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X-WR-CALDESC:Events for American Young Coder
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DTSTART:20230312T100000
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DTSTART:20231105T090000
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DTSTART;TZID=America/Los_Angeles:20230513T093000
DTEND;TZID=America/Los_Angeles:20230513T103000
DTSTAMP:20260508T030222
CREATED:20230513T185827Z
LAST-MODIFIED:20230513T185827Z
UID:19714-1683970200-1683973800@www.ayclogic.com
SUMMARY:9:30 AM – Scratch 1 – Yitong
DESCRIPTION:Today we:\n\nLearned about how to make sprites show up randomly in a specific area of the screen.\n\nHomework:\n\nMake the Pow sprite show up in this area of the screen.\n\n\n\n\nPlay the “Big Boing” sound when the Dummy gets hit.\n\n\n\n\nShare your homework and submit it to this email: yitong@ayclogic.com
URL:https://www.ayclogic.com/event/930-am-scratch-1-yitong-15/
CATEGORIES:Scratch Class,Scratch Class Level 1
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BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20230513T100000
DTEND;TZID=America/Los_Angeles:20230513T110000
DTSTAMP:20260508T030222
CREATED:20230513T211146Z
LAST-MODIFIED:20230513T211146Z
UID:19720-1683972000-1683975600@www.ayclogic.com
SUMMARY:10 AM – Scratch Level 2 – Allison
DESCRIPTION:Today We:\n\nContinued the Fire and Ice Fight project\nFinished coding Darwin’s super power\nFinished coding the Fireball sprite\n\nHomework:\n\nCreate a variable called “Darwin”. This variable will keep track of how many lives Darwin has in the game.\nCode the variable Darwin to be equal to 5 when the game starts. (Put this code in the Gameloop sprite).\nIf Darwin touches the apple\, code Darwin to get one more life AND broadcast the message “Player Ate Apple”. (Put this code in the Darwin sprite).\nContact us if you have any questions or need any help
URL:https://www.ayclogic.com/event/10-am-scratch-level-2-allison-2/
CATEGORIES:Scratch Class,Scratch Class Level 2
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20230513T103000
DTEND;TZID=America/Los_Angeles:20230513T113000
DTSTAMP:20260508T030222
CREATED:20230513T183209Z
LAST-MODIFIED:20230513T183238Z
UID:19709-1683973800-1683977400@www.ayclogic.com
SUMMARY:10:30 AM – Scratch 2 – Yitong
DESCRIPTION:Today we:\n\nFinished Level 1.\nStarted making Level 2.\n\nHomework:\n\nMake the You Win Banner hide when the game starts.\nDo this code in the Cheese sprite. When the player has 50 points\, make the Cheese sprite tell the You Win Banner to show up.\nWhen the player wins\, stop the code in the Beetle sprites and the Ghost sprite.\n\nSubmit your homework here: yitong@ayclogic.com \nDon’t forget to share your homework or else I can’t see it.
URL:https://www.ayclogic.com/event/1030-am-scratch-2-yitong-5/
CATEGORIES:Scratch Class,Scratch Class Level 2
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