Homework We are using a lot of if elif else statements in our codes. There is a slightly faster way which is using switch https://www.w3schools.com/java/java_switch.asp Replaced code inside GameView.update() to use JavaRead More...
Homework Inside activity_game.xml, add the component number 3, 4, 5 and 7. For component 4, just put start (left:32dp) and top constraint (8dp). For component 3, just put end (right:32dp) and topRead More...
Today We Did: Started with the Monster Inheritance project For Homework: Make a new method called printMonsterMenu and it should contain all the code that is used to print out the menuRead More...
Today We Did: We went over the Magic8Ball homework Also, learned about methods and how object-oriented programming works. For Homework: Convert your Magic8Ball homework into a much shorter version of it: PutRead More...
Homework Continue with Dragon Birdie mobile application. Add High score feature. The Highscore feature should be stored inside SharedPreferences. SharedPreferences is what we used to store sound on and off setting.
Homework Migrate JupiterDragonAxe.java / DragonFireballAxe.java from 1.16.5 project to 1.19.3 project. Follow what we did with SaturnFireballAxe.java Migrate the Java file Add an entry in ModItems.java Add an entry in AYCEssentialsMod.java ModifyRead More...
Today We Did: Went over the homework for shortening the Magic8Ball and also going over how to create the method for converting from Fahrenheit to Celsius. In class, we went over anRead More...
Homework Continue on Dragon Birdie mobile app. Set game duration to 120 seconds. Modify GameView.createBird() codes so the frequency of bird getting created increase as the time progress: When game duration isRead More...