12 PM – Advanced Python Game Development
Homework: Add feature to make the bullet launch to the RIGHT when user click the mouse. When bullet hit the wall, make the wall disappear.
Homework: Add feature to make the bullet launch to the RIGHT when user click the mouse. When bullet hit the wall, make the wall disappear.
We went over the homework to add the downwards tube. We slowed down the creation of tubes. I've uploaded the source code here. Homework: Move all the constants like "HEIGHT", "WIDTH", etc.,Read More...
We went over the homework to randomize the birds and clouds speeds and made the player flap its wings. We added a "rect" attribute to the Fireball and the Bird sprites. WeRead More...
We added the logic to enter the game won mode when the countdown timer reaches zero. We added a credit button and a credit page. I've uploaded the code here. Homework: PlayRead More...
We continued with displaying credit button. Homework: Continued with last week homework to display credit page properly. To display all the credit names on the screen, you need to look at draw_score.
Homework: When player is in DIZZY_MODE make sure the player can not jump anymore.
We continued the tank war project by making bullet launch to whichever the mouse is pointing to. Homework: When bullet hit the wall, make the wall disappear.
Homework: When Play button is clicked, do the following reset player's location reset player's fall speed to 0 clear the tube clear the coins We did a similar thing in Birdie projectRead More...
We did the homework to detect collision between the player and the birds. We added a game mode and landing page. I've uploaded the source code here. Homework: Create a super fireballRead More...
We went over the homework to add sounds effects and some finishing touches to FlappyDuck. We reviewed the logic for dizzy mode. I've uploaded the source code here. Homework Come up withRead More...