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X-ORIGINAL-URL:https://www.ayclogic.com
X-WR-CALDESC:Events for American Young Coder
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BEGIN:VTIMEZONE
TZID:America/Los_Angeles
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TZNAME:PDT
DTSTART:20230312T100000
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DTSTART:20231105T090000
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BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240203T140000
DTEND;TZID=America/Los_Angeles:20240203T150000
DTSTAMP:20260511T150422
CREATED:20240206T025009Z
LAST-MODIFIED:20240206T025009Z
UID:23775-1706968800-1706972400@www.ayclogic.com
SUMMARY:2 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did \n\nAdded to player.py\nBegan making different screens\nBegan blitting main menu buttons\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/sat-2-pm-flappy-bird/-/tree/Sebastian?ref_type=heads\nAYC Logic’s observed holidays: https://www.ayclogic.com/observed-holidays/\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Complete the reset method we made for the Player class.\n\nReset player’s x & y attributes to the given x/y\nReset player’s rect attribute’s x & y attributes to the given x/y\nReset fall speed to 0
URL:https://www.ayclogic.com/event/2-pm-python-game-development-sebastian-6/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240131T070000
DTEND;TZID=America/Los_Angeles:20240131T200000
DTSTAMP:20260511T150422
CREATED:20240201T035700Z
LAST-MODIFIED:20240201T035700Z
UID:23715-1706684400-1706731200@www.ayclogic.com
SUMMARY:7 PM – Python OOP – Sebastian
DESCRIPTION:Today We Did \n\nBegan LibrarySystem\nCreated Library class with constructor\nCreated load books method\nCreated the application loop\nBegan add_book() method\nAYC Logic’s observed holidays: https://www.ayclogic.com/observed-holidays/\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nPlease submit your homework to the corresponding project’s folder in your Google Drive\nHomework: Complete the add_book() method we began in class\n\nCreate Book object\nSave/store the Book object into both dictionary attributes\n\nRemember\, why do we have two dictionaries?\nWhat are the keys for these dictionaries?
URL:https://www.ayclogic.com/event/7-pm-python-oop-sebastian-4/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240130T180000
DTEND;TZID=America/Los_Angeles:20240130T190000
DTSTAMP:20260511T150422
CREATED:20240131T031920Z
LAST-MODIFIED:20240131T031920Z
UID:23693-1706637600-1706641200@www.ayclogic.com
SUMMARY:6 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did \n\nFinished entirety of balloon class\nCreated bad balloons with 50/50 chance\nAdded text to each balloon\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/tue-6-pm-flappy-bird/-/tree/Sebastian?ref_type=heads\nAYC Logic’s observed holidays: https://www.ayclogic.com/observed-holidays/\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: By now we should all have cloned our new repositories\, and put in our cropped sprites. Next we will focus on blitting our players and enemies.\n\nBefore you begin to code\, please coordinate closely with your partner first to brainstorm what exactly will be done\, and write all plans on the project proposal (below what has already been written).\n\nWrite your name (and your partner will write theirs)\, and either player/enemy (depending on which you will be developing).\nBelow your section you just made for yourself\, you will give a detailed explanation of how the player/enemy will move (which buttons\, which directions\, what sprites\, what actions it can take like hitting or shooting).\nPlease be as detailed as possible. This is now your section that you’re responsible for on the project\, so you need to make sure that your partner and I both understand what you’re trying to do.\n\n\nRemember\, the detailed planning is the most important part of this homework assignment. Please take enough time to really think about how you want your portion of the game to work.\nOnce you finish the detailed planning (it should take 10-20 minutes to give enough detail)\, begin writing the basics for your player/enemy code.\n\nCreate the file\, class\, constructor\, and update methods.\nThink about what parameters the constructor should take in based on how you explained the player/enemy would move and do damage (x\, y\, screen\, maybe size\, etc.)\, and add attributes for the ones that need to be saved.\nLet your partner know when you’re done! Send them an email so they know to pull/update their code.\n\n\nDon’t worry about blitting yet. If you think you have more time\, then please spend more time adding to your detailed explanation.
URL:https://www.ayclogic.com/event/6-pm-python-game-development-sebastian-17/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240129T190000
DTEND;TZID=America/Los_Angeles:20240129T200000
DTSTAMP:20260511T150422
CREATED:20240130T041950Z
LAST-MODIFIED:20240130T041950Z
UID:23686-1706554800-1706558400@www.ayclogic.com
SUMMARY:7 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did \n\nCreated explode.py and began understanding how this sprite will be used\nCreated target.py and started understanding how this new kind of Player will be used\nCreated group collision for target and balloon\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/mon-7-pm-shoot-balloon/-/tree/sat_7_pm_sebastian?ref_type=heads\nAYC Logic’s observed holidays: https://www.ayclogic.com/observed-holidays/\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Each of us had our own small errors we had to fix with PyCharm / PyGame\, so please try to finish those first.\n\nThe most important thing we should all have finished now is blitting our background to the screen\, focus on this first.\nIdeally\, we should all have our new “players” and “enemies” sprites blit to the screen.\n\nIf both your players and enemies can be blit\, begin their movement animations.\n\n\nFinally\, if everything above has been finished\, you can take some time to further plan out your game on your project proposal. Try spending 10 minutes writing out as many details as possible to completely explain how your game will work. This will be helpful for both me and you to finish the project.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-sebastian-25/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240127T140000
DTEND;TZID=America/Los_Angeles:20240127T150000
DTSTAMP:20260511T150422
CREATED:20240127T230127Z
LAST-MODIFIED:20240127T230254Z
UID:23646-1706364000-1706367600@www.ayclogic.com
SUMMARY:2 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did \n\nReviewed past class code & finished implementing collisions\nAdded background music and sound effects\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/sat-2-pm-dragon-birdie/-/tree/Sebastian?ref_type=heads\nAYC Logic’s observed holidays: https://www.ayclogic.com/observed-holidays/\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Complete the reset method we made for the Player class.\n\nReset player’s x & y attributes to the given x/y\nReset player’s rect attribute’s x & y attributes to the given x/y\nReset fall speed to 0
URL:https://www.ayclogic.com/event/2-pm-python-game-development-sebastian-5/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240123T180000
DTEND;TZID=America/Los_Angeles:20240123T190000
DTSTAMP:20260511T150422
CREATED:20240124T025937Z
LAST-MODIFIED:20240124T025937Z
UID:23586-1706032800-1706036400@www.ayclogic.com
SUMMARY:6 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did \n\nReviewed the requirements for sprites before we buy any (hopefully we can all find free sprites).\nLearned how to crop images using FireAlpaca to make correctly “fitting” sprites.\nCloned our new group project repositories.\nCloned the new Shoot Balloon repository & started project.\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/mon-7-pm-shoot-balloon/-/tree/sat_7_pm_sebastian?ref_type=heads\nAYC Logic’s observed holidays: https://www.ayclogic.com/observed-holidays/\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework:\n\nFinalize the (PLAYER AND ENEMY) sprites you choose to use for your project (make sure your group members agree before buying anything).\n\nYou NEED more than 1 sprite for both your player and enemy (they both must look animated).\n\n\nCrop any sprites that need to be cropped\n\nIf you need help using FireAlpaca\, guide: https://docs.google.com/document/d/1_Yr-K4MZAt1uch38ApHz9QdW_Ao4Hb5uXayFdP8fJFo/edit?usp=sharing\nPlease split up work evenly among group members (one person crops player sprites\, other person crops enemy sprites).\n\n\nMove all correctly cropped sprites to your newly cloned asset directory.\nIf you want to “test” anything to see if you did things correctly\, you can try blitting one of your images.
URL:https://www.ayclogic.com/event/6-pm-python-game-development-sebastian-16/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240122T190000
DTEND;TZID=America/Los_Angeles:20240122T200000
DTSTAMP:20260511T150422
CREATED:20240123T161427Z
LAST-MODIFIED:20240123T161427Z
UID:23580-1705950000-1705953600@www.ayclogic.com
SUMMARY:7 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did \n\nLooked closer at what sprites are needed for our projects\nCloned the new Gitlab repositories\nLearned how to crop sprite images for our projects.\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/mon-7-pm-shoot-balloon/-/tree/sat_7_pm_sebastian?ref_type=heads\nAYC Logic’s observed holidays: https://www.ayclogic.com/observed-holidays/\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Crop all the rest of your player and enemy sprites.\n\nIf you need the tutorial I made\, here is the link: https://docs.google.com/document/d/1_Yr-K4MZAt1uch38ApHz9QdW_Ao4Hb5uXayFdP8fJFo/edit?usp=sharing\nMove all sprites into our new repository’s assets folder
URL:https://www.ayclogic.com/event/7-pm-python-game-development-sebastian-24/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240116T180000
DTEND;TZID=America/Los_Angeles:20240116T190000
DTSTAMP:20260511T150422
CREATED:20240117T053221Z
LAST-MODIFIED:20240117T180828Z
UID:23481-1705428000-1705431600@www.ayclogic.com
SUMMARY:6 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did \n\nAdded player boundaries to change game mode when players fall off the screen\nAdded logic and pygame code to draw game win and game over pages\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/tue-6-pm-flappy-bird/-/tree/Sebastian?ref_type=heads\nAYC Logic’s observed holidays: https://www.ayclogic.com/observed-holidays/\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Begin creating your project’s main.py file and adding all code necessary to blit the background image.\nYour Gitlab repositories will be set up by the time next class starts\, so for now you can start by writing your main.py in the shared Google document.\n\nSince you can’t run the code yet\, try your best to base it off previous projects.
URL:https://www.ayclogic.com/event/6-pm-python-game-development-sebastian-15/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240115T190000
DTEND;TZID=America/Los_Angeles:20240115T200000
DTSTAMP:20260511T150422
CREATED:20240116T172728Z
LAST-MODIFIED:20240116T173836Z
UID:23469-1705345200-1705348800@www.ayclogic.com
SUMMARY:7 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did \n\nFixed bugs existing in previous version (typos\, etc)\nBegan moving balloons through screen at speed indicated by self.speed attribute\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/mon-7-pm-shoot-balloon\nAYC Logic’s observed holidays: https://www.ayclogic.com/observed-holidays/\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Continue developing your project! This time\, we’re aiming to finish a file representing either your player\, or “enemy” (whatever is attacking the player). \n\nClick “File” -> “Open”\, then open your dragon birdie project.\nRun the program & play our first game a bit to remember how the game worked.\n\nIf the player (in player.py) is more similar to your player\, copy that code as a template and modify it to work the way you want your player to work.\nIf the bird (in bird.py) is more similar to your enemies\, copy that code as a template and modify it to work the way you want your player to work.\n\n\nYou will know you are finished with your homework when the player/enemy is blit to the screen with the sprites you decided on.\n\nIf you copied the player\, you should also be able to move it through the screen\nIf you copied the enemy\, it should be moving the correct way (as you specified in your project proposal).
URL:https://www.ayclogic.com/event/7-pm-python-game-development-sebastian-23/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240113T140000
DTEND;TZID=America/Los_Angeles:20240113T150000
DTSTAMP:20260511T150422
CREATED:20240113T230318Z
LAST-MODIFIED:20240113T230533Z
UID:23435-1705154400-1705158000@www.ayclogic.com
SUMMARY:2 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did \n\nCompleted the motion for Tube & Coin classes (movement is just changing the x & y attributes)\nGave coins multiple images to blit while playing the game (cycle through list of images)\nStarted adding hit boxes for all classes\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/sat-2-pm-dragon-birdie/-/tree/Sebastian?ref_type=heads\nAYC Logic’s observed holidays: https://www.ayclogic.com/observed-holidays/\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Recall we added a rectangle hitbox to our Player class in player.py\, now add similar rectangles to all our other sprites (tube & coin).
URL:https://www.ayclogic.com/event/2-pm-python-game-development-sebastian-3/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240109T180000
DTEND;TZID=America/Los_Angeles:20240109T190000
DTSTAMP:20260511T150422
CREATED:20240110T030322Z
LAST-MODIFIED:20240110T030359Z
UID:23366-1704823200-1704826800@www.ayclogic.com
SUMMARY:6 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did \n\nReviewed how to blit text from strings to screen\nFinished creating credit page\nCompleted code to draw count down\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/tue-6-pm-flappy-bird/-/tree/Sebastian?ref_type=heads\nKeep in mind AYC Logic’s observed holidays are found here: \nhttps://www.ayclogic.com/observed-holidays/\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Project proposal time! Please copy/paste the requirements into your project proposal Google Document & answer each.\n\nRequirements:\n\nTitle of the game\nFor now only paste a link to the game assets (DO NOT PURCHASE YET) from https://graphicriver.net/ or https://opengameart.org.\nFor now only paste a link to the game audio (DO NOT PURCHASE YET) from https://audiojungle.net.\nCome up with full game story/flow which must at least include:\n\nHow to win\nHow to lose/die\nHow many players.\nHow many enemies. How can the enemy die. How do they move\nIs there projectiles (like fireballs or other objects that can be launched or do damage).\n\n\n\n\nKeep in mind that the game can’t be too difficult\, since we only have 2 months.\nExamples of previous games: https://www.ayclogic.com/python-games-gallery.
URL:https://www.ayclogic.com/event/6-pm-python-game-development-sebastian-14/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20240108T190000
DTEND;TZID=America/Los_Angeles:20240108T200000
DTSTAMP:20260511T150422
CREATED:20240110T210633Z
LAST-MODIFIED:20240110T211144Z
UID:23391-1704740400-1704744000@www.ayclogic.com
SUMMARY:7 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did \n\nReviewed project proposals & got lots of feedback\nHelped setup PyCharm & projects (took our time since we’re a bit rusty from break)\nAdded to Balloon class\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/mon-7-pm-shoot-balloon/-/tree/sat_7_pm_sebastian?ref_type=heads\nKeep in mind AYC Logic’s observed holidays are found here: \nhttps://www.ayclogic.com/observed-holidays/\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Review the feedback I gave for your project proposals\, then please try to begin writing out your main.py. Remember our file structure and follow these general guidelines:\n\nCreate a new PyCharm project (click on file -> new project\, then continue setting it up).\nCreate 2 folders as we always have had; “src” for code and “assets” for images/audio\nRemember\, you can still take some time to try and find cheaper/free assets for your game. All you need for now is a background image which should easily be found for free\nCreate your main.py inside the “src” folder and begin filling out the basic code we’ve always used to blit your background image.\n\n\nYou are finished with homework when you successfully blit your background to the screen. We’ll be looking at everyone’s code & background in class so please make sure it’s finished.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-sebastian-22/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231223T140000
DTEND;TZID=America/Los_Angeles:20231223T150000
DTSTAMP:20260511T150422
CREATED:20231223T231239Z
LAST-MODIFIED:20231223T231439Z
UID:23198-1703340000-1703343600@www.ayclogic.com
SUMMARY:2 PM – Python Object Oriented Programming – Sebastian
DESCRIPTION:Today We Did \n\n\nCreated player class & recalled why we need to inherit Sprite\n\nCloned entire new repository & set up PyCharm\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/sat-2-pm-dragon-birdie/-/tree/Sebastian?ref_type=heads\nKeep in mind AYC Logic’s observed holidays are found here: \nhttps://www.ayclogic.com/observed-holidays/\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Use the dot operator with pygame to find the correct method to resize our player image to the size specified by “self.size” attribute.\n \n\n\nHints:\n– 1 line of code is necessary\n– Method name is “scale()”\n\n\nFill out:\nplayer_image = pygame.SOMETHING.scale(player_image\, (SOMETHING\, SOMETHING) )
URL:https://www.ayclogic.com/event/2-pm-python-object-oriented-programming-sebastian-18/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231219T180000
DTEND;TZID=America/Los_Angeles:20231219T190000
DTSTAMP:20260511T150422
CREATED:20231223T193449Z
LAST-MODIFIED:20231226T015950Z
UID:23195-1703008800-1703012400@www.ayclogic.com
SUMMARY:6 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did \n\n\nReviewed the math and logic to blit button\n\n\nReviewed how to detect mouse clicks inside button radius\n\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/tue-6-pm-flappy-bird/-/tree/Sebastian?ref_type=heads\nKeep in mind AYC Logic’s observed holidays are found here: \nhttps://www.ayclogic.com/observed-holidays/\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Complete the draw_credit_button the way we discussed in class:\n \ndef draw_credit_button(self):\n“””\ncredit_button_x: same as play_button_x (but same distance scooted RIGHT)\ncredit_button_y: same as play_button_y\nblit credit button at calculated x & y\ncheck mouse bounds same way as play button\n“””
URL:https://www.ayclogic.com/event/6-pm-python-game-development-sebastian-13/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231218T190000
DTEND;TZID=America/Los_Angeles:20231218T200000
DTSTAMP:20260511T150422
CREATED:20231220T001604Z
LAST-MODIFIED:20231223T181810Z
UID:23123-1702926000-1702929600@www.ayclogic.com
SUMMARY:7 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nBegan the new shoot balloon project by cloning the repository\nCreated basic Balloon class\nWent over requirements for project proposal\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/MON-7PM-FlappyBird/-/tree/Sebastian?ref_type=heads\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Project proposal time! Please copy/paste the requirements into your project proposal Google Document & answer each.\n\nRequirements:\n\nTitle of the game\nFor now only paste a link to the game assets (DO NOT PURCHASE YET) from https://graphicriver.net/ or https://opengameart.org.\nFor now only paste a link to the game audio (DO NOT PURCHASE YET) from https://audiojungle.net.\nCome up with full game story/flow which must at least include:\n\nHow to win\nHow to lose/die\nHow many players.\nHow many enemies. How can the enemy die.\nIs there projectiles.\n\n\n\n\nKeep in mind that the game can’t be too difficult\, since we only have 2 months.\nExamples of previous games: https://www.ayclogic.com/python-games-gallery.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-sebastian-21/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231209T140000
DTEND;TZID=America/Los_Angeles:20231209T150000
DTSTAMP:20260511T150422
CREATED:20231209T225932Z
LAST-MODIFIED:20231209T230107Z
UID:22934-1702130400-1702134000@www.ayclogic.com
SUMMARY:2 PM – Python Object Oriented Programming – Sebastian
DESCRIPTION:Today We Did\n\nCreated draw_play_button method\nCreated algorithms using math to calculate play button position\nLearned how to get mouse position on screen & detect when mouse is clicked\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/sat-2-pm-dragon-birdie/-/tree/Sebastian?ref_type=heads\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Inside our main.py\, fill out the new draw_title() method as we described in class.\n\n(in constructor)\, load birdie_title.png image\ncalculate the x/y for the title to be above the play button\nblit the attribute with loaded birdie_title.png image\n\n\nDon’t forget to commit & push your code to the repository as we discussed in class
URL:https://www.ayclogic.com/event/2-pm-python-object-oriented-programming-sebastian-17/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231205T180000
DTEND;TZID=America/Los_Angeles:20231205T190000
DTSTAMP:20260511T150422
CREATED:20231206T030715Z
LAST-MODIFIED:20231206T031436Z
UID:22882-1701799200-1701802800@www.ayclogic.com
SUMMARY:6 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nBlitted coin images to screen\nCreated player class\nAdded player’s jump functionality using gravity\nRemembered how to use the ASCII table to detect which key the user typed\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/tue-6-pm-flappy-bird/-/tree/Sebastian?ref_type=heads\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Next class we will begin developing collisions between different sprites\, please add the “self.rect” attribute to all classes which will need to handle collisions.\n\nTo create this pygame rectangle for collisions\, we use the method:\n\nself.rect = pygame.Rect(x\, y\, width\, height)\n\nThe x and y will be simple for every class since they all have attributes for x and y\, but you will have to think a bit more to get the width & height.\nThe width & height of a rectangle should be based off the image(s) corresponding to the class. We can get an image’s width and height with these methods:\n\nimage.get_width()\nimage.get_height()\n\nThe tricky part will be to get a singular image\, since some classes have lists of images instead of just a single image! Remember how to index inside of a list and grab one image to fix this. Does it matter which image we get from the list\, or are they all the same width/height?\n\n\nOnce you added this self.rect attribute to 3 classes without any errors\, you know you’re done.
URL:https://www.ayclogic.com/event/6-pm-python-game-development-sebastian-11/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231204T190000
DTEND;TZID=America/Los_Angeles:20231204T200000
DTSTAMP:20260511T150422
CREATED:20231205T040150Z
LAST-MODIFIED:20231205T040150Z
UID:22868-1701716400-1701720000@www.ayclogic.com
SUMMARY:7 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nHandled game resets between game modes\nDeveloped methods for win & lose landing pages\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/MON-7PM-FlappyBird/-/tree/Sebastian?ref_type=heads\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Think of where to call our game_win_page & game_over_page methodsHint: Where do we check game modes & draw their corresponding pages?
URL:https://www.ayclogic.com/event/7-pm-python-game-development-sebastian-20/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231202T140000
DTEND;TZID=America/Los_Angeles:20231202T150000
DTSTAMP:20260511T150422
CREATED:20231202T230818Z
LAST-MODIFIED:20231202T230818Z
UID:22821-1701525600-1701529200@www.ayclogic.com
SUMMARY:2 PM – Python Object Oriented Programming – Sebastian
DESCRIPTION:Today We Did\n\nAdded rectangles to all classes\nRemoved sprites when they go off screen\nAdded giant fireballs\nLearned about & created event listeners\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/sat-2-pm-dragon-birdie/-/tree/Sebastian?ref_type=heads\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Complete the player_bird_collision method inside main.py as described in class:\n \n\ndef player_bird_collision(self\, player\, bird):\n    if player.rect.colliderect(bird.rect):\n        """\n        HOMEWORK:\n        Think\, what should happen when a bird hits you?\n        (2 things\, you can be creative)\n        """\n        return True\n    else:\n        return False
URL:https://www.ayclogic.com/event/2-pm-python-object-oriented-programming-sebastian-16/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231128T180000
DTEND;TZID=America/Los_Angeles:20231128T190000
DTSTAMP:20260511T150422
CREATED:20231129T030457Z
LAST-MODIFIED:20231129T030457Z
UID:22763-1701194400-1701198000@www.ayclogic.com
SUMMARY:6 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nDeveloped algorithm to create tubes based on timer (both downwards and upwards\nUsed math to find correct position of sprites to remove them when they go off of the screen\nBegan creating Coin class\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/tue-6-pm-dragon-birdie/-/tree/TUE-6PM-Sebastian\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Inside coin.py\, in our Coin class\, in next_costume\, follow the pseudocode to complete our method:\n \n\ndecrement flip timer\nif flip timer reaches 0:\n    reset to original value\n    increment "chosen image index"\n    if the chosen image index becomes <= than the size of our list of coin images:\n        reset chosen image index (to 0)\nreturn the image (inside coin_images) at "chosen image index"
URL:https://www.ayclogic.com/event/6-pm-python-game-development-sebastian-10/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231127T190000
DTEND;TZID=America/Los_Angeles:20231127T200000
DTSTAMP:20260511T150422
CREATED:20231128T040120Z
LAST-MODIFIED:20231128T040120Z
UID:22741-1701111600-1701115200@www.ayclogic.com
SUMMARY:7 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nEncapsulated blitting play button\, logo\, and credit button to their own methods\nCreated logic to check mouse position when clicking on play button\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/MON-7PM-FlappyBird/-/tree/Sebastian?ref_type=heads\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Allow the user to switch between game modes by clicking on the play button and crashing on tubes.\n\nInside our draw_play_button method\, add the one remaining line of code that will start the game\nThink about which method is called when the player collides with a tube\, inside this method we need to change the game mode so the user returns to the title screen. Try your best to think about which method this is\, and what (singular) line of code we need to write to change the game mode correctly.
URL:https://www.ayclogic.com/event/7-pm-python-game-development-sebastian-19/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231114T180000
DTEND;TZID=America/Los_Angeles:20231114T190000
DTSTAMP:20260511T150422
CREATED:20231115T034736Z
LAST-MODIFIED:20231122T013331Z
UID:22625-1699984800-1699988400@www.ayclogic.com
SUMMARY:6 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nClass set up new repository\nBlitted background image\nCreated Tube class\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/tue-6-pm-dragon-birdie/-/tree/TUE-6PM-Sebastian\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nNOTE: No class next week (11/21) due to AYC Logic’s Holiday schedule (early Thanksgiving break)\nHomework: Finish creating and updating a tube using our new class.\n\nCreate tube (follow instructions from my latest push):\n\n\ndef create_tube(self):\n    """\n     decrement timer by 1\n     if timer reaches 0\,\n        reset timer to CREATE_TUBE_DELAY\n        tube1_y = random y from list with -200\, -250\, 300\n        create tube object & pass in WIDTH\, tube1_y\, 1\, screen\n        add tube to group\n    """\n\n\n\n Inside game loop:\n\n# Call create_tube\n# Update tube_group attribute
URL:https://www.ayclogic.com/event/6-pm-python-game-development-sebastian-9/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231113T190000
DTEND;TZID=America/Los_Angeles:20231113T200000
DTSTAMP:20260511T150422
CREATED:20231114T070855Z
LAST-MODIFIED:20231128T025926Z
UID:22607-1699902000-1699905600@www.ayclogic.com
SUMMARY:7 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nAdded audio\, and background music\nMade rectangle move with image to handle full group collisions for everything\nCreated placeholder methods for all future game modes\, including the drawing of new images & text\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/MON-7PM-FlappyBird/-/tree/Sebastian?ref_type=heads\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Draw the score and the “flappy bird logo”. You won’t be able to see either\, so just give it your best try and please make sure to push your code.\n\nInside the draw_score method we made in class:\n\npygame font’s method called .render() (look at how we used it last time)\nblit the returned value from .render()\n\n\nInside the game_landing_page method we made in class\, blit “flappy bird” logo (self.logo_img) on the middle of the screen
URL:https://www.ayclogic.com/event/7-pm-python-game-development-sebastian-18/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231106T190000
DTEND;TZID=America/Los_Angeles:20231106T200000
DTSTAMP:20260511T150422
CREATED:20231107T035825Z
LAST-MODIFIED:20231107T040032Z
UID:22496-1699297200-1699300800@www.ayclogic.com
SUMMARY:7 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nCreated logic for player\, tube\, and coin collisions\nAdded modes to player for flying & dizzy\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/MON-7PM-FlappyBird/-/tree/Sebastian?ref_type=heads\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Complete the player_coin_collision method we made in class\n\nCheck if player collided with coin\, if it did then:\n\nPlay coin sound effect\nMake score go up by 1\n\n\nThere are 2 other (very short) lines of code that this method needs\, try to figure them out based on the other collision method!\n\n\nRecall that the code we cloned doesn’t have the actual sound effects that we need to use\, you can download them\, then save them to a folder called “audio” inside of the “assets” folder. Link with audio files: https://drive.google.com/drive/folders/1qwPkQd6gop7wSgyoztWkETUf8E-1YPqv?usp=sharing
URL:https://www.ayclogic.com/event/7-pm-python-game-development-sebastian-17/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231031T180000
DTEND;TZID=America/Los_Angeles:20231031T190000
DTSTAMP:20260511T150422
CREATED:20231101T020018Z
LAST-MODIFIED:20231101T020018Z
UID:22410-1698775200-1698778800@www.ayclogic.com
SUMMARY:6 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nHandled new logic for drawing play button\nLearned how to check mouse position and if mouse was clicked\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/tue-6-pm-dragon-birdie/-/tree/TUE-6PM-Sebastian\n\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Draw title to finish the game landing page game mode.\n\nInside our constructor\, make a new attribute called title which holds a pygame image of our title “birdie_title.png”\nInside draw_title() method\, calculate its x and y so it’s placed above the play button we made earlier\nBlit title image to the x and y that were calculated.
URL:https://www.ayclogic.com/event/6-pm-python-game-development-sebastian-8/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231030T190000
DTEND;TZID=America/Los_Angeles:20231030T200000
DTSTAMP:20260511T150422
CREATED:20231031T030529Z
LAST-MODIFIED:20231031T031410Z
UID:22400-1698692400-1698696000@www.ayclogic.com
SUMMARY:7 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nAdded more functionality to player class\nFlapping wings by cycling through images list\nAdded gravity by decrementing y attribute by a constant value\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/MON-7PM-FlappyBird/-/tree/Sebastian?ref_type=heads\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Make your Player “jump” every time you click the space key\n\nInside player.py\, in update()\, after you check if the user clicks space\, set the fall_speed attribute to -JUMP_HEIGHT
URL:https://www.ayclogic.com/event/7-pm-python-game-development-sebastian-16/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231028T140000
DTEND;TZID=America/Los_Angeles:20231028T150000
DTSTAMP:20260511T150422
CREATED:20231028T215927Z
LAST-MODIFIED:20231028T215927Z
UID:22360-1698501600-1698505200@www.ayclogic.com
SUMMARY:2 PM – Python Object Oriented Programming – Sebastian
DESCRIPTION:Today We Did\n\nCreated entire Bird class that flaps birds wings\nBlit random bird to screen each time program is run\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/sat-2-pm-dragon-birdie/-/tree/Sebastian?ref_type=heads\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Look at the Github repository to see the setup code I gave you for the Cloud class\n\nChange the image which is loaded for self.image to correctly load a random cloud image (cloud1\, cloud2\, cloud3)\nIn main.py\, make a self.cloud_group the same way we made a bird_group\nAdd a cloud object to our cloud group\nCall update on our cloud group so you can see the clouds drawn to the screen
URL:https://www.ayclogic.com/event/2-pm-python-object-oriented-programming-sebastian-15/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231024T180000
DTEND;TZID=America/Los_Angeles:20231024T190000
DTSTAMP:20260511T150422
CREATED:20231025T021137Z
LAST-MODIFIED:20231025T021137Z
UID:22296-1698170400-1698174000@www.ayclogic.com
SUMMARY:6 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nHandled collisions for all objects\nCreated giant fireballs with full functionality\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/tue-6-pm-dragon-birdie/-/tree/TUE-6PM-Sebastian\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Inside main.py\, add a new method called “player_bird_collision” which will handle collisions between the Player & any Bird.\n\nCreate method player_bird_collision (what parameters?)\n\nIf either rectangle collided with each other\n\nSet game mode to GAME_LANDING_PAGE\nPlay pop sound effect\nreturn True\n\n\nif rectangles didn’t collide\n\nSimply return False\n\n\n\n\nWhen we handle our group collisions between the bird and player group:\npygame.sprite.groupcollide(self.player_group\, self.bird_group\, True\, False)\nPass in our new method\nYou’ll know everything works if pop sound effects are played when players collide with birds (which ends the game).
URL:https://www.ayclogic.com/event/6-pm-python-game-development-sebastian-7/
CATEGORIES:Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231023T190000
DTEND;TZID=America/Los_Angeles:20231023T200000
DTSTAMP:20260511T150422
CREATED:20231024T031111Z
LAST-MODIFIED:20231024T031111Z
UID:22286-1698087600-1698091200@www.ayclogic.com
SUMMARY:7 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nFinished code to load the 3 different kind of coin images\nFinished the code to flip coin images\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/MON-7PM-FlappyBird/-/tree/Sebastian?ref_type=heads\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Load images and begin drawing player\n\nIn player.py\, in the Player class’s constructor:\nfor each suffix in Player.BIRD_SUFFIX:\nimage = pygame image using suffix\nadd to list\nIn player.py\, in update:\nget next costume\, and blit the image it returns\nIn player.py\, in next_costume:\nget new image from self.flying images like we did in coin.py\nIn main.py\, in the constructor for FlappyBird:\ncreate a bird group\, and add a Player object to the bird group\nIn main.py\, in game_loop:\nupdate bird group
URL:https://www.ayclogic.com/event/7-pm-python-game-development-sebastian-15/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20231017T180000
DTEND;TZID=America/Los_Angeles:20231017T190000
DTSTAMP:20260511T150422
CREATED:20231018T015829Z
LAST-MODIFIED:20231018T015845Z
UID:22189-1697565600-1697569200@www.ayclogic.com
SUMMARY:6 PM – Python Game Development – Sebastian
DESCRIPTION:Today We Did\n\nFixed rectangle hitboxes for Player and Bird classes.\nCreated and finished full Fireball class\nYou can always find the code we wrote in class in my Gitlab repository here:\nhttps://gitlab.com/gsugiart/tue-6-pm-dragon-birdie/-/tree/TUE-6PM-Sebastian\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nHomework: Add the portion of your code responsible for Fireball collisions\, making both fireballs & birds disappear on collisions.
URL:https://www.ayclogic.com/event/6-pm-python-game-development-sebastian-6/
CATEGORIES:Python Class,Python Game Development
END:VEVENT
END:VCALENDAR