Today we created a GameController to periodically spawn in obstacles, keep track of score, and used PlayerPrefs to keep track of a high score between sessions.
Homework: Complete week 6 plans on your personal projects:
- Theo
- Continue adding more attacks, specifically a Muffet style one (and email image files to Max if you want him to see why they aren’t working)
- Dereck
- Finish upgrade system
- Create fireball attack
- Optional: thunder energy + poison clouds
- Ethan