6 PM – Python Game Development
6 PM – Python Game Development
Today We added the landing page. We added the score indicator. Homework: Continue work on your final project.
Today We added the landing page. We added the score indicator. Homework: Continue work on your final project.
Today: We went over the homework. We went over how to prevent the player tank from driving through the bricks. We reviewed how the turret rotates smoothly. Homework: Add a sprite, shield_powerup.py,Read More...
Today: We add the Bug to the Shoot Balloon. I've uploaded the final code here. Congrats on finishing the final projects!
Today We went over the homework We added animation so the birds flap their wings. We added a timer to slow down the flapping of wings. Homework Make the player flap itsRead More...
Today We went over the final projects. Make sure you're making progress unless you can't pass the class. If you're stuck you can email me at chet@ayclogic.com. We added the countdown indicatorRead More...
Today We went over the homework. We added a direction attribute to the player. We updated the direction based on which way the player moves. We flipped the image when the playerRead More...
Today We went over the final project We added the bad balloon which subtracts score Homework Continue on you final project which is due first week of December.
Today We went over the homework to rotate the shield We added the EnemyTank by inheriting from PlayerTank. We customized the player tank by overriding load_images. We added EnemyTurrret by inheriting fromRead More...
Today: We went over the homework dealing with direction for different sprites. We adjusted the initial position of the bird so it always appears off the screen. I've uploaded the source codeRead More...
Today We Do: We made some minor modifications to the final project. We enhanced Shoot Balloon project by making the Balloon hitbox smaller. We also made the Explosion sprite, able to showRead More...
Today We Do We reviewed inheritance where with inheritance, we can avoid duplicating codes. We went over the homework on how to properly override Turret.load_image(self) and Turret.get_turret_angle(self) inside EnemyTurret. We extracted codesRead More...
This site uses cookies to understand your visit and improve future outreach. We do not sell personal data.