1 PM – Python Game Development
Today: We went over the homework to add Brick sprite and move the tank. We made it so the tank can only move one direction at a time. We rotated the turretRead More...
Today: We went over the homework to add Brick sprite and move the tank. We made it so the tank can only move one direction at a time. We rotated the turretRead More...
Today We went over the homework. We added the different game modes. We added the landing page. We added logic to switch from the landing page to game in session when clickingRead More...
Today: We went over the homework. We reviewed the game loop again. We added the score attribute. We fixed the bug preventing player from being recreated on the screen. I've uploaded theRead More...
Today: We went over the homework to add the different game modes. We added the maze solver inside the enemy tank. We visualized the path from the enemy tank to the playerRead More...
Today: We went over the homework to show game won when the enemy tank is destroyed. We fixed the bug in maze_solver that got the enemy tank stuck. We added logic toRead More...
Today: We went over the homework to add the game over page and tank destroyed sound effects. We enabled the enemy tank to move. We delayed switching the game mode to gameRead More...
Today: Went over the homework to add animation and finish the enemy map navigation. We added the tower. We added the health indicator. Homework: Create a new sprite class called Bullet. UseRead More...
Homework Load assets/bird01_A.png in Birdie.__init__ method Inside game_loop method, blit the image that you just load. Make sure to blit this image AFTER you blit the background. Otherwise, you wont see theRead More...
Today: We went over the homework to center the bullet's initial creation position, and added collision detection between the enemy tank and the bricks. We added logic so the enemy tank facesRead More...
Today: We went over the homework to add the waves and enemy type. We went over different enemy healths. We added logic to keep track of attack_point for tower and bullet andRead More...