6 PM – Python Game Development – Sebastian
Today We Did Added game modes and corresponding methods Began creating the Target class, understanding how targets and balloons will interact You can always find the code we wrote in class inRead More...
Today We Did Added game modes and corresponding methods Began creating the Target class, understanding how targets and balloons will interact You can always find the code we wrote in class inRead More...
Today We Did Finished library system project Began school system project Recreated grocery item class AYC Logic’s observed holidays: https://www.ayclogic.com/observed-holidays/ In case you need anything, feel free to email me at sebastian@ayclogic.comRead More...
Today We Did Finished play button clicking functionality Get mouse position using pygame's mouse library Detect when mouse is within an image's bounds Began credits page You can always find the codeRead More...
Today We Did Practiced creating a function that takes a list as a parameter Reviewed homework (extra practice with for loops and random choice from list) Began learning about Python errors HomeworkRead More...
What We Did Today: Reviewed For Loops with Lists, For Loops with Range() Introduced While Loops Talked about the difference between the 2 functions Homework: Create a file called Feb12_ForLoopWithRange_HW.py and submitRead More...
What We Did Today: Setup the necessary accounts and files to begin Python Game Development using PyGame. Briefly talked about what gitlab is, and what master/branches are. Showed how to load imagesRead More...
Today we: Reviewed the homework Learned about input Learned how to change a variable from a string to an integer Homework: Upload this homework in the Google Drive folder as Feb12_InputHomework: Read andRead More...
Today We Did Finished GrocerySystemV2 Started Robux Catalog Began handle_transaction function Homework Final project deadline is next Monday, February 19th! If you submit your project (final version or partial) by this Thursday,Read More...
Today We Did Finished logic for good/bad balloons Learned how to simulate a 50/50 chance Group collisions between target (your mouse) and balloons + explosions, scores, and sound effects You can alwaysRead More...
Today We Did Finished Target object, calculating where to draw the target lines based off the mouse position (so target moves with your mouse). Began collision logic between Target & Balloon objects.Read More...