7 PM – Python Game Development
We continued with Flappy Duck project. We added the Tube on the top of the screen starting from the right side of the screen going to the left. We randomize the heightRead More...
We continued with Flappy Duck project. We added the Tube on the top of the screen starting from the right side of the screen going to the left. We randomize the heightRead More...
We made the Tube and the player collision detection. We went over how to use Find and Find In Files / Find in Path features in Pycharm to find codes quickly. Homework:Read More...
We continued with Shoot Balloon project. We made the Target sprite to have lines We made collision detection between Target and Balloon. Homework: Delete the Balloon when it collide with Target onlyRead More...
We continued with Shoot Balloon project We added Explode sprite. We added bugs Homework: Display the score on the top left corner Display the count down on the top right corner.
Handled collision between the player and birds (homework). We created a score attribute in the Player class to keep track of the score. We increased the score when the player kills birds.Read More...
We fixed Giant Fireball spawn location. We display Giant Fireball Cooldown Indicator. And when the countdown went to negative number, we switched to "Giant Fireball Ready" text. Homework: Review all codes inRead More...
We reviewed the Whack-a-mole final project features and trimmed down some features. We made the hammer swing not too fast. Homework: Detect collision between hammer and the mole. When the mole isRead More...
We reviewed the Birdie Game code. We went over the pygame cheat sheet. We started the Flappy Duck project I've uploaded the source code here. Homework: Create a sprite class "Tube" usingRead More...
We fixed Clouds entering from left side of the screen. We fixed Giant fireball spawn location. We reviewed Birdie project codes How to create a new sprite on your game. How toRead More...
We made the mole transition to hit mode when we swing hammer on the mole. We slow down the animation of the mole hit mode Homework: Slow down the following animations: APPEARINGRead More...