Today We Do: We made some minor modifications to the final project. We enhanced Shoot Balloon project by making the Balloon hitbox smaller. We also made the Explosion sprite, able to showRead More...
Python Game Development
Events
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Today We Do We reviewed inheritance where with inheritance, we can avoid duplicating codes. We went over the homework on how to properly override Turret.load_image(self) and Turret.get_turret_angle(self) inside EnemyTurret. We extracted codesRead More... |
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Today We went over the home fix the cloud position offset. We added the hitbox/rect attribute for the bird and fireball sprites. We added collision detection between the birds and sprites. WeRead More... |
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Today: We went over the homework We reviewed why we need to use copy.deepcopy. We modified the self.map_copy attribute as the bricks get destroyed. Homework Add a type parameter to the BrickRead More... |
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Today: We went over the homework to add Brick sprite and move the tank. We made it so the tank can only move one direction at a time. We rotated the turretRead More... |
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Today We went over the homework. We added the different game modes. We added the landing page. We added logic to switch from the landing page to game in session when clickingRead More... |
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Today: We went over the homework. We reviewed the game loop again. We added the score attribute. We fixed the bug preventing player from being recreated on the screen. I've uploaded theRead More... |
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Today: We went over the homework to add the different game modes. We added the maze solver inside the enemy tank. We visualized the path from the enemy tank to the playerRead More... |
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