7 PM – Python Game Development
Today We went over the homework We added animation so the birds flap their wings. We added a timer to slow down the flapping of wings. Homework Make the player flap itsRead More...
Today We went over the homework We added animation so the birds flap their wings. We added a timer to slow down the flapping of wings. Homework Make the player flap itsRead More...
Today We went over the final projects. Make sure you're making progress unless you can't pass the class. If you're stuck you can email me at chet@ayclogic.com. We added the countdown indicatorRead More...
Today We went over the homework. We added a direction attribute to the player. We updated the direction based on which way the player moves. We flipped the image when the playerRead More...
Today We went over the final project We added the bad balloon which subtracts score Homework Continue on you final project which is due first week of December.
Today We went over the homework to rotate the shield We added the EnemyTank by inheriting from PlayerTank. We customized the player tank by overriding load_images. We added EnemyTurrret by inheriting fromRead More...
Today: We went over the homework dealing with direction for different sprites. We adjusted the initial position of the bird so it always appears off the screen. I've uploaded the source codeRead More...
Today We Do: We made some minor modifications to the final project. We enhanced Shoot Balloon project by making the Balloon hitbox smaller. We also made the Explosion sprite, able to showRead More...
Today We Do We reviewed inheritance where with inheritance, we can avoid duplicating codes. We went over the homework on how to properly override Turret.load_image(self) and Turret.get_turret_angle(self) inside EnemyTurret. We extracted codesRead More...
Today We went over the home fix the cloud position offset. We added the hitbox/rect attribute for the bird and fireball sprites. We added collision detection between the birds and sprites. WeRead More...
Today: We went over the homework We reviewed why we need to use copy.deepcopy. We modified the self.map_copy attribute as the bricks get destroyed. Homework Add a type parameter to the BrickRead More...