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SUMMARY:6:30 PM – Python Object Oriented Programming – Sebastian
DESCRIPTION:Today We Did\n\nWe implemented the `display_all_strong_monsters` method to show all monsters with health above 50.\nWe added functionality in `play_adventure_game` to handle invalid monster selections and allow the user to select a strong monster.\nWe developed the `magic_attack` and `sword_attack` methods\, enabling our player to attack monsters\, and the monsters to counterattack.\nIn case you need anything\, feel free to email me at sebastian@ayclogic.com\n\nHomework\n\nName your homework MAY09_dictionary_hw\, please submit by next Monday.\nHomework: Implement the `add_monster` method in the MonsterSystem class.\nThe `add_monster` method should allow the user to add a new monster to the game. You’ll need to prompt the user for the monster’s name\, health\, and max attack. Make sure to add this new monster to the `monster_dictionary`. Ensure the user cannot add a monster with the same name as an existing monster.
URL:https://www.ayclogic.com/event/630-pm-python-object-oriented-programming-sebastian-19/
CATEGORIES:Python Class,Python Level 1
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