4:30 PM – Scratch Level 2 – Allison
Today we: Reviewed the homework Continued the Fantastic Flowers project Coded the game to draw a flower whenever the player clicks on the screen Learned about "my blocks" Created a block titledRead More...
Today we: Reviewed the homework Continued the Fantastic Flowers project Coded the game to draw a flower whenever the player clicks on the screen Learned about "my blocks" Created a block titledRead More...
Today We Did: Today we started and finished the Ask Gobo project It taught us about how to use pick random and also how we could use wait until blocks. We alsoRead More...
Today we: Finished the movement code for the Mouse sprite. Added the Beetle sprite and made it turn in a random direction if it hits the Maze sprite. Added the Ghost spriteRead More...
Today We: Finished the Animal Race project Started the Funny Faces project Drew the Face sprite and Eyes sprite Coded the Face sprite and Eyes sprite to go to a precise spotRead More...
Today we: Continued the Tunnel of Doom project Coded the Cat sprite to play a sound when it touches the Tunnel sprite Created a timer Created a variable called "Best Score" toRead More...
Today we: Made the Eyeball sprite move back and forth. Made the Head sprite move back and forth. Added the Boxing Glove sprite. Made the Boxing Glove sprite follow the mouse andRead More...
Today we: Started the Animal Race project. Made the Cat sprite count down. Made the Dog sprite move and change costumes when the player presses the M key. Added the Blue SkyRead More...
What we did today We finished the Supermarket project. Homework No homework this week! Yay!
Today we: Learned how to customize and randomize details about the flower Created a block titled “draw_stalks” to create flower stems Learned how to customize details about the flower stems Finished theRead More...
Today we: When the Ghost sprite touches the Mouse sprite we broadcast "GameOver." When the Beetle sprite touches the Mouse sprite we broadcast "GameOver." When the Mouse receives "GameOver," we stop allRead More...