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9 AM Introduction To Python

February 1, 2020 @ 9:00 am - 10:00 am

  1. We continued with Hangman game (Jan18_Hangman.py)
  2. We added the logic that will display the question mark symbol.
  3. Homework:
    1. Continue with Hangman game
      1. before you start the loop create a function called “update_clue”, one parameter(“guess”). Inside the function create a “for loop” which will loop according to the number of letter in the word. For example if the letter is “dragon” then inside the function, it will loop 6 times and print “Hello World”.

Details

Date:
February 1, 2020
Time:
9:00 am - 10:00 am
Event Categories:
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