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TZOFFSETFROM:-0800
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DTSTART:20220313T100000
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DTSTART:20221106T090000
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DTSTART;TZID=America/Los_Angeles:20220913T180000
DTEND;TZID=America/Los_Angeles:20220913T190000
DTSTAMP:20260606T023539
CREATED:20220914T023220Z
LAST-MODIFIED:20220921T005445Z
UID:14921-1663092000-1663095600@www.ayclogic.com
SUMMARY:6 PM – Scratch 2 – Yitong
DESCRIPTION:Today we:\n\nAdded code to stop the Rocketship sprite and Asteroid sprite when the game is over.\nAdded code so when the Rocketship sprite touches the FireballPowerUp clone\, the clone gets deleted and the Fireball variable goes up by one.\nAdded an AsteroidCreationDelay variable.\nAdded code that made the AsteroidCreationDelay decrease in the backdrops.\n\nHomework:\n\nWhen the Rocketship sprite touches a BombPowerUp clone\, delete the clone and make the Bomb variable go up by 1.\nAdd a timer in the backdrops. Make sure the timer starts at 0. After 1 second\, make the timer go up by 1.\n\n\n\n\nEmail me if you need help: yitong@ayclogic.com\nMr. Gamas’ email: gamas@ayclogic.com
URL:https://www.ayclogic.com/event/6-pm-scratch-2-yitong-7/
CATEGORIES:Scratch Class,Scratch Class Level 2
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