We reviewed homework last week. We added hitbox for bird and bullet. When bullet hit the bird, the bird will disappear. We check if player hit the bird, the player will printRead More...
Python Game Development
Events
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We went through the homework. We added blue paddle and control it using "w" and "s" key. Homework: if Player.color == 'orange' load the orange paddle image. Also make it controllable byRead More... |
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We continued with the Birdie project. We added Play Button when player is not alive. We added ability so when Play button is pressed, the player is back alive. We added abilityRead More... |
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We continued with Pong project We added Blue and Orange player. We are able to control Blue player by W and S keys. We are able to control Orange player by UPRead More... |
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We went over the code that would make player not alive when the game first started. We went over the code that would clear the bullets and center the player. We wentRead More... |
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We reviewed Player class inheritting from pygame.sprite.Sprite. We added BouncingBall class inheritting from pygame.sprite.Sprite. We added code that would detect collission between Player and BouncingBall. Homework: When Player and BouncingBall collide, theRead More... |
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We reviewed last week homework. We reviewed Inheritance in Python. We reviewed how making BouncingBall and Player classes inherits from Sprite would benefit the game making process. Especially handling of collision usingRead More... |
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We went over how to display the score properly in the screen. We went over why we passed Pong to BouncingBall class. No homework. |