Today We Do We finished creating SaturnLightningAxe.java. When we right click all living creature nearby will be smite by Lightning. Homework Create a new Item JupiterSword and create a new class calledRead More...
Java
Events
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Today We Do We continued with School Application. We added "2. Find student" feature. Homework Inside School Application, add 3 more features: Add Teacher, Find teacher, List all teachers. You need toRead More... |
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Homework When Birds and Bullets are out of the screen then you need to kill them. This way, the game does not run out of memory The birds are out of theRead More...
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Today We Do We added Player class We removed code duplication on Dragon, Troll and WaterGolem We added maxAttack on Monster. Homework After player attacked monster, the monster also need to damageRead More...
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Homework: Create a class RestaurantSystem.java And the class should be very similar to Dec2MethodHomework.java where it will continuously displaying menu until user enter 3. Select below: 1. Add new restaurant 2. ListRead More...
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Homework Continue on StudentApplication project. Create a new class Teacher which has the following attributes: firstName, lastName, age and subjectOfExpertise. Inside SchoolSystem.java, create a new list teacherList. Add the "2. Add newRead More... |
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Homework: Continue with SchoolApplication program When user select "7. List all teachers 60 or older", if there is no teacher that is 60 or older, then you have to print "We cannotRead More... |
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Today We Do: We added sound effect when launching the fireball by using SoundPool. Homework No homework
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Today We Do We finished reducing the player's health when attacking monster. We installed Android Studio. Homework In Monster inheritance. add the monster healing feature. Inside Monster.java, add a method called "heal(intRead More...
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Today We Do We created Restaurant class with 3 attributes: name, type and capacity. We continued with RestaurantSystem, added 2 features: add new restaurant and list all restaurants. Homework Create getter andRead More...
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Today We Do: We learn about Object Oriented Programming (OOP) where we use classes and methods. Homework Continue with the Jan15ObjectOrientedProgramming program. Make sure all of the features below are working PleaseRead More...
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Today We Do We continued with SchoolApplication. We added add teacher and add student. We added getter methods for Student's attributes. We added List All Students feature to list all students thatRead More... |
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Today We Do We added Saturn Ore to the AYCESSENTIALS inventory tab. We added saturn_ore loottable configuration to control what can be drop when player harvest saturn ore using Iron, Diamond orRead More... |
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Today We Do We finished Student Application. We learned about Map/HashMap. Homework Continue on Jan20_HashMap.java Add code in run() method to call "findNameAndAge()" when user select "2. Find name to age". CreateRead More... |
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Today We Do We learned how to move from GameActivity back to MainActivity without crashing. We added Sound Switch to SettingActivity. Homework Reviewed all the codes in GameView and GameActivity.java and comeRead More...
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Homework Continue on Monster Inheritance project. Add the "Arrow Attack" feature. This feature should be very similar to "Sword Attack". For Amanda and Jessica, install Android USB drivers by following these twoRead More...
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Today We Do We finished restaurant system. We started StudentApplication project. We created Student class and SchoolSystem class. We added Add Student and Find Student. Homework Continue with StudentApplication project, implement allRead More...
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Today We Do: We finished Jan15ObjectOrientedProgramming We created Jan22RestaurantSystem and Restaurant classes. We learned about class constructor. Homework: Continue of Jan22RestaurantSystem.java Add code to do "1. Add a restaurant", similar to belowRead More...
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Today We Do We continued with SchoolApplication. We added findTeacher by first name and findStudent by firstname. We learned about Map and HashMap. Homework Right now inside SchoolApplication, we have feature callRead More... |
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Today We Do We added Saturn Chestplate so it appear in the inventory. We added Saturn Chestplate texture so when the player wear it, it will show properly during play. |
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Today We Do We continued learning about Map or HashMap. We added a way to add Animal class into Map. We added a way to find Animal from Map. Homework Inside Jan20_HashMap.java,Read More... |
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Today We Do We control the game sound (on or off) from the setting Sound switch. When we disable the sound, when the player launch the fireball, it will not make anyRead More...
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Homework Inside MonsterInheritance project, inside Monster.java, create a new method: doArrowDamage(int damage). Inside the method, reduce the monster's health. Inside MonsterSystem.java, when user attack monster with arrow, call this monster.doArrowDamage(...). Inside WaterGollem.java,Read More...
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Today We Do We finished SchoolApplication. We learned how to use Debugger in Pycharm We started learning Map and HashMap. Homework No homework next week.
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Today We Do We continued with Jan22RestaurantSystem. We learned how to add Restaurant object into the restaurantList. We learned how to loop through each Restaurant object using for loop and print itsRead More...
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Homework Transfer Teacher.java from SchoolApplication to SAT-5PM-IntroToJava project. Similar to how we copy Student.java in the class. Inside Jan22_HashMap.java, add a new Map for Teacher: teacherMap. This should be very similar toRead More... |
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Homework Continue with Thu7PMEmailApplication. Do feature "1. Create an Email Account", "3. List all email accounts" and "4. Exit". You have to create a new class called EmailAccount.java with 3 attributes: email,Read More... |
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Today We Do We added the ability to have the up and down buttons using the second touch. We added high score on the screen. Homework When player died, display GAME OVERRead More...
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Today We Do We continued with Monster Inheritance project by overriding the doArrowDamage in WatterGolem.java We continued with the Android app a little bit. Homework No homework
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Today We Do We continued learning Map/HashMap. We learned how HashMap contains key and value whereas List only contains values. We learned how to add and find Restaurant object form Map/HashMap. HomeworkRead More...
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Today We Do We finished Restaurant System program. We started SchoolApplication. We added Student class, "1. Add Student" Homework Add code to enable "3. List all students" Create a new class TeacherRead More...
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Today We Do We continued learning Map/HashMap by storing Student into map and finding Student in map. Also we did list all students by going through every value in the map usingRead More... |