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4:30 PM – Scratch Level 2 – Allison

Today we: Learned how to customize and randomize details about the flower Created a block titled “draw_stalks” to create flower stems Learned how to customize details about the flower stems Finished theRead More...

6 PM – Scratch 2 – Yitong

Today we: When the Ghost sprite touches the Mouse sprite we broadcast "GameOver." When the Beetle sprite touches the Mouse sprite we broadcast "GameOver." When the Mouse receives "GameOver," we stop allRead More...

12:30 PM – Scratch 2 – Abigail

What we did today We worked on and finished the How Old are You project. Homework Do the Movie Ticket Price project Create a new project called Movie Ticket Price Add theRead More...

6 PM – Scratch 2 – Yitong

Today we: Started on Level 2. Made the Cheese sprite broadcast Start Level 2 when the Score variable is 30. Made the Level Banner switch to its Level 2 costume when LevelRead More...

12:30 PM – Scratch 2 – Abigail

What we did today We started working on the Christmas Card project Homework When the tree is clicked, switch the background to "Christmas Background". Hide the tree and text when background isRead More...

4:30 PM – Scratch Level 2 – Allison

Today we: Continued the Cheese Chase project Coded the Mouse sprite to move without using "My Blocks" Created the Maze sprite Coded the Mouse sprite to not move if it touches theRead More...

6 PM – Scratch 2 – Yitong

Today we: Made the Ghost and Beetle sprites start at different spots on the screen when Level 2 begins. Added music. Added the Win Banner. Added code so that the player winsRead More...

12:30 PM – Scratch 2 – Abigail

What we did today We worked on the Christmas Card Project. Homework Add two banners that say "from {your name}" and "Merry Christmas". The starting coords for the "from {your name}" bannerRead More...

4:30 PM – Scratch Level 2 – Allison

Today we: Continued the Cheese Chase project Drew the Cheese sprite Coded the Cheese sprite to go to a random spot when the game starts Created a Score variable Coded the ScoreRead More...