Today We:
- Continued working on the monster inheritence project
- Made a new attack menu for the selected_monster
- Added the Sword Attack functionality
Your HW:
- Inside the monster class, create a new method called receive_magic_attack with 2 parameters:
- Inside the main, create a new attribute called magic_attack_menu
What kind of magic attack you want to do:
1. Fire magic - Max damage: 10
2. Water magic - Max damage: 10
3. Earth magic - Max damage: 15
4. Wind magic - Max damage: 8
Enter your selection:
- If the user enters “1” when asked which attack they want to deal, ask the user what magic attack they want to do with the new magic_attack_menu
- Then deal a random ammount of damage from 1 to the respective max damage of each magic attack to the monster using the receive_magic_attack method
Reminder:
No class next week, Happy Thanksgiving!
Classes resume after Nov. 27