angeles:20211103T190000
DTSTAMP:20260511T214744
CREATED:20211104T015719Z
LAST-MODIFIED:20211104T015719Z
UID:10284-1635962400-1635966000@www.ayclogic.com
SUMMARY:6 PM - Python Game Development
DESCRIPTION:Today \n\nWe added the landing page.\nWe added the score indicator.\n\nHomework: \n\nContinue work on your final project.
URL:https://www.ayclogic.com/event/6-pm-python-game-development-172/
CATEGORIES:Python Game Development
END:VEVENT
END:VCALENDAR